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Tuareg

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Posts posted by Tuareg

  1. I just think they have no idea what to do with this game and they think multiplayer is the solution for end-game activities what is fail... maybe the problem is with me, but i've mastered the go to anywhere in a week and the game became boring... i have no aims to go to anywhere anymore. i have my interplanetary superspaceship, i can attach landers, rovers, science to it and it orbit the kerbin useless 'cos i have no intention to go anywhere. give me reasons, give the players reasons or the game is dead... give us communication chain to use probes and satellites, give us life in the space and on planets to make us interested in going to anywhere. If you wouldnt notice squad, actually a very few of your customers are playing this game just to launch rockets endlessly. most of us wanna play it for some depth ingame...

  2. Why is it that, all the time people are screaming "WE NEED MULTIPLAYER SUAYHD8UASDH7YASDAYUID!!!1!112!" Then as soon as they announce it, nobody wants it? This forum confuses me...

    only a few want multiplayer as a priority. a lot more would like to see KAC, KAS, Mechjeb, aerodynamics, hollow stations, working kerbals, animated mechanisms, mining, docking alignment etc but squad totally depends on modders and ignore the community (except the clapping ones)

    They never said this.

    On topic, it seems the OP was trying to imply that being like Minecraft is... a bad thing? It's one of the better games to come out recently, and it's getting better with each update! How can that be a bad thing? So the poll is missing an option: KSP is becoming more like Minecraft, and that's a good thing.

    minecraft is like tetris, millions can play it endlessly but it doesnt make it a quality game. some has higher demands, thats it

  3. Is it low demand or realism? The way the game is right now is enough for people to spend hundreds of hours in it, reducing the cost of entertainment per hour to mere pennies. That's good value for money in my opinion. The game has a long way to go still, and many options left unexplored, so I'm definitely looking forward to it, but I'm well aware that the current state of KSP - with some polishing - could be considered enough of a game to call it quits. I haven't seen anyone getting hammered for saying the game is not complete, but I have seen discussions and apparently a majority doesn't share the opinion of those who are 'brave enough to say something', whatever that may mean.

    low demand :) sry to say but I'm playing PC games over 20 years and what KSP can offer atm is less than an average C64 game can offer gameplaywise. that many ppl can't get bored of launching their 456336643253345th rocket with the same parts and targets is an other thing. they wanna implement multiplayer and career mode but the sandbox is unplayable. lack of parts, lack of mechanisms, lack of "to do"-s etc... And don't think i gave up after launching a couple of rockets. I have science stations on planets with tons of rovers and returncrafts, fully fitted science mothership even have an abandoned ghost station but there is nothing beyond this. kerbals still cant do anything with their cute hands, science still doesnt work or do anything in sandbox, SAS is still crap, aerodynamics is still absent etc etc etc. the game could have a ton of awesome feature after 3 years of development but in reality it has nothing. and im a dev so i know how development works. there should be priorities. finish something before you start to add extra. the amount of lifesaving mods show how little the vanilla game offers

  4. I think the main problem is that most of the KSP community refuses to accept any form of criticism (this is slowly starting to change). Anything that goes against a feature or decision is written off as entitlement, whining, or complaining. The argument "it's an alpha so stop complaining about problems" is often brought up. People love the devs to the point where it is unbelievable that they can ever do wrong. This is not how game development should work, the whole reason Minecraft ended up the way it is is because the developers saw huge amounts of praise at everything they did, good or bad.

    totally agree, many ppl has so low demand if squad would release the game now as 1.0, they would still clap. anybody is brave enough to say something is wrong gets hammered...

  5. Multicore support can only happen if unity developers do it, otherwise it would have been implemented a long time ago. The issue is mostly with the PhysX implementation that unity uses, it is simply very old and squad can't do much about it on their end.

    However a major code overhaul is coming soon, as the optimization was supposed to be featured in 0.22 but got delayed since it still needs to work out some issues. It is supposed to be a significant performance boost.

    could u explain it why? others can implement safe multithreading in unity. it doesnt need unity devs.

    you now, its a shame that my PC can run skyrim on ultrahigh settings without any lag, my cooling doesnt even spin up under crysis 3 test and it cries for a break whenever I start KSP and docking a 50 parts craft to a 400 one on low orbit is just impossible

  6. im one of those voted terrible... what science is? not even fun. the techtree built up silly, no any system in it. SAS is not any better, it was horrible after 0.21 and its the same horrible now. dont tell me

    the best you can produce patches after patches. why the rocket waggle to and back when you finish a turn? thats really how it intended to work? no any new content just a very silly science an even more silly R&D and the same glitches :( not happy at all
  7. LOL, while i was uploading the above pic, the rover went on a mad ride down into a krater. with 50m/s it has lost the ground and fell into the deep:

    GFmobKp.png

    but when it crashed, however it has lost most of its wheels, its still in one piece and the driver is alive. it will be fun to save him from there:

    8hWpcOL.png

  8. hi there

    i have found interesting why there is a 180 degree rotation limit on the Y axis. it makes the manoeuvring quite difficult in some situations. it would be better having infinite rotation in every directions. also that would be nice if the camera centre could be changeable to different parts, instead of just following the centre of the ship (like selecting a pod or a science module as centre), ohhh, and when exiting to EVA, the camera jumps to "in front" of the kerbal and so gets on the other side of the craft /as the kerbal is looking the module he has ejected/. would be nice getting behind the kerbal instead.

    thanks

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