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Everything posted by Cdodders
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May I say Sir that why in the name of all that is holy did they not get the funding for all these? I mean, combining a Space Shuttle with a Saturn V? Thats genius
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[0.22.X] BobCat ind. Historical spacecraft thread
Cdodders replied to BobCat's topic in KSP1 Mod Releases
He is probably also working on the new station the Russians are planning/building, as well as a whole host of other things -
[0.22.X] BobCat ind. Historical spacecraft thread
Cdodders replied to BobCat's topic in KSP1 Mod Releases
Lol, good timing Bobcat, well played :-) -
"Black Arrow" British satellite launcher
Cdodders replied to skeligandrew's topic in KSP1 Mod Releases
Is this still going? I hope it is, Is it usable with 0.23? -
Thanks :-)
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Any chance of doing British spacecraft? Namely Skylon, the Ariel satellites, Black Arrow/Prospero X-3, Skynet (yes its real), Zircon, Blue Streak, Black Prince, Falstaff, HOTOL, Beagle 2, SpaceShip One and Two? Even as a seperate pack I would be one of (if not the) first to get it
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Its not made up, its a concept from the Gemini program, and would have been used had Gemini continued
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One annoying thing I have noticed is that MJ will always go fro a Hohmann transfer if rendezvousing with another craft in orbit. Even if said craft is actually fairly close (relatively, I wuld guess at anything more than 100Km away and it goes for Hohmann transfer). It seems like a large waste in fuel and time to close a relatively short gap. Plus when orientating and translating using the RCS it looks like MJ is continuously firing the thrusters, which again wastes fuel. Is there a possibility of adding a slider, so you can choose whether MJ goes for the quickest or most fuel efficient methods or anywhere in-between?
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[0.22.X] BobCat ind. Historical spacecraft thread
Cdodders replied to BobCat's topic in KSP1 Mod Releases
I lolled :-). If you go on Spaceport there are the craft files for the modules, with all the stuff attached an on tge Proton launcher. Going from the Core, Kvant 1 on the back, Priordia on top, next to the Mir top solar panel, Kristall goes on the direct opposite port, Kvant 2 goes on the left(as you look at the front on the Core or head on to the multi port adapter, and Spekter on the right directly opposite Kvant 2. And if you also download the docking adapter that goes on Kristall on the in-line port, not the one perpendicular to it Different view, PPTS not part of Mir or Bobcats stuff The small stock solar panels I put on myself to make sure the modules had enough leckie to make it to docking, not historically part of the craft -
To quote Peter Griffin: "FREAKIN' SWEET!!!!"
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TBH no one knows where Jeb is, he could be in orbit drinking kethane-infused tea, or in the Astronaut Complex, drinking Kethane-infused tea
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some pics for all
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[0.22.X] BobCat ind. Historical spacecraft thread
Cdodders replied to BobCat's topic in KSP1 Mod Releases
Damn, I use practically all the craft, apart from Kliper but I may start using it soon. I may use Soyuz TMA most of the time but Soyuz, Soyuz LK, Progress (re-supply for all spacecraft), Soyuz U (used for PPTS, satellites, light cargo), Proton (handles a lot of my medium to heavy lifts alongside Titan variants), N-1 I like a lot, even though its unstable during 1st-2nd stage with SAS on (use it for heavy-very heavy LEO cargo, and Munar missions), Buran is great even though its RCS and Reaction wheels seem un-balanced. Please keep going on them :-) -
One quick ask, can you make the de-couplers toggleable for fuel-crossfeed? Default cuts it off but being able to de-couple engines from their fuel tanks may come in useful
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The Rescue G passenger compartment also 'explodes' in the VAB, please note that when I try to do coding it looks like this
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Awesome Sauce!!!
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[0.22.X] BobCat ind. Historical spacecraft thread
Cdodders replied to BobCat's topic in KSP1 Mod Releases
Its good that the Soviet pack seems to have survived the update -
I almost never have a straight down view though, it still wont snap, the drogue snaps on top of it tho
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Main chute doesnt snap onto the center, and it rotates around the attachment node, so I spend ages aligning it so the nose-cap goes on straight and on center
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What time exactly will .23 launch on December 17th?
Cdodders replied to Rizendell's topic in KSP1 Discussion
Will I lose my craft in orbit, or backing up+re-loading saves keep them even after release? -
[0.22.X] BobCat ind. Historical spacecraft thread
Cdodders replied to BobCat's topic in KSP1 Mod Releases
ISS FGB has a huge impact rating, I de-orbited it from 104 Km and it survived the inevitable 'landing', just bounced around a bit but that was it. -
Could do with sub-assembly files for the RCS caps with the chutes attached, getting the chute on in the right place is a bugger