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KSP2 Release Notes
Everything posted by I_Killed_Jeb
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so stick to your sci-fi cockpits, or mod in unrealistic rocket capsules
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Uncontrolled spin glitch
I_Killed_Jeb replied to Scarecrow's topic in KSP1 Technical Support (PC, modded installs)
why isn't this moved to gameplay Q&A -
Indeed, seems like what you want is a sci-fi game.
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is it worth refueling before leaving SOI?
I_Killed_Jeb replied to Provisional Name 12's topic in KSP1 Discussion
It's not cost efficient in terms of pure dV but your source is limitless (mun/minmus miner) so why not top off? I also have a feeling if you did the math out, it's cheaper to refuel in orbit from a minmus station than launching a big ship from Kerbin fully fueled -
Then don't use IVA?
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For FSX you need the FlyInside plug-in for it to be actually worthwhile - You also glossed over DCS which is incredible in VR. UI can be redesigned, tweaked, or added on, it's not necessarily something that requires tear down to scratch like you're saying. What makes you think real rocket capsules have good vision
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Constructual pylon & Small hardpoint
I_Killed_Jeb replied to SpacedCowboy's topic in KSP1 Discussion
Sure, if that's the only kind of craft you decide to slap them on. -
Except a ton of games that added VR support afterwards, and works fantastically. It's funny you bring up the "flight sim community," since they are delighter with VR stuff added into the popular sims like DCS and FSX Then use a different pod
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Can We Turn the Moon into A Projection TV?
I_Killed_Jeb replied to Jonfliesgoats's topic in The Lounge
the moon is really big, and really far dude -
My high peformance aircraft regularly pull >15gs in a steep accelerated turn, so I think that's the consideration here. How many astronauts pass out in spaceflight from g's? It's more of an issue for aircraft pilots
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How hard is docking
I_Killed_Jeb replied to Maxmaster084's topic in KSP1 Gameplay Questions and Tutorials
It goes back up to a 10 once you decide to dock multiple triple ports -
uh... what In any case, I'm a KER guy but I might switch over the MJ since it seems more consistently updated in a timely fashion. (BTW SQUAD, put the damn KER functions in stock game please). I think there's a lot of value being able to do things manually in terms of both dv calculation (it's just literally arithmetic, folks) and flying
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a comm station hardly does the man justice imo
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minmus.. green mysterious substance. kerbals.. green mysterious substance. !!!!!!! The media doesn't want you to make this connection folks
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This thread merging frankly makes it MORE chaotic, not better. It's hard to find relevant information, the little things that we want/need to catch up on, as well as quirks and bugs. Threads that are of little value die off quickly in the forum format. Further, when an update drops, that's all we talk about anyway. This eager merging is draconian and unhelpful. This fear of "chaos" is misplaced and bizarre.
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As more of and end-game thing, unmanned fuel stations and mining bases make interplanetary jaunts much more pleasant to plan
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They did dampen SAS it says in the notes, so you both can be right
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What I would do is build a station that is basically a rotating arm with a passenger compartment at the end. You can calculate the length/thrust needed to generate the appropriate g
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OMG yes
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What happened to the Porkjet parts?
I_Killed_Jeb replied to Superluminaut's topic in KSP1 Discussion
what? talk about adding to the drama -
What Facts Do We Know About The Devs Leaving?
I_Killed_Jeb replied to Mycroft's topic in KSP1 Discussion
what I'd like to know is who's around to squish the inevitable list of bugs that crop up with every release -
Multiplayer & graphical update?
I_Killed_Jeb replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
this is the only interesting use case I can personally conceive of -
Um... can someone at Squad please use the F9 key?
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The v1.2 Hype Train Thread - Prerelease is Out
I_Killed_Jeb replied to Whirligig Girl's topic in KSP1 Discussion
Like all recently releases, I'm riding the 1.2.2 hype train