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Mmmmyum

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Everything posted by Mmmmyum

  1. Oh hey I'm not the last post now, so I bought these a few days ago: Seriously good album that, and; http://www.youtube.com/watch?v=HpGbxLPjY9o A few of those songs are a bit eeh, but there a few good ones in it
  2. Honestly I don't see why people think having a realistic drag model would ruin the game. It doesn't exactly take a rocket scientist to make something even somewhat aerodynamic. And it doesn't take a rocket scientist to work out that a brick of a rocket will have quite a lot of drag
  3. I don't have an overpriced computer, so no. EDIT: Also this is a necro, should be locked shouldn't it?
  4. Can't wait, I should teach myself some C# just so I can mess around with addons. (Most I've taught myself is a bit of Python so far)
  5. I use MechJeb for everything. I do take a small rocket to orbit every now and then manually, I've landed on the Mun manually, but I play this game just for the engineering bit. I like messing around with rocket designs, and I get all my fun just from trying to design rockets and seeing what I can do with them I guess
  6. That's pretty big lol... The most I've gotten with real fuel masses into orbit was 43t I think
  7. Thanks for the reply, I'm by no means a programmer/coder and as I understand it I'd need to compile the .cs into a .dll. I think I'll just wait for a full build to come out (tried your latest version and it didn't fix it, but it did not contain a .dll) Unless of course I'm being stupid as I don't exactly know what a .dll is (other than that it contains code looked for by an application).
  8. I was looking for a fix for MFS on .23 and I found NathanKell's Github. Someone under the username of taniwha-qf contributed a fork that apparently fixes the issues. The file that's on github is a .cs, and as I understand it, it has to go into the .dll? Could someone explain what to do? Link to what I found: https://github.com/taniwha-qf/ModularFuelSystem/commit/7a6fd0c290e48c90c555221266bf6f66a8996627
  9. B9's Sabres seem to be broken, Modular Fuel System doesn't work at all (can't adjust fuels or anything). Haven't been able to do much because none of my rockets have useable fuel. Not using RSS at the moment so I can't report on that, can't test FAR because no engines, but B9's engines all seem to be broken. AIES works fine it seems, and Procedural Fairings seems to be fine as well
  10. What happened to Skunky? You're taking his position as I understand it
  11. Why not just put a flag at the start and end of the runway?
  12. Honestly they've made a good game, and it's their game to do so as they wish. I haven't really seen any promises of 'resources' or the like. Yes they've said it's in the pipeline, but that doesn't mean it's a promise of things to come. We paid to basically bug-test, and I love the game as it was released (0.21 for me). I just trust them with my $22 to not ruin the game and so far I haven't seen anything that will ruin it for me. (Haven't read the whole thread so I may sound stupid :/ )
  13. I'm almost over all these space games, to me it seems like everyone's starting to jump on the bandwagon kind of like how all these blocky games came after Minecraft got successful
  14. I said to a friend on TF2 today that he won't ping too badly trying to connect to a German server with his slow internet (mine's a 1Mb/s, South African standard basically :/ ) that his slow connection doesn't affect ping that much, but c does. My thinking is that as long as his internet's got enough bandwidth to carry the TF2 packet, c will mostly define the ping EDIT: Ignore the bad grammar, sick right now... And due to the law of conservation of energy, have we changed the solar system with all our gravitational slingshots for the far future?
  15. I've been looking for a mod that increased the thrust for RSS (I'm looking at you, mod devs). I'd just edit configs but I like the game to be balanced. All of it points to the lander being too heavy and the CSM being overkill. I'll try using less oxygen (have no idea how much they'd use in the trip so I brought extra), and a lighter lander (the 2.5m fuel tank was chosen to help balance, but a 1.25m tank will do) along with lighter tanks
  16. Well the CSM now has 2.4k delta-v, most of which will be used to break into Munar orbit, although it will be a lot lighter for the return with no lander being carried. I'm starting to think I'll need NovaPunch's 5m rockets, which is going to push the limits of a 332bit address space a bit... EDIT: Also just noticed there are no results for anyone doing a manned Mars mission with RSS when I google it, that's something I've been thinking of planning
  17. I think that will do it. Always wondered why MMH and N2O4 existed, never thought that it had a higher density (leading to more of the rocket's mass being fuel). EDIT: What was gained in the CSM was lost in the ascent stage, delta-v gain was only around 50m/s in total Also that blue thing is an oxygen tank. And as for the size of the launcher, this has 13k delta-v (shown with fairings jettisoned):
  18. I would but I like realism, also docking with a reaction wheel would be... Interesting. Another problem is a seat doesn't have oxygen
  19. I've been getting this right for the last hour, basically building a manned Lunar lander. I tried to do it as is common in stock, and that's a one part lander/return, but I found that the amount of fuel needed for that would be impractical (Much like NASA did). I use RSS, so I need around 2k more delta-v out of that. Is there a way of getting that out of the Service Propulsion System without making the ascent stages too big? That's a two stage lander with a total of 5km/s of delta-v. Again, I'm using RSS so stock methods of building are out.
  20. What Chinese HD3000 do you have? My HD4000 (which does have quite a few more processing units, and what he will have) can just handle BF3 at 1366x786 at medium low
  21. A bit off-topic but how are you using MechJeb? It gets me within a meter of my landing targets most of the time (to the point that I need to swerve to avoid landing on top of my target). That's non atmospheric though
  22. Geostationary orbit is at 2 868.75 km, according to the wiki: http://wiki.kerbalspaceprogram.com/wiki/Stationary_orbit. So yes, it is very possible. Also if you have an orbit at that exact altitude there's no need to worry about velocity.
  23. Basically rescales the Kerbol system to be the same as our own. Think needing a minimum of 10k delta-v to get into a low orbit of 150k. That's where MFS comes in, I use the real fuel masses version which makes fuel weigh similar to what it weighs in real life.
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