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Holocus

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Everything posted by Holocus

  1. Actually I havent tried that, don't go to Minmus that often, just did it as a check. MechJeb used to fix that earlier though!
  2. Is it just me or has MechJeb become a bit 'wonky' lately? Running KSP v 0.23.5.464 and Mechjeb 2-2.2.1.257 (from the latest devbuild, same problems as with the 2.2.1 release) brand new installs of KSP and mechjeb And it seems to simply ignore the Force Roll option when using docking autopilot Another problem I have noticed is when using the transfer to other planet option. it sets a course with about 3times the thust needed and tries to blast staight into Kerbin. it does however set the correct course if I wait until about 15 mins until the burn and clears it and creates a new node. (tested towards Duna and Eve) It also doesn't set correct inclination anylonger for transfers to MinMus or to Moho (only tested towards those) resulting in a massive course correction needed These issues I think started appearing after the KSP 0.23 version, never had any of these problems before. Anyone else noticing these issues or is there something I'm missing? /Holocus
  3. Any ways to avoid sudden spacecraft disintegration? They seems to be caused by this mod, and I have no idea where to start looking into files for a fix. Spacestations or stuff suddenly disintegrates into bits and scatters off without any explosion or reson. They worked when I docked parts together and during and after timewarps. but as soon as they're left for ex. another craft and returning or going into spacecentral and back, It flies apart The other mods im Using is Mechjeb and Quantum Struts, this mod is rather essential since the game's framerate dies and becomes unplayable with 500+parts, as Quantum Struts seems to be the best way to make a sturdy docking. So i'm looking for a way to fix this. I'm not afraid to go into files and poke around, read some earlier posts about Node Size being wronglyset for the parts , but there was no info on where to find that Node Size.
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