Mettwurst
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Mettwurst replied to Porkjet's topic in KSP1 Mod Development
Awesome! Cant wait for it! BTW: I guess you can reuse the front-part of the IVA for the inline cockpit. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Mettwurst replied to Porkjet's topic in KSP1 Mod Development
Oh, before I forget. I had an idea for a suitable nosecone for the Inline Cockpit. I think it would be nice to have it open to store small satellites or a docking port on the inside. The KSO allready has an opening nosecone, and I only use it with a dockingport on the inside. Something like this would be awesome! -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Mettwurst replied to Porkjet's topic in KSP1 Mod Development
Wow, your really productive! I have I single wish for the IVA Please adjust the height of the Seats so our Victims.. uh brave Kerbals can actually see the incoming doom Have some Eyecandy -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Hey Nothke, have you seen this KittopiaTech Ingame Terraforming Tools V0.12 allready? I have not tried it for myself, but it might be a solution for the River you wrote about a while ago. -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Hello Cathan, Help is allways welcome. I like Modeling with "Wings3d" because it es really easy to use and fast to learn. So you might take a look at it too. But Sketchup will work just fine. -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Great to see it! Good thing I allready made some Skyscrapers on a small plot, downtown will we epic to fly throught! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Nope, no way :/ you could try the "extraterrestrial Launchpads"-Mod, but I didn't try it for myself -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Yup, wrong place It's a problem with Kerbtown, the spawning is broken since the update to 0.21 (?) -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Greetings fellow architects and engineers! I'm back from my "no internet holidays" aka. lot's of exams The "new" build looks gorgeous! Nothke how far are we with the planning of the new districts? -
Sorry for not answering for so long, I wrote some really important exams the Last few Weeks and tried to concentrate on school. Don't worry! the Mod isn't dead, I just didn't have the time to continue development, or to play KSP (5 hours since the new update ) Since I will have lots of spare time after Tuesday you can expect some new updates (and maybe an Alpha-Release) between the 19th and the 22nd.
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Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Welcome! This looks F**king Awesome! Great Work! Nothke is the Development-Leader here, so he will handle with you. With that Model you can consider yourself right now part of the Team! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
What do you mean exactly? If you want to assign a Texture file to an object in Unity, you have to click on it in the View-Window (this will highlight the edges of the polygons in a light blue). Then you drag your Texture-File on the object and it should work. But keep in mind that not every file-format will work. Try .tga, .png or Photoshop (.psd) (if you work with it). Maybe you saved the texture at the wrong place? Sorry but it's a little hard to examine the error with your vague report Hope I could still Help! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Cool, must have over-read it, still the same limitations? But then please with the "boring" voice right from the beginning! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
I'm Back again Wow, that weekend was some terror for my liver Looks cool! Might fit well in some sort of industrial area at the border of the town! But I think you should rethink the runway, looks pretty short compared to the Hangar and its gate (unless you are specialized on jump jets ) I'd maybe double it's length -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Bill Jeb Bob! 10 points to me! That looks really though through, nice job! Just some recizing and we have a great plan, only problem I see is the Traindepot, the positioning of that is very critical since we want to avoid to many curves The only thing I would exchange the Orange 2 and 3, a nuclear plant (thats what I would want to, see the engines) right next to an airport sounds a little .. inviting -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Made some quick mockups in the Bus, might be good for the University -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Welcome to the Forum! That House looks great! You are definitly Qualified for the Noble-Area! When the next phase © starts we will need a whole lot of buildings for the Downtown, Campus, Industrial and Residential Area. So far we don't have any specific Plans and Rules, so I think you just focus on what you have the most fun modeling! From what I see, I'm looking forward for your future participation! Just do what you enjoy most, it's all about the fun and keeping the motivation up! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Will be great for some epic Videos to! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
I have soo much fun doing those models! It's like back in the Lego Days where I spend hours, sitting in my room with my best friend and Building whole citys #oldtimes I'm going to texture it when the next Phase starts, but so far i'm pretty happy how it turned out. BUT I'm not going to make interiors for this one, I want to save some performance What do you guys think? -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Was allready working on something like that! Later for the Industrial area!