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red_prime

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Everything posted by red_prime

  1. Looking forward to it . For the time being I've commented the docking ports in the config file to make the stock textures work.
  2. @Manwith Noname Thank you for this amazing mod! This has made my KSP sessions so much more fun! I recently downloaded the Last KSP Update ever and I'm now facing some missing textures for the following Docking ports: Clampotron Clampotron Jr. Clampotron Shielded Inline Clampotron MK2 Clampotron I removed Textures Unlimited, Texture Replacer and TURD, and then installed them one by one. I noticed that the docking ports had their textures intact till I installed TURD. Here are some screenshots: https://imgur.com/a/0HXoPWm
  3. Hi I am unable to access the Kingtiger website. It is showing a DNS error. I tried accessing it on various networks but the same error persists. Can you guys please provide an alternate download link for this? Thanks.
  4. I have this mod installed and while using my stock deployable solar panels i noticed that they had an additional attribute called waste heat generated. I didn't pay much attention to it but then i noticed that once the heat generated filled up, the solar panels folded back up!! And now my satellite is a floating piece of junk Do i need to add radiators even to stock satellies with solar panels?
  5. I have the following mods installed: B9 Aerospace, Deadly Re-entry, FAR, Kethane, KW rocketry, Navy Fish docking port alignment display, Chatterer, Remote Tech2 and Thunder Aerospace life support.
  6. Hi guys, I am having problems getting this mod to work. I have already installed it and when i start KSP all the parts load but as soon as the black screen with the "Loading" message appears, the game crashes without giving any errors. this started to happen only after Installing Interstellar. If I remove it, everything starts working fine. Please help me as I really wanna try this out! Cheers.
  7. Wow. I have 2 SAS modules and was shying away from adding more due to weight considerations but i'll see if a few more can make it better . Been really busy with work since the last week to do any major changes but I managed to hide 3 rocket engines behind the Jet engines to try and make this SSTO craft. Also, I managed to get a concealed docking node below the fuselage to help with refueling in space. Will run some test flights this week. Once the viper is ready and working smoothly, i'll upload the craft file.
  8. I tried making this using stock parts but just could not get it right. I'll give the MK VII a try and I think it should be easy with the B9 mod. Right now I am making some changes to this build hoping to make this a SSTO craft. The biggest challenge in flying this in the atmos is the anahedral wing design..a pain to control. The next step will be to get this to space and see how it maneuvers there. This should fly really sweet in space.
  9. I don't have FAR installed on my system so can't say anything about that. The engines that I have used are jet(since they looked just like the one on the actual viper) so currently it cannot go to space. I am working on improving the controls and then will switch the engines to make it a SSTO craft.
  10. Hi Guys, Here are some pics of the 2003 BSG viper Mk2 that I made using mostly B9 parts. This is the closest that I can get. It can take off and land like a conventional aircraft though it is really difficult to handle. Maybe it will fly better in space The guns are ullage rocket engines so they can be activated and look like they are firing! Enjoy! Cheers!
  11. Thank you for your suggestions guys. I am trying to get the whole thing to look and work as close to the real thing as possible. I have the fuselage and the Main engines done. Working on the wings and the Orbital rockets. The wings in B9 are really difficult to match to the real shuttle. Will post some pics soon. Cheers!
  12. The countdown for India's first interplanetary mission begins on November 5th 2013. It is a very exciting moment for all of us. So I thought I'll share the same with everybody here. http://timesofindia.indiatimes.com/home/science/Isro-gears-up-to-launch-Indias-first-mission-to-Mars-on-November-5/articleshow/24908122.cms http://www.space.com/23204-india-mars-orbiter-mission.html There are a lot of firsts in this mission like use of civilian ships to track and communicate. Plus it costs about 73 mil USD and is being toted as the cheapest mission to mars yet. I really hope it succeeds as it will pave the way for more bold ventures in the future! Cheers, Red
  13. Hello everyone, I am trying to build a Space Shuttle replica that resembles as close as possible to the real thing in the Sandbox mode. The problem is I cannot the 3 engines at the back to incline. In addition to the stock parts I am using B9, KW rocketry and Infernal Robotics mods. Does anyone have any idea on how can I get the main engines on the shuttle to be inclined at a slightly upwards angle? Thanks in advance. Cheers!
  14. Thanks for the suggestions guys. I already have a rescue mission on the way...
  15. I don't think so, unless you accidentally thrust while docking.
  16. Hi Guys, My question will seem really stupid...but here it is anyway. On my first Mun landing, luckily i landed about 10 kms from one of the anomalies...I think its the Neil Armstrong memorial. So I thought I'll walk/fly poor Bill Kerman to it and plant a flag there. Now little did I know that even with less gravity on Mun an impact at a fast speed will kill Bill (pun intended ) My problem is that the command module is now just sitting and can't go back. I need to revive bill and get him back in the pod. I tried changing the 'state' to 3 in the 'persistent' file but he just showed up in the astronaut complex rather than in the pod. How do I get him to be back in the pod on Mun? Please guys any help will be greatly appreciated. Thanks
  17. You can close the Goo canister lids without having to lose the Exp data. To do that you need to use action groups: select the canister and set any one the custom action groups and you will see a toggle lid option.
  18. Thanks guys. Also, with the goo the data sent is always at 40%. So does one goo container only store one experiment? And do Multiple goo containers store multiple experiments?
  19. Hi guys, I just started with the Career mode and there is one thing that I have a doubt about. What do you do about the crew report? Do you transmit it, store it; and also does the craft need an antenna with it transmitting all the time? Any help will be greatly appreciated
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