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Darnok
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Posts posted by Darnok
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Ascender 15
15 tons to 95x95 km orbit
second stage is same as in Ascender 10
Download sub: Ascender 15 file
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Ascender 5
5 tons to 80x80 km orbit.
All new ascenders are designed to reach apoapsis as close as possible to orbit altitude on 1st stage.
With Ascender 5 I was able to reach apoapsis 80km (with mechjeb default ascent path) on 1st stage, so 2nd stage is mostly used to make final push to orbit.
dropping 1st stage after I hit apoapsis 80km
second stage
Download sub: Ascender 5 file
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Everyone are talking about Dragon V2, so I've decided to add few engines to my MPCV
You have to set thrust power to max, but don't activate engines yet (if you did press 8 to toggle them).
Wait until 1300-1200 meters (depends how much rcs fuel you have, if tanks are full you are heavy, so you need to start breaking little earlier)
and press space or 8 to activate engines.
It also have 4 backup parachutes.
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Thanks to modular design it was very easy...
from Perseus MPCV detach avionics module
add engines, fuel tanks and landing legs
add two more parachutes to capsule and attach avionics module
and there you go, ready to fly and land almost everywhere (mountains are bad;) ).
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Final version (I hope) of my MPCV
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I think I have finished my MPCV
Is it enough to start this challenge?
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Yay new engines
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Ascender second stages, they are multipurpose and modular thanks to docking ports, so I can attach them to MPCV or any other craft that needs propulsion.
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Core Craft Basic Requirements:
Your core craft must seat at least 2 kerbals, have it's own RCS system, have it's own fuel supply and starting engines, must be capable of recharging it's power supply, must be capable of going to Mun and orbiting at 50,000 meters and return to LKO at 75,000 meters for the first test run. The core craft will never touch a planet unless otherwise specified in the missions. You have to have a separate lander that you attach to your core craft for missions that require landings. If you lift another kerbal up to your core craft, you cannot leave that kerbal in the lander module, he has to join the rest of the crew in the core craft. Or the lander has to have an unmanned module when you dock it to your core craft. Think of your core craft as a small station of sorts. To add more crew, you have to add more to the craft. To go further, you have to add more fuel and different engines.
Your core craft will need to attach different things to it: Fuel, engines, core pieces for more crew or more attachment points, landers, SSTO's, satellites, probes, rovers.
Sometimes the attachment craft will be made for you and you have to attach them and use them for the different missions.
Interpretation please
Does that means that my core craft can be Orion or SpaceX Dragon without any additions just crew and propulsion/service modules?
And when I am starting new mission I can send to orbit all things I will need for that mission and dock with core craft?
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Ascender rocket family WIP (currently 5, 10, 15, 20, 26, 32, 40, 50, 60, 70, 80 tons lifters are done)
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Every time you see orange tank used as booster it is same engine cluster used in smallest 5 ton lifter.
I've used 5 different 2nd stages configurations with different thrust power 120, 200, 400 and 650, some 400 stages got different fuel tanks configurations.
as 1st stage I have 3 different engine configurations:
- 5 engine cluster with 1000 thrust,
- sls core engine 3200 thrust
- 9 skipper cluster 5880 thrust
feedback please
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Just finish your projects and use any cool new parts that might be added in new projects after those? If you're going to wait for new parts to arrive before finishing projects, you'll wait forever. It's like waiting for faster CPUs to arrive in stores.
True, but next update is possible few weeks away, so it is worth to wait with some things.
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Any new parts in 0.24?
I am asking because I have few projects in WIP state and finishing them will take me at least few hours per project and I wouldn't want to start again after update, if some new cool parts are going to be added.
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Holy mother of dragons... that looks awesome, please more pics.
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Any new parts in 0.24?
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WIP one person lander, on picture ascent stage.
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Yes, I am doing stock, except mechjeb for dv and lifters tests with autopilot.
There was time when I used fairings mod, but now I am trying to avoid it, I hope soon we will have stock fairings
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Second try in service module for MPCV
Now it can hold two tiny objects and there is a little space for 1.25 parts
But why tiny docking ports have to be so large... I need to design cargo doors :/
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MPCV Service Module
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Yet another version of my MPCV
I am trying to make Service module that would be able to hold small objects.
This version can hold 2 tiny satellites, sadly not enough space for 1.25m parts.
Still WIP, need to think about propulsion...
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Working on my ion propulsion module for ATVs
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Not so long ago I found
and
I am not trying to make 100% photorealistic crafts. My goal is to make few around 20 tons crafts able to deliver fuel, rcs and in future other supplies to space station.
All versions are 33 parts and are using propulsion module from my MPCV MK 4 (also posted here some time ago)
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You should replace them with tanks. The reaction wheels in the capsule are already powerful enough.
Ok, done
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35 parts, ~17 tons, ~2200 m/s dv
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My MPCV Perseus MK4 WIP
Can't decide do I really need two wheels or should I replace them with something else like 4.5 ton fuel tank
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My MPCV Perseus MK4
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DeltaV ~1330 m/s
Weight: ~12 tons
Parts: 33
Crew module can dock to any other craft with large docking port, same as propulsion module.
Still can't decide do I really need two wheels or should I replace them with something else
TSP (Tau Space Program 1.2)
in KSP1 The Spacecraft Exchange
Posted · Edited by Darnok
Ascender 20
20 tons to 85x85 km orbit
second stage
Download sub: Ascender 20 file