mjones1052
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Everything posted by mjones1052
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Same problem here. Can't move, drag or close any gauges by clicking on them. Using Windows here so it doesn't seem to be related to Linux.
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[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
mjones1052 replied to MasseFlieger's topic in KSP1 Mod Releases
I have the latest update and I seem to be getting the error where it is loading the AKI panel in front of another panel. It also comes with an RPM initialization error when I load any plane with that MK2 cockpit. It looks just like the previous pictures where you can see the blue panels behind the ones from this pack. I did confirm the MODEL line is correct and the ASET_PROPS folder is proper. Any other causes for this? Something I did seems to have fixed the blue background, but I still get a huge RPM init error when loading the steerwing for some reason. -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
mjones1052 replied to nli2work's topic in KSP1 Mod Releases
Same here. Stock Retro ships don't load, missing the same three parts. -
I did. I use a mod manager, I can push it in manually, but yea it's all there.
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- renaissance compilation
- visual enhancements
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Anyone have their "Revert Flight" option mess up after installing this? The window is all scrunched together and I can't click anything.
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
mjones1052 replied to Hyomoto's topic in KSP1 Mod Releases
I've been reading the past few pages trying to piece things together. But I can't figure out what was updated? I've had 1.2 since like the 14th and it seems to work ok, maybe I'm missing something? What does today's update do? -
[1.1]Hullcam VDS - mod adopted by linuxgamer
mjones1052 replied to Albert VDS's topic in KSP1 Mod Releases
There seems to be 2 versions of 2.9.1 floating around. Earlier today I downloaded 2.91 Then just now I downloaded 2.9.1 The first works fine, the second hangs on loading. Can anyone confirm these are 2 different versions? The first works fine on my heavy modded 0.23.5 I can email someone the working one if anyone wants to check it out. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
mjones1052 replied to damny's topic in KSP1 Mod Development
I'd like to know as well. I feel as though mods like this are essential to the game, they should actually be in vanilla one day. But this mod with the updated parts is a great start and I hope it isn't abandoned. I did play around last night and got some of the science working so radars actually give science now when in orbit. But the actual coding still needs work to finish entirely. -
Anyone point me to the confix to change the color?
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mjones1052 replied to sirkut's topic in KSP1 Mod Releases
Anyone having an issue where they have this mod installed in the GameData folder but when they load the game this mod doesn't actually load? Really bizarre, but I literally stopped last night and everything was fine. Came home tonight after the update and started up the game and it told me it couldn't load my ships with any IR parts on it. In fact, I don't even see any IR parts in the VAB, SPH, or Research Window and it just refuses to load anything. The very first game I played earlier it worked once, but I couldn't open the GUI like others have stated, but I stopped for a few hours and came back and now it won't load any IR parts at all with the folders structure 100% correct. I imagine it needs updates all around considering all the issues but I wanted to get feedback on if anyone else had this problem. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
mjones1052 replied to rbray89's topic in KSP1 Mod Releases
I run a lot. Fustek, B9, AIES, KAS, KW, Kethane, HOME, Lazor, and some more. I run this along with universereplacer to bring the textures even higher for planets and moons and things and it all works great. I'm at about 2.3-2.6GB, so I have room to spare. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
mjones1052 replied to rbray89's topic in KSP1 Mod Releases
This looks great with the universe replacer. Lost some fidelity when shrinking them from 2560x1440 but the lights are really bright. Looks awesome under the clouds with high res planets. Love it. -
After loading up MJ 2.1 does anyone else see a huge increase in the time it takes to load when you first launch the game and it's running through all your plugins? This normally takes 1-2 minutes for me. Once I load up MJ 2.1 it stops about 1/3 through and never starts again. I go back to 2.0.9 and I'm fine. Install 2.1 and it's messed up again. I'm assuming it's a conflict since no one else seems to have it? The plugin loading seems to hang up on B9. Any known compatibility issues?