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KSP2 Release Notes
Everything posted by radonek
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Have this problem from time to time, switching to spacecenter and back helps.
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Has the atomic rocket lost some of its power?
radonek replied to Silverwood's topic in KSP1 Gameplay Questions and Tutorials
Top up last booster stage and use that for transfer burn. This usually means Skipper or Poodle. If I were to use Nerv, I'd pull AP to some decent height, cirularize, top up again and do transfer burn from there. It may not be most efficient, but navigating tanker ships around Kerbin system is trival, while dealing with long burns in LKO is not. -
Are you using Eva struts mod? I had similar problem with it.
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Yeah, let's hope it is just closed for spring cleanup.
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A new name for a new generation of rockets and spacecraft?
radonek replied to NSEP's topic in Science & Spaceflight
From what I know about Elons naming scheme, it's more likely to be Cargo Cult or Prime Mover. -
SPACE STATIONS! Post your pictures here
radonek replied to tsunam1's topic in KSP1 The Spacecraft Exchange
More then ISS, the "slap solar everywhere" engineering reminds me of good ol' Mir. -
Training Does Not Work
radonek replied to Chr1s7ian's topic in KSP1 Technical Support (PC, unmodded installs)
Training is stored in saves/training: Maybe you cleared old saves too vigorously? Steam repair should refetch them. This is not THAT kind of game. Unless you have a degree in orbital mechanics, get any information you can. Seriously. -
Well, I used to have KDE app for almost everything. K3B was king of burning, but I do not even have optical drive today. Kopete for best IM features - now dead of neglect. Amarok ruled the music until it bloated to bugged uselessness. KMail was absolutely best mail app I have ever used, now I have to use Thunderbird. Ugh :-( Konqueror was wonderfull handle to everything for which ther was KIO. Now unburried dead. So is KDM, kuickshow, basket… do I have to continue? I am quite happy with Plasma, but can't honestly call it "KDE desktop" anymore.
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My first anime: Akira. Second: Ghost in the Shell. Everything after that felt like step down :-( Well, there is Ghibli stuff, but that is rather monothematic.
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What has the most empirically advanced graphics?
radonek replied to p1t1o's topic in Science & Spaceflight
Biggest thing about Crysis & co. was ability to render big terrain. Tech4 (engine behind Doom 3) could only do small scenes, but with light effects way above anything I have ever seen. Which one is better? Engine powering Arma games have several incredibly advanced features that are simply lost on average Joe - is sea waves simulation "better graphics"? It certainly add more realistic feeling then another milion rendered polygons. Yes, Skyrim have better graphics, but Oblivion looks better in my book. But if you wan to see some realy good TES, get Morrowind. "Graphics" is laughable, but art is astounding… Whatever engine you fancy may be blown out of water tomorrow, while looks of Dwarf Fortress will never get old. -
Yeah, KDE is the king of customizability. Back in the day, I could spend hours in kcontrolcenter, tweaking every bit to my maximum liking. But it seems to me slowly withering away since good ol' 3.x days. @steve_v I never suspected there are so many fellow Gentooists around here.
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Cool down man. Yeah, 1.4.2 is a wreck, but it's a multiplatform wreck - it bombs on all platforms :-) Only serious linux specific issue I have is that game ignores window size enforced by window manager and gets confused until I resize it. And that is still better then how older versions handled it.
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Contract Complete spam (bug)
radonek replied to PTNLemay's topic in KSP1 Technical Support (PC, unmodded installs)
If it's any help, quit to main menu will make most of those messages go away. -
Looks like new message is spawned whenever one or more contract conditions is triggered. So, landing on Mun triggered "Build new outpost that has antenna, docking port and can generate power", visiting space station triggers crew space conditions, just doing nothing trigges "maintain stability"… Got a few mods, but none that should touch contracts.
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https://imgur.com/a/V1zMd Looks like it, but certainly not in debug log. These look like triggered by 10 second stability, but I've also noticed "contract finished" one for contract that is most certainly not finished. Also, it seems that only two surface base contracts trigger this. I don't have other base contracts, but some "plant flag" and "rescue" and those kept quiet. Both of those basebuilding contracts are from 1.4.1.
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After upgrading to 1.4.2 I get lots of spammy "Control Parameter Complete" messages. Anyone seen this?
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N-1. 'cos she is beautiful.