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Ravenchant

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Everything posted by Ravenchant

  1. 4/10 Posting because this thread needs more zeroes.
  2. For the Mun? I've mostly constructed my base with a reusable skycrane that waits at a LKO fuel depot for the module to arrive, docks with it, delivers it to munar surface, decouples and does a rendezvous for refuelling at said depot after returning. For heavier loads, try four LV-909s on radial supports or so, then put docking ports at both ends, preferably the Sr. version. ...yeah, it's ugly, but it works.
  3. Granted, but you don't understand what the sensors tell you because it's in coded in pony language. Also, the cake has gone stale. The ability to walk 500 miles and then to walk 500 more!
  4. Hi! Saw your post in the music thread. Check out Lights Out Asia if you don't know them yet, the guys rock. Sorry for bothering, but as a fan I simply couldn't let the opportunity pass :D

  5. Well, colour me surprised. People listen to them in the states? Music depends on what's going on within the program, really. For launches, usually Two Steps From Hell or Immediate Music. Although Final countdown is on the playlist often. For reentries and such, metal! \m/ Though classic rock works just as well. But for building phases and general drifting through space, nothing can beat some good Post-Rock, or occasionally, ambient electronica IMHO. Edit: crap, forgot the Blue Danube.
  6. About three months, usually. 0.22 came out mid-October, so the next one should be there about...nah, I'll keep my mouth shut. Legend has it that each time someone talks about the release date, it gets pushed back a day
  7. I finally managed to lob a probe to the Duna system. What it feels like: Aww yeah!
  8. Just yesterday. Kraken ate one of my probes... I think it was the Hell variant -.-
  9. Funny, I do the opposite: ensure all modules are devoid of crew, then rendezvous and transfer kerbals once the station's up there.
  10. Natural logarithm. It's like regular (base 10) logarithm, but with base e (Euler's number) instead. Edit: of course, if you work with physics, a lot of time base e seems the normal one and it's the base 10 that's weird.
  11. Welcome! And don't worry, most of us around here are hooked
  12. I only started two months ago with 0.21 (it feels like more, though). 20 years old.
  13. Glad you could solve it. And that's a fine station you've got there!
  14. Wow, smooth. All those curves... ^^ Meanwhile, I was getting this ugly bastard to the Mun: What is it? A craft carrying 4 escape capsules for an upcoming base. The bottom part will stay on the surface, and each capsule has enough delta-v to get to Kerbin safely.
  15. Weird. Even if you didn't have RCS thrusters in the right place, torque from the pods should make it rotate. Try turning SAS off, as well as torque from all but one command module, so nothing can cancel out. Also, does switching to rotation docking mode change anything?
  16. From .I've been using it on most forums for the past... what, three or four years? It's fortunately also metal enough (or is it?) that it doesn't get me any flak in music-related discussions
  17. Ah, old Yugoslav cartoons. So weird, yet so familiar
  18. Eh, I'm kinda stuck between the "Mun" and "interplanetary travel" options. I haven't been out of Kerbin's SOI yet, not counting a small probe orbiting the sun. On the other hand, docking (in eliptical orbits) is routine, pinpoint landings succeed...most of the time (<500 m), and I've made a working SSTO. Well... Oh, of course Scott Manley is cloned! A clone of him will come free with the deluxe edition of KSP when it's finished!
  19. Don't forget to add a payload of whiskey... y'know, just in case it is ever recovered and a certain Lemmy Kerman gets his hands on it
  20. Isn't "Seppo" Ilmarinen's nickname anyway, though? On topic: if it wasn't for a boring bus ride where I had to pass time somehow, my Kerbals probably wouldn't have a naming convention yet. But so, I'm doing it in the format of: subprogram designation|mission type and number ; craft name. I name my orbiters, landers and spaceplanes after birds, probes after insects, lifters after stars, stations after dragons; scientific vessels and bigger ships get names of either scientists or rivers/mountains. And bases, when I finally build any, will be sporting Slavic/Celtic/Baltic/Finnish mythological naming. Different iterations of each design get alpha, beta, gamma etc. assigned to them as a suffix. So a Mk2 version of a Corvus orbiter which carries out, let's say, the fifth mission of project Longshot (for example transferring crew to a newly built station), would get the full name of LS|CT-05 Corvus Beta. ... am I overthinking this?
  21. Haven't yet taken the time to thank you people, but- great job! This game is seriously awesome, I don't regret a single euro spent on it and I haven't even visited a quarter of the solar system. Keep up the good work, Squad!
  22. Aww, so cute! I'm gonna hug it and call it George Here's my first one...a bit small, but it does its job. Also useful for taking selfies!
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