Madrias
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Everything posted by Madrias
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Will 32-bit be the death of KSP
Madrias replied to Duckytrask's topic in KSP1 Suggestions & Development Discussion
I run lots of mods. I also would rather play in 32 bit and have to remove mods and change mods instead of having the completely unstable mess that was experimental 64 bit. The 'death of KSP' will be a while down the road, or it will die with KSP 1.0. Which it will be, we won't know until it happens, but it won't be because of a lack of 64 bit. -
Not to mention a "Status Report" to make up for the loss of the Crew Reports. Sure, this means some people (myself included) would end up sticking probes on Kerbal driven crafts to better make use of the science program, but right now, all Career mode happens to be is one long grind. As for the speed of rovers, I highly recommend a mod like Kerbal Foundries, throwing lots of wheels (and tracks) into the game that don't lead to immediate explosions upon attempting a turn. You'll still go 'slowly' (20m/s or so), but you won't violently explode as often.
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Whoa! Wasn't expecting that! This just got even more awesome.
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Kerbal Foundaries solved 98% of my rover problems. Now if Squad could neaten up the terrain seams, I'd have 99% of the problems solved. There's still no places to go that would make using rovers more fun. Even if the simple thing on Kerbin would be to dot the landscape with towns, cities, and villages, it'd give something to do when we're not blasting Kerbals halfway across orbit because we forgot the parachutes again. As for breaking, let's see you get in your car/truck/van/whatever and go barreling across dirt roads and fields at 45 m/s (100 mph or 162 k/ph) and see how long the vehicle holds up. If you don't burst all of your tires after the first rough bump, you're sure to either total your suspension, bend the frame, or flip the vehicle. Sure, 22 m/s seems painfully slow (and yes, it does, even for me) when you're traveling over a featureless surface with no reference marks as to how fast you're going. It's the same as driving down a dirt or gravel road with short cut grass on either side and dirt and fields for miles. If you're insistant on running stock rover wheels, get Wheel Sounds. They'll give you some form of reference mark as to your speed without needing to stare at the numbers when driving. That, and drive with your rover commands remapped so you can have SAS and Drive active at both times.
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How have you abused the KSP aero model?
Madrias replied to SubzeroSpartan7's topic in KSP1 Discussion
Well, I don't have any pictures for it, but just about every infiniglider I've flown is an abuse of the aero model. As for blatant misuse... An aircraft I called the "Flying Box." Wing panels making a square wing, fuel tank in the middle, jet engine hiding inside the box, and one of those 2x2 Structural Panels slapped on the front. -
I prefer not dealing with night launches. I can see when something's wrong easier when I can see my rocket or plane, thereby granting me extra time to hit the eject sequence and save the crew. I also hate landing at night.
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Meh. I'll relearn how to make my planes and rockets when that time comes. Until then, I'll keep flying the completely ridiculous and the horrifyingly insane.
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Have you ever had a non-intentional collision in orbit?
Madrias replied to PTNLemay's topic in KSP1 Discussion
It's a bit of both, Thomas. Lots of time playing KSP and enough debris in orbit to make things interesting. -
Have you ever had a non-intentional collision in orbit?
Madrias replied to PTNLemay's topic in KSP1 Discussion
I had a major oops a few days ago... I took out my Minmus Space Station from the surface of Minmus. Spray of debris from a ship that was supposed to pass close to Minmus (using a gravity slingshot), but wasn't paying too close attention to it. Sprayed debris from about 4 kilometers altitude, hurling my interplanetary ship's broken pieces right through my space station. I've adopted the "All debris stays in orbit until I deorbit it" rule, as well as "No resets, no reverts," so it was hilarious and painful at the same time. -
I leave junk in orbit all the time. It just makes things more fun. Either we have to go back up to get that pile of space junk down, or it floats around, smashes through a space station, and gives me a free rescue mission.
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I've knocked the wings off planes and still landed 'em. Does that count?
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I'm back (still flying planes, mostly) and I still don't use the LES. I make my own on my rockets. (I-Beam, 6 sepratrons, four radial mount parachutes) Decouple and fire the sepratrons with 7. Open parachutes with 8. As for detaching once I'm out of the atmosphere... Nope. It contains emergency fuel and some parachutes. It's saved my butt a number of times when I've gotten stuck in orbit, unable to make my aerobraking burn. Point retrograde, decide (based on size of ship) whether to decouple or drag it all down with you, fire the decoupler (if decided you can't make it with the delta-V of 6 sepratrons), fire the rockets, drop into the atmosphere, and then you go through the usual routine for landing on Kerbin.
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I am saddened by this but, I'm getting bored.
Madrias replied to LostElement's topic in KSP1 Discussion
I've had my share of ups and downs with KSP. On one hand, it's a great game, but once you've landed on all the planets once and found a couple of anomalies, there's not much to do. Sure, I've built space stations, I've played Career Mode, and I've even built a sustainable Mun Colony with a reusable SSTO shuttle run between stations. Fun, yes, but after a while, you become bored with the usual "build ship, make it to orbit, refuel, slingshot past Mun for interplanetary travel, arrive at planet, retro-burn to land, plant flag, leave rover, head home" strategy. I have FAR installed, not because I wanted realistic aerodynamics, but because I wanted to do things the stock aero wouldn't let me do. I've built lifting-body aircraft, I've lobbed rockets to Laythe and Eve, I've even returned a Kerbal from Eve to Eve Orbit (rescue mission is on the way!) and yet after a while, I got bored again. So what have I done? Kerbal Space Program has several worlds with atmosphere. Firespitter gives some nice propellers. Kerbal Stock Extension (Courtesy of LackLusterLabs) has a 0.625m cockpit. Kerbal Space Program with FAR suddenly turns into Kerbal Flight Simulator, and I've set challenges for myself. Designing a helicopter to fly under the three bridges at KSC is a good start. Flying to the North Pole is always worth a laugh, and trying to hit the Island Runway with a glider (jettison propeller before trying, so you're no longer a plane) takes a bit of work, but has as much rewarding feeling as landing on the Mun. Once the rush fades from doing some of those things, try some from IVA view. The feeling of your first IVA landing is intense. The feeling of an IVA landing on the runway is, well, I have no words for the feeling. Flying through the bridges when you have to mind your wingspan from in the plane, or buzzing the tower in a high-speed jet takes on a whole new feeling. If you're feeling really brave, try landing on the Mun in IVA. It'll shake things up a bit. -
[0.90] Muscle Car Parts Mod v1.1 (Updated Feb. 13, 2015)
Madrias replied to UnstableOrbit's topic in KSP1 Mod Releases
This engine combined with the TT wheels is a smoke machine! Been trying to drift around the KSC, and other than a few minor mishaps (those silly trucks left around the KSC keep tearing the nose of my car off) I'm getting better at it. -
Oh, this looks like it'll be fun! I remember those multiwheels well. I used to love skidding around the KSC with them, just because they were the perfect type of wheel for the job. More likely to slide than to simply tip the whole rover.
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KR-2L could be the "Firecracker" as a joke.
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I enjoy building, sure, but I love the flying. Getting myself out to the skies of Laythe and flying a solar-driven electric propeller plane is beautiful. Building the launch stage to do it... not so much fun.
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Realistic Thoughts on additional bodies
Madrias replied to whiterafter's topic in KSP1 Suggestions & Development Discussion
I wouldn't mind more planets, but I'd love to have Kerbin covered by cities and roads more. Make landing something more difficult on Kerbin than "Burst through atmosphere at 5000 m/s, dump rest of rocket on mountain, pop parachute, land." You'd have to land more carefully, either picking places like ocean or desert where few things to hit are, or you'd have to develop precision landing tactics. Plus, if one could drive a rover from point A to point B by following roads, it'd give an easy way to explore Kerbin. Not useful for some, but I like using Kerbin's science to allow me to build up enough to send missions deeper into space. -
I tend to clip things if I feel it's necessary for either an aesthetic design or if I can't put it on in any other way. I follow a set of house rules, though, when doing so. I don't clip fuel tanks into other tanks (structural fuselages, though, are clippable. I imagine the thought on those is they've been cut and hollowed out to allow the fuel tank to fit) and I don't clip things into cockpits (Again, you can't fit a Kerbal into a space that's already full of explosive rocket fuel.), but otherwise, clipping's fine. As has been said already, if you choose to clip, that's fine. If you choose not to clip, that's fine, too.