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Madrias
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Everything posted by Madrias
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Lo-Fi, I could totally use a set of those. As for bigger surface mount tracks, I have TweakScale, and I use it religiously. No, the problem is that I keep finding angles at which I can get stuck and thereby end up "turtled" despite my best efforts. I'd be fine on the Mun, but I hate rolling on Eve. You never get your rovers back on their wheels there if you tip 'em.
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Madrias replied to riocrokite's topic in KSP1 Mod Releases
That looks incredibly useful! -
I've left a lot of debris up there in orbit, but every now and then, I send up some ships to shove it back into the atmosphere. Otherwise, I don't give a krap, it can float up there all it likes. It's more fun that way. Having an empty Double-Orange+Mainsail stage smash into your station sets up a perfect rescue mission.
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$22.99 when I bought it on Steam. 1770 hours played, plus countless untold hours in backup versions. $0.013 rounded up, on just my Steam Purchase and counted hours. The hours I spent playing KSP at a friend's house long before I decided to buy it... well, I can't count those.
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Madrias replied to riocrokite's topic in KSP1 Mod Releases
I've got LLL and didn't even think of that! Well, now I know what I'm gonna do. -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Madrias replied to riocrokite's topic in KSP1 Mod Releases
Okay, these things are awesome! Been messing around with them as baseplates for heavy science rovers, and now I'm inspired to set up a lot more stuff in my KSP saves. Grabbed some Karbonite, and I'm really considering a few other mods to force myself to make mobile mining rigs. I love the dark-gray color scheme (goes well with the whole "industrial" theme) and only wish there was a proper driving cab for it. Kerbal Foundries tracks look awesome tucked up into the spaces beneath the plates, and stacking lots and lots of cool stuff on top is always good. They're heavy (or at least heavy enough), so I rarely flip rovers anymore, and it really does look rather cool cruising over the Mun with a tracked beast carrying a Karbonite drill, a KAS winch on a crane arm powered by Infernal Robotics, and enough Kerbals to strip-mine a planet. -
Stock and Spaceplanes. I have nothing against FAR, actually, but I always forget to install it until I'm about halfway into a run. That, and I somewhat appreciate the simplicity of stock aerodynamics, despite it being like flying through pea-soup, and despite the obvious bugs (infinigliding, mostly) because it means I can just about grab anyone's craft and fly it if need be.
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Or blot out all color and embrace the Infinite Darkness.
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True, Lo-Fi, about making electric engines. (I've made a few oddball ones myself. You need ElectricCharge and some resource to keep KSP happy, but you can make a resource definition and some ultra-light resource, a small containment of that resource, and a generator for it all in that part. Mostly converted Ion-Engines for the model in my basic design.) As for the tracks in game, I love the fact that the tracks have an ability to climb some wicked slopes at times. While I have difficulty on some worlds with the terrain (Eve is difficult because the two shades of purple are near-identical to me), I tend to enjoy slowly cruising around places like the Mun.
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And while you choose sides over colors Red, Green, and Blue, the Infinite Darkness will prevail. So long as one color is increased above the others, two colors go out.
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I am the one who shall prevail. While Red and Green and Blue may fight among themselves, in their failure of unity, I win. I am the Infinite Darkness, the Absence of Color.
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Not my fault I can't tell the difference between red and green. Figured I'd return the favor in the best way I know.