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Starwhip

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Everything posted by Starwhip

  1. Dammit, my rep emitters are not recharged yet! Fight back!
  2. They are from the Stock mod. Say hello to my subassembly skills. The new gizmos are great.
  3. You mean like *cough*KSP*cough*? I've had my share of bugs and assorted mishaps that ruin my creations there, too. You will not stop me from spending my money!
  4. ..... It got me. Mostly. Hmm. I still appear to be in control. Down with Green! EDIT: Also, I now have a great St. Patrick's Day avatar.
  5. I've seen a few playthrough videos, it looks good to me. I like tedious things. Like redstone calculators.
  6. I really, really, really, really want to try out this game.
  7. Die, Green Iron Crown! EDIT: Only 382 more people with maximum reputation power need to rep it to destroy it! (Max power is 5) Divert power to reputation emitters!
  8. Um... Uh... Where's your RCS? If you're saying your first docking was without RCS thrusters, a thousand congratulations.
  9. I can vouch for that. They were very, very nice crafts, just unarmored in unfortunate places.
  10. Aww. Dammit, Jeb, stop fiddling with my bolts when I tell you you can't fly! Right, thanks for the heads-up. I've got a quicksave somewhere along the line, I'll upload the landed screenshot as soon as possible. EDIT: Here we go. Is this proof enough?
  11. 1: 19.9 tons. 2: Indeed, praise the gizmos. I made a subassembly a while back, called the Longsword Hybrid Engine, that had a turbojet and an LV-N. I just stuck it on the stack node behind the fuel tank and shoved it inside a bit. Then the other two turbojets were shoved sideways to sit next to the center one.
  12. First things first: I managed to make it back to KSC. However, just as I was landing, some of my wings exploded. I got a screenshot of the flight log, however, to show that they "collided with Launchpad". As it was not my fault that parts were removed, and was a bug, so I still believe that my entry should be accepted. Here it is. With the Starstreaker III, a mission to Minmus and back, deployment of an orbital science satellite in Minmus orbit, and a landing beacon for future missions. Starstreaker III made it back to the KSC runway as well at the end of the mission. (With 12 units of oxidizer, YIKES! ) *PLEASE WAIT FOR MASSIVE MISSION ALBUM TO UPLOAD* EDIT: Huzzah!
  13. Except this one is a triple-turbojet LV-N combo. I found a very, very cool flight plan if you have an odd number of engines... And the mission is currently returning to Kerbin, after delivering a probe in Minmus orbit and a beacon on the surface. I'll have about 30 m/s of LV-N delta-v left over. Too close. Maybe I'll even hit the KSC again! That would be amazing.
  14. My username as well. I've never been able to come up with anything better, so it stuck. Anyways... I'm coming for you, K-Prize 0.90.0. ONE thing that I want to clarify, though. Do you need to deliver a payload INTO ORBIT, or can the payload establish it's own orbit? I'm going to deliver it anyway, but it would be nice to know for later.
  15. There you go. Build/select some of you crafts, upload them, take some screenshots, you're good to go. After that, start recruiting forum members to help out, if you want. Plenty of new people join every day, and there are still some who aren't involved in a company yet. Keep building ships. Make old ones better. Make better screenshots. If you're lucky, and your ships are good enough the company might get off the ground, but it takes a lot of time.
  16. Right. We both have very creative naming schemes. XD Starstreaker and Spacehawk.
  17. Depends on the company. Some make everything, others a single class, like aircraft or lifters.
  18. I can't seem to edit this craft. Happened after I put one of the NASA SRB's under the ship, then 8 around it, put a strut on each of the 8 radial ones and then tried to connect to the Rockomax-64. However, other craft work fine, you can make a new one, or edit old ones. Only this one is broken. (Darn, I lost the 6-man capsule. ) LOG FILE DOWNLOAD
  19. At the moment, yes. It wasn't always like that, however. Did you read the massive wall of text on the last page, describing potential changes? I like them. Currently, any newcomers stand no chance whatsoever against veterans (Zekes, you're too OP. ) and even moderately experienced fighters. Armor and weapon technology needs to be restricted somehow to make the game more fair, else it is less of a game and more of a challenge, and, as such, deserves to be moved to the Challenge subforum. Not that I wish it to be, just making a point.
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