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Ucender

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    Rocketeer
  1. Unfortunately, one cannot throw money directly into orbit. Work, skill and patience are required. Money can be easy, space is always hard...
  2. The problem is that the SSL certificate at https://nabaal.net/files/ksp/nathankell/RealSolarSystem/Textures/RSSTextures2048DDS.zip is expired. It would be great if CKAN could ignore this and/or Nabaal could update its certificate.
  3. By the way, spoken English is not easy to understand for everybody (even if Scott Manley is speaking). Could the community here help you make subtitles in many languages for your film ?
  4. KAS gives our Kerbals more reasons to wear their spacesuits and do EVA, and EVA are cool!
  5. The downlink link is working fine : http://www./download/axvvdet7aa0acf1/TalCargoSolutionsV0.3.4.zip
  6. Tested and approved : Davon Throttle Control System 0.7 works like a charm on KSP 0.24 Winx64 By the way, "Zero at center" combined with "Invert axis" allows to control two sets of opposite engine using only one joystick axis. For example, assign the axis to the rear engines, with "Zero at center" option, and assign the same axis to the front engines, with both "Zero at center" and "Invert axis". The ship will accelerate when you push, and decelerate when you pull. See it in action : http://youtu.be/5KG3TCxlIK0
  7. When "Zero at center" is on, the throttle will be set at 0% when the joystick is at center (neutral position, no force on it) instead of 50%. The throttle will still be set at 100% when the joystick is pushed fully. This way, the joystick acts much like a throttle pedal : the more force you apply on it, the more thrust you get - if you do not touch it, you have zero thrust. Thanks PrivateFlip, I will test the new release tonight.
  8. Hullcam 0.3 appears to work smoothly in KSP 0.24 x64
  9. Space stations are awesome, and lots of people like to build them in KSP. But they had few useful purpose in the game... until RoverDude brings us OKS! This mod could become even more popular than MKS, because assembling stuff in zero G is much easier than precise landing+moving on surface. I love MKS, but it is pretty damn hard (and time consuming) to get a fully working base.
  10. Great! I think you got it right with 1500 funds. It is a very high-tech module, designed for complex ship designs. It could even be a bit more expensive. Only the "zero at center" function may be useful for beginners, with small single-engine ships. But hopefully this function will make his way to the stock game in the "settings" configuration panel.
  11. I just tested the mod in 0.24 x64, and it works fine
  12. The purpose is not sending stuff in space, we cannot compete with space agencies for that. The purpose is to answer these questions : - Can a group of citizens design and send their own ship in space with today's open technologies ? - How far will they go ? - How would they manage to do that ? - What are the costs/benefits of such initiative for companies/agencies involved ? - What skills were required ? What skills were acquired ? All space agencies are much interested in the answers to these questions. By the way, a few months ago, another question was : "Can a group of citizens take control of a 36-year old NASA probe ?". Guess what, the answer is yes : http://www.rockethub.com/projects/42228. ISEE-3 Reboot project leaders are absolutely not "random people", but KSP community is not random either. It is probably the biggest community of space fanatics
  13. I guess some KSP players are actually students in American or European universities, and could get their school involved. This is such a highly educational project! ESA has a similar program for free rides : http://www.esa.int/Education/CubeSats
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