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Filippe999

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    Rocketeer

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  1. So, as we are all aware, you can install a mod like firespitter to get access to propeller blades and turboprop engines, and then the game itself offers powerful jet engines, but what about propfans? https://www.youtube.com/watch?v=zxVAaIsfPIY I am sure uses for this are many as the greater fuel efficiency is generally a desired trait
  2. Hello fellow Kerbalnouts! I have risen from the dead to witness first hand the effect of the 1.0 release. Cant' even rememeber last time I played. Well, to the point, I read an article about a theorized and tested EM Drive that uses electromagnetic resonance to push the qunatum vaccum away from the craft and generate thrust. Simply put, it's an engine that generates thrust without fuel, only electricity, and it generates way more thrust than an ion engine, might have read the article wrong, but in it, they specified about 0.4N/10KW. How awesome it would be to launch a probe and have it maneuver using only electricity! on the article they also mention RCS thrusters using the technology so no longer you'll need Mono thanks on your probes, just put a massive solar panel and you're fine:cool:. As we know kerbals love to innovate. Here's the article. Thanks, let's hope my rockets still work:D
  3. Did you add support so that we can directly buy a part in the research lab by simply clicking in it on the VAB/SPH menu? that feature will help a lot, specially people with lower system performance, as for some reason, the research screen lags a lot, which greatly increases frustration when you are looking to buy a specific part from a node.
  4. does it feature an auto-buy option for the tech tree? i get a huge lag whenever i'm there sop having to unlock 100+ parts by hand is really a pain, specially because you have to scroll down all the way everytime and the lag...
  5. Did anyone fixed the issue with radiators not working? if they don't work, i'll be forced to use either fission reactors from near-future or their solar panels as they don't produce wasteheat
  6. I've just put a warehouse with six Gigantor arrays and two heat radiators, but the radiators are not radiating the heat away, they have no power convected ratings. i would post the pic, but i can't seem to upload right now
  7. Is this compatible with .23? or just like other great mods the dev launched an "experimental" .23 release?
  8. Quantas vezes voces já idealizaram uma missão, desenharam o foguete, verificaram tudo antes de lançar, e tudo vai exatamente como planejado de primeira sem nenhum contratempo, o foguete não dá um 360° e faz quadradinho de 8 no ar, nem falta combustivel, voce só consegue, eu fiz isso quando consegui o laboratorio do interestelar, eu fiz um foguete de 4 estagios, o primeiro era o aceleração inicial com 6 propulsores solidos , que duraram até ~15k depois tinha velocidade e combustivel pra alcançar 115K, o plano original era o de usar esses propulsores solidos bem rapido e trocar pro liquido, mas eu segui o plano, os motores liquidos se esgotaram bem antes do que eu esperava mas eu consegui ter uma apoapíce de ~260K eu, então troquei pro estagio de maior eficiencia e comecei a circularizar, tudo na mão(não sou muito fã de MechJeb, mas uso outros mods pra informações) consegui, na boa uma orbita estavel, com 300K, quase circular, pena que no final de tudo o laboratorio, não gerava mais de .15 ciencia por dia aparentemente os kerbals não curtem experimentos em micro-gravidade .
  9. Normalmente o que me salva são os videos do Scott Manley, ele faz uma serie de KSP com mods, e como tambem jogo com varios mods, salva bastante, ele faz coisas incriveis como, shuttles funcionais
  10. Mim ser BR tambem, sem muito orgulho devido a politicos e completa apatia a futebol, mas sou BR
  11. What about a module that creates a node for a "Free-Return" path at n closest approach? just so we can more easily gain science in the new carrer by doing pass missions rather than hohmann transferring and circularization burn, then return from moon burn. Free-return would accept n, where n means the closest approach you'll have at the target before turning back to the celestial body you were previously orbited, of course this is intended for advanced satelites orbit manuevers.
  12. thanks, that is that SSTO made in SPH?? what type of crazy staging goes into that? that's amazing, but thanks for the tips, tomorrow i'm going to try my updated designs and post then here for evaluation.
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