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deepspacecreeper
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Everything posted by deepspacecreeper
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[1.2] Procedural Fairings 3.20 (November 8)
deepspacecreeper replied to e-dog's topic in KSP1 Mod Releases
What is the difference between the custom fairing base and the smaller fairing base? -
This thing looks cool! Didn't know how did you do it with part clipping.
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0.25 Spaceplane
deepspacecreeper replied to deepspacecreeper's topic in KSP1 The Spacecraft Exchange
Yeah it is *virtually* SSTO but not technically. The idea of dropping the twin turbojets came from the new stock craft "Stearwing D45". -
0.25 Spaceplane
deepspacecreeper replied to deepspacecreeper's topic in KSP1 The Spacecraft Exchange
Hello again! This time I made the cargo variant of the spaceplane. This thing can bring a 2t space probe into Keostationary transfer orbit and has just enough fuel to return. with proper aerobraking of course. Go to the Dropbox link for downloads. https://www.dropbox.com/sh/3dseqqh1d...OFzPNISwa?dl=0 -
Hitting KSC with an asteroid.
deepspacecreeper replied to Deadpangod3's topic in KSP1 Gameplay Questions and Tutorials
I saw Scott Manley did that in is 0.25 video too. I also don't know how he did it. -
SR-81 (SSTO SpacePlane)
deepspacecreeper replied to KrunchyKittens's topic in KSP1 The Spacecraft Exchange
Some aircraft tend to veer off the runway while taking off for no reason. I still don't know why. It just happens. Did you keep the Kerbals in a pod inside the cargo bay? (other than those at the flight deck) -
SSTOs! Post your pictures here~
deepspacecreeper replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
I love that X-wing So cool! - - - Updated - - - I made a spaceplane for shipping Kerbals to space stations. Cargo version coming soon. Check out my signature. -
0.25 Spaceplane
deepspacecreeper replied to deepspacecreeper's topic in KSP1 The Spacecraft Exchange
Cargo version coming soon... I am currently modifying the craft to allow 2t payloads delivered to Kerbin orbit. -
SR-81 (SSTO SpacePlane)
deepspacecreeper replied to KrunchyKittens's topic in KSP1 The Spacecraft Exchange
Those crafts look cool! Did you manage to do some orbital transfers or deorbit? Cause I want to know how much fuel it has after reaching orbit. (mine looks a bit more like the SR-71 check out my signature (no offensive) ) -
0.25 Spaceplane
deepspacecreeper replied to deepspacecreeper's topic in KSP1 The Spacecraft Exchange
Picture uploaded! Thanks. The link to the picture in dropbox has been deleted. (NOT the download link) -
Hello guys! 0.25 is out, and I kinda played around with the new spaceplane parts (technically not new), and they were awesome! So I decided to make a spaceplane to carry my Kerbals to my space station. I wanted to design one with lots of excess fuel for my sloppily-done rendezvous, and also not too large nor too expensive. I scrapped a few designs and finally came up with this. This spaceplane can carry 5 Kerbals to a space station and has a generous amount of fuel for orbital maneuvering (around 500 to 900 m/s delta-v) cause I brought some LV-Ns on it. This thing can also get up to Keostationary transfer orbit, and with proper aerobraking, it has just the right amount of fuel to return home. It features 2 RAPIERs, 2 jettisonable turbojets, and of course, nukes. It is technically not a SSTO because of the staged turbojets. I also made one cargo variant which is a few posts downward, but the download link here will also show you that variant. That thing can bring 2t to Keostationary transfer orbit. http://forum.kerbalspaceprogram.com/threads/96746-0-25-Spaceplane?p=1477043&viewfull=1#post1477043 I tested this plane many times and I finally worked out a plan which could maximize delta-v on this particular plane. (Reaching orbit with FAR installed not guaranteed. Only tested in stock aerodynamics. Please tell me if this could get into orbit in FAR.) How to fly this plane: Action groups: 1. Toggle RAPIERs 2. Toggle RAPIER mode 3. Toggle LV-Ns 4. Toggle intakes 1. Activate RAPIERs and turbojets through staging. Take off as usual, climb at 45 degrees. 2. At or above 17000m, pitch down to 20-30 degrees. Doing this too early will make it hard to pitch up later. 3. Once the RAPIERs switch to rocket mode, activate staging immediately to jettison dedicated turbojets and activate LV-Ns. Don't try to wait until the jets go flameout. This should happen at 20000m. 4. Close intakes with action group 4. Pitch up to 45-50 degrees. The engines have low TWR and sacrifice that for delta-v so it is important to pitch up. 5. Once the apoapsis reaches your target orbital altitude (e.g. 75000m) minus 10000m (e.g. 65000m), switch off the RAPIERs with action group 1 and pitch down to 30 degrees. Continue to fire LV-Ns. Saves fuel here. 6. Cut throttle, set up a maneuver node for orbital insertion (do it quickly!), then immediately throttle up and burn at the node with LV-Ns. Don't wait and coast to 30s before apoapsis! (The node should be a bit more than 1 minute away right after setting up node). 7. When the node reaches T-15, fire up those RAPIERs again with action group 1. Switch them off again after around 20 seconds or when the remaining burn is 100 m/s delta-v. 8. This ascent profile is meant to maximize delta-v for this particular spaceplane. You should have around 500-900 m/s remaining for an orbital rendezvous. If you only have 100 oxidizer, you will have less than 500 m/s. If you have 300 oxidizer, that translates to 900m/s.Only use LV-Ns for orbital maneuvers. 10. Deorbit the spaceplane. Turn off the LV-Ns with action group 3, switch on RAPIERs and change their mode with action group 1 and 2. Open the intakes with action group 4 as well. 12. Do this step right after you finish the last step. Finish this step before you fire up your RAPIERs in atmosphere mode. If insufficient liquid fuel for landing remain in the FL-T800s... Option 1: The traditional (lazy) way. Transfer fuel from the middle bicoupler to the 2 FL-T800s or the RAPIERs won't function. Try to distribute the fuel evenly between the two tanks as much as possible. You only have to do it for liquid fuel, not the oxidizer. Option 2: For people who are OCD about even fuel distribution. Transfer all the fuel into the middle bicoupler. Disable all of the fuel tanks on the side of the spaceplane, including liquid fuel-only fuselages (but not the bicoupler in the middle), by accessing the option through right clicking the fuel tank. You only have to do it for liquid fuel, not the oxidizer. Then the RAPIERs will feed from the middle tank.(Well, this is how the game's code works). No more worrying about unbalanced fuel distribution Download link (Dropbox): https://www.dropbox.com/sh/3dseqqh1dru22en/AAA1r_z9pU_ncMCaOFzPNISwa?dl=0 (Links to the Dropbox folder which contains the .craft file, flying instructions, and a picture of the spaceplane. You can choose which to download.) Thanks everyone. I would like to quote Scott Manley's catchphrase: Fly Safe.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
deepspacecreeper replied to rbray89's topic in KSP1 Mod Releases
I have a question: Why am I getting this? the clouds are pixelated. What settings should I use? (I am on full resolution and anti-aliasing 2X) (you have to rightclick and choose open image in new tab) -
Garbled fuel lines and struts!
deepspacecreeper replied to deepspacecreeper's topic in KSP1 Gameplay Questions and Tutorials
I tried it, and it worked! Temstar's solution works, but I didn't have to change the .craft file.Thanks very much! - - - Updated - - - However this didn't work for me. Anyway thanks. -
Garbled fuel lines and struts!
deepspacecreeper replied to deepspacecreeper's topic in KSP1 Gameplay Questions and Tutorials
I just don't know if I have any other way to solve that other than re connecting the struts cause I heavily cross strut my rockets. its troublesome. -
Garbled fuel lines and struts!
deepspacecreeper replied to deepspacecreeper's topic in KSP1 Gameplay Questions and Tutorials
It has not only visually disappeared. It REALLY disappeared. when i tried to launch such craft, some of the fuel lines didn't appear and the rocket went off center of mass due to asymmetric drain of fuel, resulting in a crash -
Hello, I have an irritating problem on fuel lines and struts. I strut my rockets and put asparagus fuel ducts, then save it as a subassembly. I then load the subassembly to check for garbled fuel lines. Then i always see the struts not able to attach to the right place. what remains is a bolt. Does anyone know how to fix this problem?
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I've came up with a very, very rough design (far, far away from perfect, still have to refer to designs posted here). it consists of a main craft and a fuel tank, launched separately and docked in orbit. the tank after docking with the main craft gives roughly 3000 m/s dV. The main craft gives 7000 m/s dV, acheived with LV-Ns. Is this enough for redirecting the asteroid, on Kerbin collision couse? Please give some advice on that.
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hello, does anyone have a design for an asteroid capture and redirect craft that meets the following conditions? 1. can redirect an E-type asteroid from a kerbin collision course with slack fuel 2. (optional) pull the asteroid into kerbin orbit 3. unmanned 4. (optional) no debris left behind 5. fully stock or stock+kw rocketry If the craft is over 132 tons, pls. include your launcher. if it is under that, it doesnt matter if the launcher is included or not. I prefer unmanned cause a single mistake is going to fling kerbals into kerbol orbit. I know that asteroids wont wipe out the kerbals at .23.5 , but i just want to capture them. If anyone could post their designs, I would be very grateful.
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[Stock]Replicas by teo: S'Stations[1.2]
deepspacecreeper replied to teo's topic in KSP1 The Spacecraft Exchange
thanks so much for sharing your creations. but i really like the ISS. could you please share it? and how did you do the mega panels on the truss structure? -
[1.2] Procedural Fairings 3.20 (November 8)
deepspacecreeper replied to e-dog's topic in KSP1 Mod Releases
then how should i strut the payload to the interior of fairing cones? the VAB won't let me do that.