Mettwurst
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Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Another High-Detail-Building from me, a skyscraper with a mall in the 1. and 2. story! Theres also a garden with great Aerobatics-potential and two large enforcing pillars to crash into! The Entry to the mall (the Doors are 3.5m wide) That orange block is a Kerbal and there's room for up to 16 Stores! IF YOU WANT YOUR COMPANY TO HAVE A STORE INSIDE, TELL ME! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Nope, also they did cut the spoiler-tags. -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Ohh, what a huge Misunderstading... I though I had sad something offensive and lost some "sympathy"-points :D -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Stupid Misunderstanding, my fault -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
http://www.cgtextures.com Take a look at that Website, it has many great textures, and when you make a free account you can download 15mb (doesn't sound like a lot, but when thinking about the size of the textures we use for the buildings (512x512) thats a lot! Also you might get Gimp if you don't allready got it! Its a nice free alternative to photoshop with lots of tutorials! I personally don't think so, because Kerbin City is more about the Community and the Creativity coming from it! But I would be grateful if you might post a link to it? (How well does Google Translate work with Russian?) -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Roger! I'll keep that in Mind in my next building Those are relatively small, from the bottom to the Antenna the highest one only messures 148m. -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
My downtown-plot is ready! Including the Empire Kerbin Building and A lower one which is going to be rower'able PS: I just triangulated it and the whole block has 284 Polygons, but that count might rise to around 310-330 because I'm planning on making a little Modern-Art-Monument in front of that smaller House. Just some geometric bodies mixed together to form a little Ramp for rovers to jump on the low roof and drive the building up! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Chill dude! In the Moment there are no free plots, except the one nothke wants to place the Hospital on (pretty long in the queue) Dont worry! Have some patience and you will get your Lot when we start with the next islands! Also I think that it would fit better into the industrial-area because of that pretty open area. But i'm a little concerned about those 2 skyscrapers. They remind me a little on the World Trade Center (The Area on the Top and those Antennas)... thou I don't know what the others feel about that. Also I think that, since you are Building those huge vessels, a more spaced out Enviroment would fit better than Downtown, Surrounded by lots off High-rise! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Allright! Reserve me 1 Noble-plot "Waterfront-Plaza Luxury Appartements and Marina", The Central-Gorvernment-Plot-Park-Thing, a small Downtown-Plot (Just 1 or 2 Skyscrapers) and one Industrial! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
I would like to build something in the remaining plot, maybe cooperate with some else? Problem is, i'm not quite shure what I'd build there. My first though was going to luxury Apartments (somewhat maritime-styled) together with the little-mall I was working on today. (Kind of a plaza with multiple buildings, linked together) Maybe a little pier going down to the water, all in a very modern, lightweight style (My father told me some Ideas when I showed him what I was doing the last couple of days) The problem is.. knowing myself as a guy who is very passionate about the things he does, I imagine it taking quite some time AND I tend to go into details I'm trying not to, but then it happens (specially now, while changing the program to something with more features and better texture-creation) But overall I think I might be ready to take it on (if no-one has a better Idea ) At least 13 Pages with some new Pictures and Models, also some though about the layout of the future islands. But no new release or something like that! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
You mean this? -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
That would be my Idea to, doesn't need to be any detailed, only 2 slopes from the two costs down and a flat plane as the ground? -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Great Idea, I like it! How About we mix some research-buildings into the University-Island? Rocketengine-Laboratories, New-Fuel, Solar Panels, lots of Stuff to do research on! I already got some cool ideas for some Buildings! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
I never though about a river on that place, but seeing that map it really makes sense! Hopefully we'll get the opportunity to change the map, specially to get those bridge- and island-foundations right! Like my Father said; you never stop learning -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
If I remember mathe-class correctly a Polygon corresponds to a face, so a cube should have 6. -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Since I dont have a clue about programming (except a little HTML and SQL in School) I dont know if that would be possible, but i think blocks consisting of big houses like those might be good to generate procedural? Maybe only 3 different models and multiple textures, for the different wall colors! When we work with bumpmaps for the stucco (those decorational bits on the walls), the polycount on those models can be really low (around 20-30)! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
I just watched the progress-video and I think you should stay with that combined passenger/freight-airport, but without an integrated harbor, a supplie-chain over the highway is much more realistic! Since we are in the conception-phase for the following islands, I quickly took your layout-scetch and drew some things over it! My Ideas: Moving the train-depot to to industrial area No Freight-Airport Instaed of the Airport and depot a large residential area, split into normal and a noble splitting the commercial area in two small island on the left as a designated Government-Area (Capitol, Memorials, Embassys -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Doing some Interior Work now too, the Outside of the tower only hat 84 polygons, so it wont have to much of an impact (i hope) What is the recommended amount of Polygons I should stay in? -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Well.. it dind't look THAT HUGE in the first picture is it possible to make a plane cut at the building, separate it from the ground and then scale it down to fit the height and then cut it into seperate segments that you can tile so it fits again? Sorry if i'm talking bull****, cause I don't know the workflow in the program you use.. IF you would like, you could send me the mesh? Then I could take a look how I might help! Cool, if you need some small props to spread across the city, tell me! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Looks awesome! How did you make that glass? Transparent texture? -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Is it possible yet to implement lights that turn on at night or the model switching its texture at night (windows etc.) would be great for some Advertisement-panels! (made this one in 20 Minutes 62 polygons) -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
That Parkingdeck is huge! I would cut the second road in it but make it 1-2 Stories higher! (Just my opinion, in Germany we love it cozy! ) -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Wow, thanks for the insight man! I feel so pixely now I will rework the Capitol when i'm starting with the road to the entrance, the Helipad, and the park infront of it! Maybe in 2 days or so, at the moment i'm pretty sick of it and the error I made (2 Faces have no texture so you can see thru them, but in the editor they are all right.. I just startet texturing a Skyscraper (98polys) (100m high, 20x20 wide) with a mall at its bottom (SPACEMALL), and I was playing with some smaller objects that might get pretty useful later (small props like container, advertising collums, etc.) Now that I'm getting used to all this I think I will deliver a lot -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Well... then i completely misunderstood the whole texturing restictments I put everything in one texture and spend 2 Hours messing with the damn uv-map ... (I dont have normal/bumpmaps) To late now, the next Buildings will have those -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
By 3 Textures you mean you have 3 different files where the texture gets stored?