Seawolf
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Rocketeer
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Seawolf replied to nightingale's topic in KSP1 Mod Releases
You actually did it! It works great. I looked for a "donate" button but couldn't find one :/- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Seawolf replied to nightingale's topic in KSP1 Mod Releases
I was actually using your Wider Contracts App Yeah, I did what you said and it works. Weird. I'm sorry for thinking that it's your mod's fault, I honestly didn't expect to be able to complete the RemoteTech contract I was working on, but it works as long as I don't check the stock contracts app.- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Seawolf replied to nightingale's topic in KSP1 Mod Releases
Thanks a lot!- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Seawolf replied to nightingale's topic in KSP1 Mod Releases
The game freezes when I hover over the contracts window in flight or from the tracking station. The same thing used to happen with the previous version as well, but it only took ~10 seconds until the game finished calculating the contract progress. This time I waited like 3 minutes and gave up. I'm using the RemoteTech contract pack, and I updated both RemoteTech and this mod.- 5,206 replies
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[obsolete] Wider Contracts App [v1.3.3] [2016-04-28]
Seawolf replied to nightingale's topic in KSP1 Mod Releases
Like all your other mods, this looks simple, useful and great. Thanks! -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
Seawolf replied to nightingale's topic in KSP1 Mod Releases
Glorious. Thanks. If you can also add the ability to "Activate Navigation" without switching to map view, that would be fantastic. -
I need this so much...
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Abusable Contract Mechanics
Seawolf replied to WanderingKid's topic in KSP1 Suggestions & Development Discussion
Here's a discussion about the satellite contract abuse on reddit. I think it's relevant. http://www.reddit.com/r/KerbalSpaceProgram/comments/2pwz28/idea_after_placing_a_satellite_in_orbit_for_a/ -
for me it works perfectly.
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Simply glorious.
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From the King of Sweden.
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Tweaking science gain from transmission. How?
Seawolf replied to Dedjal's topic in KSP1 Gameplay Questions and Tutorials
Is there a similar way to change the value of surface samples or eva reports? since they aren't done using a part but with a kerbal instead, i can't find a xmitDataScalar to modify. -
Is there a similar way to change the value of surface samples or eva reports? since they aren't done using a part but with a kerbal instead, i can't find a xmitDataScalar to modify.
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Try right clicking on the launchpad (or any other command pod) and checking productivity. If it's negative, your kerbals are too stupid. If it's zero or doesn't exist, we have another problem.