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KSP2 Release Notes
Everything posted by hildegain
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No worries. I had thought you meant that Kopernicus hadn't been updated and I was so astonished given how many people were following its status like a hawk
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I didn't think it needed to be stated. Kopernicus was updated for 1.4.2 by Thomas P. So the only thing that's required is an update for RSS. That said -- it'll take time. So people should be patient.
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Nah, his loss is the hyperloop. Doing a good job investing billions into a project that he can't make work. That said, I don't like Take-Two... I really don't. I don't think KSP will affected negatively in the short-term but it will have dire ramifications for the extended future.
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"Will you still use Linux after KSP 1.1?" Yes. But not for KSP. I've never found that Linux matches up with my Windows install for gaming. Even on KSP. I do use Linux for a few niche applications that allows me to do some advanced networking and occasionally for testing purposes. I generally use SteamOS and tweak with it from time to time. It's a bit of fun. Also to quote some users here, "most people prefer to keep datamining to a minimum given the choice" that's cool. The data gathered by microsoft is trivial and non-identifying. Google gathers more data and stores it for years. It's also used to identify you. "I already use Linux for everything, mostly because it doesn't treat me like I was repeatedly dropped on the head as a child." That's cool, too. Neither does Windows. Simplicity and ease of use isn't for the purpose of insulting your intelligence. "The excessive phoning-home in Win 10 is just the final straw." You might wanna stop using any search engines then. Microsoft anonymously collects data about Cortana's usage and that's about the extent of the "phoning home". You might also want to buy a tinfoil hat and make all shopping trips outside of the internet anonymous by only using physical paper money. You might also want to wear gloves to cover up prints. Seriously though, conspiracies are fun but they serve no purpose.
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Quite happy to do it myself but I'm yet to encounter a problem
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Kerbal Space Program 1.1 Hype Train Thread.
hildegain replied to Whirligig Girl's topic in KSP1 Discussion
As we've never directly measured objects approaching lightspeed (though we've seen them near Black Holes) we can only calculate it mathematically and that's not so easy I'd say "burning up" might be doable if travelling through an area of space that's more dense. Where there's small debris or nebular gases. Otherwise, I'm doubtful. Still, it's not a bad question. That's how scientists start off. "Oh, and by space I mean deep space". So like interstellar and intergalactic? Yeah, doubt you'd ever be able to go fast enough to burn up in space. Like that -
Kerbal Space Program 1.1 Hype Train Thread.
hildegain replied to Whirligig Girl's topic in KSP1 Discussion
By heating up, I'm going to assume you mean "at all" in which case, yes. You can. You most certainly can. The space outside of our atmosphere is not a true vacuum. It's a very sparse gas more like. As you speed up, you encounter more and more atoms. If you build up speed then you result in friction. The friction with the very sparse gas isn't enough to cause you to heat up significantly until you start to approach light speed. At which point it's going to be much easier to measure. I'd say that's pretty hype. -
Kerbal Space Program 1.1 Hype Train Thread.
hildegain replied to Whirligig Girl's topic in KSP1 Discussion
I tried it and it boiled. Admittedly my sample size was small at only one pot but... I think the controls were good. -
Kerbal Space Program 1.1 Hype Train Thread.
hildegain replied to Whirligig Girl's topic in KSP1 Discussion
You know you've made a poor life choice when you buy a Mac. Seriously though, nobody is going to give a random on the internet a free copy of KSP XD -
Does ANYONE remember the old way to play KSP?
hildegain replied to Yobobhi's topic in KSP1 Discussion
I'd played several thousands of hours of KSP and while I used to be very inexperienced... I can do most of the stuff just in my head at this point. Not much point to messing around with Mechjeb and the like that plays the game for you. If you want to find the newbies who think like you do.... just type into youtube: "Lets play KSP / Kerbal Space Program Part 1" and look for stuff only about a month old. There you have it. To be fair, I like to play the game as jolly as I can. Not much into it being serious business. I recently got into making bases on other planets and am having a blast with it. -
People who joined back in 2011: are any of you still here?
hildegain replied to Panichio's topic in KSP1 Discussion
Yes, we are. -
"As for 1.1, there is a huge new feature : 64bit support" Better threading for physics too. So bigger builds and bigger features I could do so much more with that
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As for Notch quitting Minecraft due to the community... I don't mean to disrespect the guy but I think that was mostly because he lacked any real passion for his own creation.
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It's 2016 and there are several mods that add clouds. Heck, even with the RAM limit you can do A LOT with KSP. 1.1 Is going to really kick off my RSS, RVE, Realism Overhaul playthrough with tons more additional mods. I'm frustrated by the wait but I'm self-aware enough to know that it's my problem. I do wish I could fiddle around with even unstable builds. That's what I signed up for when I paid for the game back in version like.... 0.10??? I don't even remember how far back it was anymore
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Crash after WIN10 upgrade
hildegain replied to REMD's topic in KSP1 Technical Support (PC, unmodded installs)
Or... do what's smart. Get whatever card suits your budget, has the power requirements you are comfortable with and, get the operating system that runs faster, more stable and, has better security. Don't buy into the conspiracy stories that your data is being stolen. If you don't want Microsoft knowing what you're typing to Cortana, just don't use the damn thing. If you're REALLY that bothered by them knowing what you're asking your desktop assistant, perhaps you have bigger things to worry about. To put it bluntly, people who sit on old OSes that no longer receive updates are at the greatest risk of data theft and intrusion. You also miss out on a bunch of new features. People said the exact same things about 7 back when it came out. About how people should stick with XP because it's "solid and reliable" despite all evidence to the contrary. There's nothing really wrong with 7 but it's certainly not a better option over 10. Not even over 8.1- 6 replies
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Anyone Else Recently Build A Bad@** PC in Reponse to upcoming 1.1?
hildegain replied to scribbleheli's topic in The Lounge
My advice, save a bit of money and rethink your build. If its what's going to make you happy and it's NOT in response to KSP 1.1... then go for it. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
hildegain replied to bac9's topic in KSP1 Mod Releases
At first I lol'd, then I realized that you were serious. Then I just kinda felt like pointing out how silly this is.- 4,460 replies
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Kinda getting sick of having to point this out but if you have a download or anything at all to work with, you're at Alpha, not Pre-Alpha. KSP's very first builds were also Alpha. Why do you nutters keep insisting on using a term that means pre-development-build? Re;ease time or state of release has nothing to do with it. Writing a plan for your mod before you begin would be pre-alpha. Working on the first build would be pre-alpha but as soon as you have that first build: Alpha. 3.3 certainly doesn't shout "pre-alpha" at me. Seems to be the "in" thing to say "well it sucks but it's only PRE-alpha" as if that means anything. The very definition of Alpha is that it's the initial development and testing stage and is full of bugs and is incomplete. You can't be taking that very same definition and then attaching "pre" to it and expect it to not look like moronic babble.
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Now we need some 302s
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Take that number and add a couple of zeroes to it... Okay a few... Several? Ok how many zeroes are there in an Exabyte? We need around 8 of them for our theoretical limit. "Didn't bother to read". No need to sound so hurt about one instance of being wrong. I'm not going to read 13 pages of responses about how hyped people are for a soon-to-be-released update for the sake of checking whether or not somebody already told you that you made a mistake.
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I don't want to come across as being rude here, just trying to be logical. "5. The ARM update fixed sooooo many things. So much more stable and smooth. " Yep, I saw improvements too, happy with that! "I know, Intels chips are a lot faster per core, but a lot harder on my wallet. I was limited to $700. I only went over by $11" Well you did pretty well for your budget I'd say. I actually got an intel system for similar pricing here in the UK but I got my hardware in bundles and deals KSP looks smooth at 11? Not really. 11 fps can only ever look smoother than it is if there is some frame blending or lack of pixel detail to discern frames. 11 fps is especially not smooth when panning a camera. Of course if you're used to getting less than 11 in a given situation, it may feel smoother. Also if KSP never pushes your CPU beyond 20% then it can't be multithreading your 8 cores well (being picky). If KSP could multithread well at all, you would expect to see a higher % overall and not a hard cap at 20%. Unity can make use of multiple cores but it doesn't do well at tasking threads to multiple cores. I get the same usage as you do if I have hyperthreading switched on, which halves my performance and yet is still beyond acceptable. So yeah, your chip may be lacking single thread performance but it will maintain good frames for pretty much any game you play and for 700$ did rather well. Gotta say I do like the 260x GPU too, not expensive and by no means weak. Hope you enjoy your new build
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I'm a little worried about the future of this game...
hildegain replied to Renaissance0321's topic in KSP1 Discussion
I'd give you a cookie if I could. Having worked with Unity myself, all I can say is. I hate it! KSP would likely be a far more stable and faster running game if it were on almost any other engine to be honest. The devs know Unity and so they decided to work with it, simple as that. There's always going to be a few people that moan about how they're not doing enough on the engine side or about how they should just go ahead and release the game at 1.0 already. What a lot of these people don't get is that if Squad were to listen to these whiners, we'd have a much smaller game than if we were to let Squad go on with this brilliant development plan they've got going. Sure, there's going to be bugs but early access isn't an excuse for lots of bugs. It's a plan to make money while you develop rather than at the end of a very long period where there is no real guarantee that you CAN sell it. Early access has done a lot for game development but there's always going to be whiners. -
Kerbal Space Program isn't a house or a building of any other kind. Nobody is waiting to move into this home. It's entirely a fun product. Also, they're not hopping from site to site. They're getting the roof to the point where it can stop water from getting in to fit some of the pipes and then to finish up some of the flooring. Last time I checked, Squad weren't retiring from KSP to make another game at random times. Please re-think your analogy because it is seriously flawed. Yeah some stuff has been left unfinished but that's kind of the point when you're still in the design and development process of making your game. Much of what is in KSP might not even exist when the final version comes around. Part designs, textures, planets, skyboxes, cockpits, kerbals etc. are all subject to change but the fact that we currently right now have the largest exploration game that allows you to do physics based construction of ships that can take you to the stars (the only game that really offers this) makes it quite a big deal. I'm all for criticisms of KSP (I still hate the current aerodynamics, the lack of vegetation and features on kerbin and other planets, I want to be able to set up colonies, interact with my ship's interior outside of the cockpit etc) but your criticism was close to just hateful. Sure, cockpits are simple and the lack of a MK2 cockpit might be annoying but really, when modders have made fantastic complex cockpits and a MK2 cockpit of their own, it becomes less of a priority for squad to do it when people don't stop complaining at them that they're not devoting time to one project or another. You complain that they leave things 80% done but there are many more hundreds or even thousands who complain daily on the forums that the feature they want implemented (right now) is not currently on the "in the next patch" list. Currently they're working on implementing the framework for multiplayer (been requested for a looooong time) and now many responses are "WTF about the ****ty career!?" and the patches before that were more like "Omg why not more parts!? I don't care about career!". It doesn't matter what Squad does, either they can dedicate the manpower and time into one feature over another or a modder can come in and have their own stab at contributing. I really don't see the problem.
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Think that your computer is bad because of KSP performance?
hildegain replied to Rarity's topic in KSP1 Discussion
This is proof of nothing. Releasing a game on a console is as simple as this. Code game, optimize it to run on old hardware, release. Releasing on PC is more like this: Code game, optimize to run well on lower end systems, optimize to make use of mid-system features and optimize to make use of advanced features, increase game quality above the original console maximum, test on a range of different drivers to ensure that it works consistently, test on multiple operating systems and with overclocking profiles. Yes GTA V came out on consoles first, but it looks like utter crap. There is no AA to speak of, AF is almost non-existent, LOD is horrible and it's a buggy mess. The PC version is going to be an improved (albeit still buggy) game. Just because something comes first does not mean it is the better and for what you're possibly trying to say "definitive" version of the game. Macs are never that good in the hardware department, especially not when Apple insist on using onboard laptop GPUs in them. Edit: Not trying to insult your system, just saying that a lot of mac users complain about performance issues with laptop gpus.