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Nertea

KSP2 Alumni
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Everything posted by Nertea

  1. Your install appears to die on the part after that, which is PartLoader: Compiling Part 'JSI/RasterPropMonitor/Library/Parts/ExternalCameraPart/external-camera/JSIPrimitiveExternalCamera' I'd look into removing RPM first... Noted.
  2. Technically this is NFC, but I have addressed it
  3. Update for this is delayed ~2 weeks due to me being away and planning some nice improvements for the propeller engines.
  4. That's why the patch is there, but you do know NFSpacecraft does include about 9 new mono tanks, right? No, I'm not aware of this (it was a missing texture and was fixed in 0.8.1). You'll have to post a full bug report (log, reproduction steps) there as I haven't seen any NREs related to solar panels. Don't hold your breath, maybe on the final release cycle. It would be a lot of work to fix the paths.
  5. There is a problem with the NFSolar build and there will be a hotfix soon.
  6. I'm willing to bet there are bugs in this one due to the sheer amount of new content. Cryo Engines 0.5.0 KSP 1.3 Updated MM to 2.8.0 Updated B9PartSwitch to 1.8.0 Updated CRP to 0.7.1 Updated MiniAVC to 1.0.3.3 Setup parts to use KSP 1.3 localization Renamed a few engines for consistency and VAB location Fixed incorrect layer for most engine FX Changed heat animations to use Throttle method (as in Kerbal Atomics) Updated heat production values of engines, tied primarily to engine total power now Adjusted IntakeAir consumption of Cutlass engine in LH2 patch Significant improvements to CryoTanks package Now versioned (Version 0.4.0) Normalized LH2 tank mass ratios to 5 (from ~3.5), this affects all tanks containing LH2 or LH2/OX Normalized naming scheme for ZBO tanks to reflect their capacities Reworked tank capacities Improved fuel switching patch to account for more exceptions New 5m tank models (15m and 7.5m lengths) Deprecated 3.75m length tank variant for 3.75m inline tanks (temporary) Reworked models and textures for all fuel tanks New structureless variants for all inline tanks Optimized SimpleBoiloff plugin Cooling functions can now be disabled in the VAB Reduced the scope of the SimpleBoiloff plugin, most advanced functions are now part of DynamicBatteryStorage New sub-plugin: DynamicBatteryStorage Dynamically adjusts EC storage to combat KSP crap resource mechanics at high timewarp Should dramatically reduce instances of EC loss at high timewarp
  7. Heat Control 0.4.0 KSP 1.3 Converted to KSP 1.3 localization Updated included MM to 2.8.0 Updated MiniAVC to 1.0.3.3 Normalized radiator naming - retractable radiators are xxR and fixed are xxF Added EBR-1000 and EBR-250 Heat Exchangers: pseudo-radiators that pull (non-core) heat to themselves for low electricity costs. High thermal masses. Added DR-8K Microchannel Graphene Heat Radiator: advanced heat radiator with great power to mass ratios. Does not rotate, not retractable Added DR-4K Microchannel Graphene Heat Radiator: half-sized DR-8K Added DF-2K Microchannel Graphene Heat Radiator Panel: Static heat radiator panel, surface attachable Added DF-1K Microchannel Graphene Heat Radiator Panel: similar to DF-2K but cut at a 45 degree angle Normalized High Temperature radiator surface area ratios: dissipated heat now more accurately conforms to surface area ratio Rebalanced mass and cost of all radiators to be consistent with new balance numbers from NFE Renamed all radiators to reflect their new heat transfer numbers
  8. I'm willing to bet there are bugs in this one due to the sheer amount of new content. Kerbal Atomics 0.4.0 KSP 1.3 Updated MM to 2.8.0 Updated B9PartSwitch to 1.8.0 Updated CRP to 0.7.1 Updated MiniAVC to 1.0.3.3 Rebuilt DeployableEngines for KSP 1.3 Switched to KSP 1.3's localization for strings Added NV-10 'Eel' Atomic Rocket Motor: 0.625m solid-core nuclear engine with cogeneration Added NV-GL 'Deliverance' Atomic Aerospike Rocket: 2.5m closed-cycle gas-core nuclear aerospike Added NV-DC 'Scylla' Atomic Aerospike Rocket: 3.75m solid-core trimodal nuclear aerospike with LOX afterburner and cogeneration Rebalanced engine costs to be generally higher Rebalanced engine heat to be generally higher Renamed engine model numbers so they're not matching the LV-N anymore (different company) Adjusted CTT locations of some engines Adjusted balance of LH2->LF patches for some KA engines Fixed engine throttle and glow effects so that they show for all modes of bimodal engines Fixed engine FX somewhat so that they don't interact with atmospheric FX Completely changed NTR -> LH2 patches Any NTR that is not handled in a custom fashion has been replaced by a dynamic patcher by TheToric All NTRs patched in this way are consistently buffed with a 25% mass decrease and a 10% Isp increase The LF-reversion patch is similarly optimized Significant improvements to CryoTanks package Now versioned (Version 0.4.0) Normalized LH2 tank mass ratios to 5 (from ~3.5), this affects all tanks containing LH2 or LH2/OX Normalized naming scheme for ZBO tanks to reflect their capacities Reworked tank capacities Improved fuel switching patch to account for more exceptions New 5m tank models (15m and 7.5m lengths) Deprecated 3.75m length tank variant for 3.75m inline tanks (temporary) Reworked models and textures for all fuel tanks New structureless variants for all inline tanks Optimized SimpleBoiloff plugin Cooling functions can now be disabled in the VAB Reduced the scope of the SimpleBoiloff plugin, most advanced functions are now part of DynamicBatteryStorage New sub-plugin: DynamicBatteryStorage Dynamically adjusts EC storage to combat KSP crap resource mechanics at high timewarp Should dramatically reduce instances of EC loss at high timewarp Significant improvements to NF Electrical integration Part costs are correctly adjusted for EnrichedUranium cost so that there are no more zero-cost engines Negative alternators are and generators are correctly removed from the parts when patches are in use Engine reactor can now correctly start before being staged Reduced heat transfer between cores and parts Greatly reduced heat generation of conventional engine modules Cleaned up and labeled config files for more clarity
  9. SSPX 0.5.0 KSP 1.3 Updated to use new localization functions Updated MM to 2.8.0 Updated MiniAVC to 1.0.3.3 Updated EPL patch (thanks blackliner) Added an 'sspx' part search tag to all parts that were missing it Adjusted IVA prop locations Adjusted IVA lighting NF Props updated Now versioned (0.1.0 is current) Removed many less useful props Fixed transform centering of remaining props RPM functions of RPM-enabled props are now applied using MM, avoiding error messages when RPM is not installed
  10. NF Propulsion 0.9.0 ALL ION ENGINE CLUSTERS COMPLETELY DEPRECATED KSP 1.3 Updated bundled MM to 2.8.0 Updated bundled B9PartSwitch to 1.8.0 Updated bundled CRP to 0.7.1 Switched to 1.3 string localization Fixed thrust transform on 1.25m VASIMR Completely rebalanced all electric engines Rebalanced all Xenon tanks to have a mass ratio of 4 (including stock Xenon tanks) Modified the effective volume of all Xenon tanks to be closer to stock effective volumes Rebalanced all Argon tanks to have a mass ratio of 4 Rebalanced all Argon tanks to contain a similar fuel mass to Xenon tanks Rebalanced all Lithium tanks to have a mass ratio of 4 Slightly rebalanced the contents of lithium tanks to match stock volumes Changed nomenclature of thrust/Isp slider on VariableIspEngines Plugin performance optimizations NF Electrical 0.9.0 KSP 1.3 Updated bundled MM to 2.8.0 Updated bundled B9PartSwitch to 1.8.0 Updated bundled CRP to 0.7.1 Full localization support for parts and plugins New sub-plugin: DynamicBatteryStorage Dynamically adjusts EC storage to combat KSP crap resource mechanics at high timewarp Should dramatically reduce instances of EC loss at high timewarp Revised many part descriptions, tags and names Revised costs of batteries to correctly match stock batteries Revised costs of capacitors to be slightly more expensive (~1.5x) than before Battery and capacitor mass values are now 100% consistent Reactor numbering system revised for better sorting All reactors are now their inline variant by default MX-3L Hermes reactor now generates 6000 kW, up from 5000 kW. All other stats adjusted to match Rebalanced cost and mass of all reactors Reduced electricity storage of all reactors to 50% of kW Rebalanced mass and cost of all nuclear fuel containers Reduced price of PB-AS-NUK RTG Increased mass of Whirlijig Nuclear Reprocessor Adjusted recipes for Whirlijig reprocessing/extraction to be less weird DecayingRTGs patch now cuts price of affected RTGs by 50% Changed CLS patch to behave better when CLS is not around Cleaned up FissionReactor config blocks for clarity Significant improvements to KA integration code NF Construction 0.8.0 KSP 1.3 Updated bundled MM to 2.8.0 Updated bundled B9PartSwitch to 1.8.0 Normalized some part internal names Improved naming of most truss parts Converted to KSP 1.3 localization string methods Small tweaks to masses and costs of many parts NF Solar 0.8.0 KSP 1.3 Updated bundled MM to 2.8.0 Converted all part name/descriptions to localization system Rebalanced solar panel masses and costs for more consistency Removed retractable part search tag from parts that are not retractable Renamed some solar panels to increase consistency and ease of inter-panel comparison Reworked manufacturer names to reduce the number of new manufacturers Adjusted position of suncatcher transforms on SOL-A, NIV-3 and NIV-16 panels K7R 1x4 Concentrating Photovoltaic Panels are no longer retractable Adjusted shaders for many panels to improve looks Added K7R 1x4 Concentrating Photovoltaic Panels and K5R 1x3 Concentrating Photovoltaic Panels, variants of two current panels with added shrouds and retractability Added SOL-B Expanding Curved Solar Array (3.75m to 10m expanding curved solar array) Added OKEB-125 Blanket Solar Array (based on NASA asteroid tug concept) Added OKEB-75 Blanket Solar Array (based on SpaceX ITS solar array concept) NF Spacecraft 0.7.0 OLD ORBITAL ENGINES FULLY DEPRECATED KSP 1.3 Updated bundled MM to 2.8.0 Updated bundled B9PartSwitch to 1.8.0 Full localization support for all parts New textures for Mk4-1, Mk3-9 and PPD-1 pods New model and texture for PPD-24 Itinerant Improved textures for all monopropellant tanks and service tanks Mk4-1 pod now has toggleable shroud "skirts" that change attachment options and slightly increase thermal tolerances Checked the exhaust transforms on all RCS parts Reduced vacuum Isp of all monopropellant engines by 10-20s All RCS parts have been set to physicsless Many IVA-related fixes Fixed USI-LS patch for Mk4-1 pod Improved Mk 3-9, PPD-24 and PPD-1 IVAs Fixed some holes Better lighting Better diffuse map, new normal maps Realigned and improved props Improve Mk 4-1 IVA Fixed some holes better lighting Realigned props IVA RPM integration disabled for now NF Props updated Now versioned (0.1.0 is current) Removed many less useful props Fixed transform centering of remaining props RPM functions of RPM-enabled props are now applied using MM, avoiding error messages when RPM is not installed Great, great thanks to @Streetwind for all his balance work And now I go to sleep.
  11. You can look at my git account and see the constant stream of commits in the last few days. I'm working my ass off here, give me some time.
  12. The currently released version of KA does not include any nuclear aerospikes
  13. I'm down to one task for the 1.3 update... cleaning up the IVAs for the PPD-1 and Mk4-1 pods. This is fixing holes, tweaking prop locations, adjusting lighting... This is a pretty annoying process, but look! The Mk 3-9 is about done! It also got some general improvements to the textures and wow, a normal map!
  14. Progress is good for the 1.3 update. I just finished localizing everything... There is one more major task, which is to go through the partially finished IVAs and fix the prop locations (some updates to the prop pack will require this. Then I can release the update.
  15. Time for a barrage of screenshots! 1. Finished the last new part: the Scylla solid-core nuclear aerospike, a 3.75m part with six integral reactors and trimodal capabilties. Can use LOX afterburner mode for early launch, then pull pack to pure LH2 for circularization when TWR is less important. It has an alternate 5m mounting version. It has some pretty sweet FX, if I dare say so. LOX afterburner and LH2 versions: 2. The emissives and FX for the gas-core reactor are done too. I am super pleased at how they turned out 3. The emissives for the small engine too! I'm also very happy with this one.
  16. So, while testing of the NFT builds is ongoing, I completed model and texture work for the tiny NTR. Additionally, the gas-core aerospike is s also completed at looking good! We've got three model variants here, normal, enclosed and 3.75m. Soon, the FX and emissives will be completed.
  17. Not really unfortunately, maybe dig through the thread? There's been a few over time (mostly MFT, I mainly included PWings because it's another patch I don't understand). I guess I just need a confirmation it works "as expected" with the latest versions. If you were the one who contributed the patch, do you mind if I note you as maintainer in the file?
  18. I'd also like to put out the call for people who use this mod and either ModularFuelTanks, ProcedualFuelTanks or ProceduralWings and are able to spend some time looking at the configs. I don't know how these mods work, and there's user-contributed patches as part of CryoTanks that have been variously reported to "not work". I need some help repairing these. If not, I'll just rip them out. The current version of the configs are here.
  19. Yeah I think after some study the best course is clearly to remove the smallest 3.75m tank, not build a 5m tank of that height, and ship the mods that way. At some point in the future, rebuild these non-extant tanks. I envision a simple cluster of capsule tanks, something like this old part, except of course skeletally matching the current set and much better looking. This time I would configure the size so that the capsules can be chopped up properly to create 3.75m and possibly 1.875m height inline tanks. The 5m diameter tank would have more capsules than the 3.75m tank I'd also like to put out the call for people who use this mod and either ModularFuelTanks, ProcedualFuelTanks or ProceduralWings and are able to spend some time looking at the configs. I don't know how these mods work, and there's user-contributed patches as part of CryoTanks that have been variously reported to "not work". I need some help repairing these. If not, I'll just rip them out. The current version of said configs are here.
  20. CTT 3.1.1 Fixed localization error for Aerospace Composites, Enhanced Survivability
  21. Haven't decided yet, leaning towards no. Anyone can PM me if they want to help test things, but as has been said, it's a saintly position which in no way means you get to play early, it's just really helpful to us in terms of hunting down the bugs considering how many changes there have been in this release cycle.
  22. It helps, but my general state of mind is grumpy :P.
  23. Confirmed to exist, would like to test the fix first though. -edit: yeah, there's also a similar issue with Enhanced Survivability. Fix tomorrow or Monday...
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