travis575757
Members-
Posts
65 -
Joined
-
Last visited
Reputation
10 GoodProfile Information
-
About me
Rocketry Enthusiast
-
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
travis575757 replied to RoverDude's topic in KSP1 Mod Releases
Any idea at all on how to fix it, I'm having the same exact problem but re-installing it is having no effect. -
I think this may have to do with the claw but I just spent hours building this planetary ship and now this happens whenever I try to do anything, Notice at the end where the long girder ship is flopping from the phantom forces of the other ship Notice how this is happening during a ON-RAILS TIME ACCELERATION! I'm very annoyed Not to mention the claw is following the ship and rippling although it is detatched, this is the most messed up bug I have ever seen. This is without mods too. edit:looks like restarting the game fixed it although this was a very strange bug.
-
So in KSP, all you have to do is a press a button and the rocket engine fires. I'm pretty sure this is not how it works in a real orbital vehicle but i can't find much information on it. Specifically what is done before a orbital maneuver is done with the main engine of lets say a Soyuz spacecraft or the Apollo service module. If there is different methods i would like to know. I have found some information on things such as the engines requiring heating and such to pressurize the tank. I want something that is, I guess, step by step how it is done.
-
Kerbal gestures / emoting commands
travis575757 replied to Wooks's topic in KSP1 Suggestions & Development Discussion
This would be great, also it would be cool to have a ability to have a closer view of your Kerbals when they are in the Cockpit. That way you can take some funny screen shots at take off or it would also be pretty useful for those into making cinematics. -
Right now the landscapes of the planets in ksp are pretty basic. Basically wide open with not much to see. I don't see why terrain textures are not so much detailed up close. Textures are very bland and monotone. The only things that has very detailed textures is the ksc, I don't see why textures are not more detailed when you are on the ground. Also landscapes are very flat. Similar to that of procedural craters on the mun why not add procedural sand dunes in deserts and procedural lakes and rivers in land with sharper edges. Also more realistic looking forests too, something like from space a huge wooded area would just look like a drab of dark green but as you get closer these would turn into triangle like objects and eventually if you get close enough individual trees. Right now ground objects are either in or out there is not in-between. I know these things are not easy to do but they should at least have some type of look at. It would be great to have more fun on ksp's "microscopic" level. I'm not asking for as much ground detail as No Man's Sky but something more would be fun to see or maybe even interact with.
-
If you didn't happen to known movement in IVA is a plan for squad. At the moment they have only added features such as rotating your head and zooming in but i had a few ideas of how movement will work in the future. NEW PARTS: First of all we would require new station parts. They parts would have little things in them like windows or silly eastereggs to look at as you go through the ship, also large areas could be added like living quarters though, only some of these would have an actual use. CONNECTIONS: Another thing that would be important is how these parts would work together, basically if you have a part such as a cockpit, control room, or any parts that are connected that allow kerbals to move in between or large areas to just mess around in they would have a set opening and entrance, when two parts are connected that are capable of IVA they would make an automatic opening at the node point, however if they are not connected properly or if not connected to a object capable of IVA it would just have a blank circle there similar to what some vehicles have on there node points. Also airlocks could be added too, if a part breaks, all kerbals in the area connected to that will die but if there is a air lock then they will not, also lastly is docking. When a docking point is placed down it will make a little opening in the ship and when it docks to a station you can freely move in between the 2 ships IVA mode. MOVEMENT: Another thing is movement, in order to move it would be simple, all you would to is look in a direction and press they required key to move in this direction as long as there is any bit of an object around you. You can also press space while looking in a direction to jump which makes you fly in that direction until you hit something or you let go of the space key. USAGE: For science usage, the lab part would be very useful, when in IVA a kerbal can go and do mini experiments to things in zero g or if on another planet, these experiments could be as simple as messing with liquid or testing life forms out, also of these would be done within the lab though or could have a little airlock thing to expose them to the environment. Science would be given based on where the experiment takes place and how many times it has been done before, also there would be many of these "mini" experiments but they would not yield as much science as science parts.
-
Yeah i agree, the same thing with jool too. Both should look like they have no surface with very opaque atmospheres that get harder to see through as they get deeper, for Kerbol it should be so bright that you can't look at it very well up close without your screen turning completely white. As you get closer every part of your ship starts to glow red and eventually overheats if you get too close. special shield would be required to get closer to it then Moho.
-
"Sticky" Engines
travis575757 replied to travis575757's topic in KSP1 Suggestions & Development Discussion
Yes that is what im talking about, in the posts above people are using the methods currently available, the thing is it doesn't really look nice with the 1 to quad adapter and using little struts doesn't look all that great too. What im saying is when you put the 4 engines on this special plate they will round off on the engines and form what looks like to be a engine cluster but it will seem to be more like 1 part instead of 4. Once you place the 4th engine it automatically undergoes this transformation.