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deepspacecreeper
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KSP2 Release Notes
Everything posted by deepspacecreeper
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Saturn V(rev 2), Saturn IB and Skylab
deepspacecreeper replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
more specs of the rocket? (delta-v, twr) -
saturn v with stock parts?
deepspacecreeper replied to deepspacecreeper's topic in KSP1 The Spacecraft Exchange
i've done some calc. with that rocket and it gives 1.2 twr at launch. a payload of 120 tons will overload that rocket and the engines will not give enough thrust. -
hello, is there a saturn v analougue out there with payload of 120 to low kerbin orbit and 40 to trans-mun injection? also requires good twr (1.7-2.2)
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Tutorials for ksp 0.22?
deepspacecreeper replied to deepspacecreeper's topic in KSP1 Gameplay Questions and Tutorials
nah, just looking for 1 -
what is all about the crew response function by right clicking on a pod?
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hello, are there any tutorials for kerbal space program 0.22 new features?
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my customized part.cfg: // Kerbal Space Program - Part Config // LV-T30 Liquid Fuel Engine // // --- general parameters --- name = liquidEngine1-3 module = LiquidFuelEngine author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definitions --- node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, 1.0, 0.0, 2 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, active fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, active fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, active // --- Sound FX definition --- sound_vent_medium = activate sound_rocket_hard = active sound_vent_soft = deactivate // --- editor parameters --- cost = 900 category = 0 subcategory = 0 title = Rockomax "3000" Liquid Engine manufacturer = Rockomax Conglomerate, modified by Deep Space Creeper Rocket Parts Co. description = An ultimate monster of an engine for super-heavy lifting purposes, the 3000's power rivals that of Kerbin-dominating nations. This engine was upgraded from a Rockomax "Mainsail" Liquid Engine to provide more thrust and a higher efficiency. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 // --- standard part parameters --- mass = 8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 3600 // --- liquid engine parameters --- maxThrust = 3000 minThrust = 0 heatProduction = 500 Isp = 290 vacIsp = 340 thrustVectoringCapable = True gimbalRange = 1.0
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Spaceplane help
deepspacecreeper replied to Mr.Rocket's topic in KSP1 Gameplay Questions and Tutorials
are you using the stock spaceplanes? one way to do this is to activate SAS first (not asas, if you have one remove it), accel. down the runway, and at the end of the runway hit the down button. don't hold it or the engines will scratch the runway and doom the mission. the vertical angle should be around 3 degrees to avoid that. once you leave the ground high enough ascend in vertical angle of 30 degrees. while landing also keep the vertical angle not more than 5 degrees. -
hello, is there a way of deorbiting debris, or designing the rocket to allow the debris to be deorbited?
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Hello, I plan to make a new engine in the game using the existing model and texture of the mainsail. I will make a liquid engine with twice the consumption of the mainsail, similar specific impulse and 3000kN of thrust. I don't feel like making a new model cause it takes a long, long time. Can anyone tell me how?