spiritplumber
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"Suicide burn" is standard procedure now?!?!?
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Did the air intake logic change in 1.0.5?
spiritplumber replied to spiritplumber's topic in KSP1 Mod Development
Thank you! I had come up with a solution involving a ResourceHarvester, a generator, and a dummy resource. -
1.05 Intakes - Lets figure them out
spiritplumber replied to Right's topic in KSP1 Gameplay Questions and Tutorials
THe problem is that I get a "resource not present" above roughly 36Km on Kerbin, even if I make the intakes have unrealistic areas, they get nothing - this was not the case in 1.0.4 -
Did the air intake logic change in 1.0.5?
spiritplumber replied to spiritplumber's topic in KSP1 Mod Development
Thanks! THe problem is that I get a "resource not present" above roughly 36Km on Kerbin, even if I make the intakes have unrealistic areas, they get nothing - this was not the case in 1.0.4 I'm going to relay my finding to that thread! -
Hello! I was making an atmo scoop with a compressor (the idea being, let a probe fill up an air tank during aerobraking that can then be used for RCS, we're looking at this IRL with Alpha Cubesat) and got it to work in 1.0.4 - barely - but then 1.0.5 came and now the air intakes just don't seem to react at all above 36000 meters or so. The changelog makes no mention of this, it just says that air intake resource is now hidden. Is this intended behavior, and is there a configuration option to change that magic number or do I have to write a plugin? Thanks!
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A thought: How about filling it only if it's an unowned object, and/or if it's the only part in the ship?
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- life support
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What I do is have a hangar with an infernal robotics piston bhind it, to push the craft out.
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- part count
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Yes yes yes yes yes yes yes!!!! Also, congratulations! (Or condolences depending)
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
spiritplumber replied to KospY's topic in KSP1 Mod Releases
Sweet. Related: -
http://f3.to/portfolio/games/ksp/mms-10-mini-noftp.zip http://f3.to/portfolio/games/ksp/mms-10-mini.zip updated: * EM/peristaltic scoop now works the way it's supposed to (we're building one for real, look up Alpha Cubesat!) * replaces exes with bats so antiviruses don't freak out * replaced stack chute with decoupler chute for ease of recovering first stage SRBs without StageRecovery * added small stack drill, mostly for "hopper" probes that use the volatile mix thruster * volatile mix thruster has a small monodirectional RCS to represent differential thrust, same as quadcopter impeller
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Yeah there's some stuff in there that doesn't really work anymore (with 1.0) I gotta clean up a little... Hey everything's a WIP right? A peristaltic thruster is something we're developing for the Alpha Cubesat project. I doubt it'll work as well IRL as it does in the part file, but here's hoping! It's all part.cfgs there are no plugins, so go ahead and copy the AB code I Guess!
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This is a "lightweight" part pack in that it uses existing assets and textures whenever possible, like Restock used to do. Features: * Solar sails (without plugins) * Quadcopter fan (without plugins), works in non-oxygen atmospheres, great for that Eve powerglider * Peristaltic thruster (We're working on that for the Alpha Cubesat challenge) (without plugins) * Electromagnetic scoop to be used with the ion engine * Fissile mass resource for RTGs and nuclear engines * Afterburners for jet engines (twice the thrust at the price of much lower ISP) * Another few useful parts, like a drop tank You can get it here: http://robots-everywhere.com/portfolio/games/ksp/mms-10-mini-noftp.zip License is CC-NC-SA-4 same as everything else I do. If you like, this one also has utiilities for a shared save via FTP. There are two executable files in it, so it probably will look dodgy to an antivirus or download manager. You can get it here: http://robots-everywhere.com/portfolio/games/ksp/mms-10-mini.zip Thanks, taking some screenshots then. - - - Updated - - - Here's pictures then! The peristaltic thruster takes whatever excess resources you have (including ore if necessary, although vaporizing them costs a lot of power) and uses them in a low-ISP resistojet. Useful to burn extra oxidizer left over in a spaceplane, or to build a simple ISRU hopper. Just your average quadcopter fan. Contains both an throttleable motor and a RCS, to allow for somewhat realistic steering. Needs atmosphere to work, but not oxygen, so good to get that Eve glider back in the air if it has enough solar panels. A solar sail - this will work according to what angle it is to the Sun (if at all), so you'll actually have to tack by pivoting your space probe! Like the ion engine, the thrust is exaggerated. To turn off, fold it. There's a few other things but they're not very interesting to look at.
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
spiritplumber replied to ObiVanDamme's topic in KSP1 Mod Releases
This is awesome! It Just Works with EPL, too. Great for when you just need a pipe etc. -
Works fine in 0.90 on my end!
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wish for spring and electromagnetic catapult
spiritplumber replied to Lookerksy's topic in KSP1 The Spacecraft Exchange
There's an abandoned railgun mod that I finished, but I no longer have the license info... -
Attached here for your pleasure, mk2 tweakscale. @PART[mk2CargoBayL] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2CargoBayS] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2_1m_Bicoupler] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2_1m_AdapterLong] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2SpacePlaneAdapter] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2Cockpit_Inline] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2Cockpit_Standard] // cheaty { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2CrewCabin] // cheaty { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2DockingPort] // add universal docking node here? { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2DroneCore] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2Fuselage] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2FuselageLongLFO] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2FuselageShortLiquid] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2FuselageShortLFO] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[mk2FuselageShortMono] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[shockConeIntake] { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } } @PART[IntakeRadialLong] { MODULE { name = TweakScale type = surface } } }