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YANFRET

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Everything posted by YANFRET

  1. You know what this universe needs which I keep forgetting to ask someone to make? RADIATORS. You can't have a space station without radiators. On my Monkey Transfer Vehicle you can see white solar panel like things which I proffer as radiators, but I think we can do better. They should also make cooling part of the spacecraft requirements like fuel, control and electricity.
  2. Still painting lol Gotta get new tile down in the kitchen after that.
  3. Which looks neat in the renderings as well. Although with your keen eye I think the cheeky artist here is showing a 1.0 rocket just because it was a more readily available graphic.
  4. Best cockpit interior of any simulator ever.
  5. Fun with charts! http://en.wikipedia.org/wiki/Comparison_of_orbital_rocket_engines
  6. I didnt know that! Hey that makes a lot of sense. Cool facts.
  7. Well the entire system was designed to be man rated from day one, the 1.1 makes only incrimental changes to the 1.0 design for more power as you said. One change in the 1.1 that I think is neat is the engine arrangement. On 1.0 it's a square grid but on 1.1 it is like a circle, which makes the structural load more evenly spaced, which I assume also helps reduce weight somewhere, so it's not just more fuel. But really the man ratable stuff was built in from 1.0, and the 1.1 just gives a little extra capacity for extra stuff that goes with dragon rider such as abort capability and extra cheese wheels.
  8. The way I understand things v1.1 enables orbital crewed dragon.
  9. The list of issues with Ares I would wear out my keyboard. Everything you said is true but lets take a moment and dig a little deeper. 1) The vibration of the SRB on shuttle was balanced out to an extent because there were two of them and some structural flex between them and the crew cabin. When you only have one and you are bolted directly on top of it, you are riding a jack hammer. 2) The purpose of Ares I was increased safety because, in principle, the most dangerous parts of the shuttle system are eliminated. But wait a second, by using one SRB you are making it incredibly difficult to control, and relying 100% on a single motor which can't be turned off. Compare that with the falcon system using 9 merlins. Engine out? Gimble failure? 3) The upper stage motor would have to air start! You arent gonna get an upper stage out of the atmosphere with even a 5 segment SRB. So we're gonna put our lives on an air start of a J2X or RL-10 at mach ??? 4) Guess how they man rated the 5 segment SRB as a core structural stage? By taking the structural rigidity requirements for man rating and putting them in the paper shredder. Remember your first kerbal rocket with like 5 tank segments as the core structure and you got half way out of the atmosphere and a resonance flex built up and you went spinning out of control? 5 Segment SRB. 5) The SSRB system was NEVER intended to be used as a core structural piece. Those things have a hard enough time staying together when they are strapped on, imagine a big heavy tank on top? It's like balancing a beer on 5 toilet paper rolls taped together. 6) Cost. Because of 1 thru 5 the development cost of the system from test to human flight would be so high relative to the flight rate that each launch would be more expensive than shuttle. So for the same price you might as well fly SLS, which by the way since SLS doesnt suffer from 1 thru 5 is safer anyway! SLS = comparable price, more safety, more payload, you start to see why they felt like it was almost free. To heck with the fact that it's no better than shuttle from an equipment cost perspective, compared to how bad Ares I could have been it's a bargain. 7) Human rated EELV would be cheaper and better performing by huge margins (although the Senator from Utah might get pissed that people at ATK would have to get laid off). Sorry for the rant but you know
  10. Thank you glad to hear Orion is getting some flight time. I should be able to put together a download for the Chaka Service Module
  11. Whoa hold on, let's remember that the propsed Ares V numbers were'nt just incredible, they were literally not credible. Ares V was a fantasy... at one point they even started talking about a 10 meter diameter core stage and all kinds of other unrealistic stuff. Also it turns out that the RS-68 cant handle the heat of the SRB. They were told to make a graphic of a launch vehicle that could do all that and they did but 188 mt to leo was never gonna work out on a realistic budget with those systems. You even get into structural load problems with the core stage. It's not like there was some perfect idea which was lost, it was more a political Eulogy to STS-107.
  12. From a visual standpoint the design of the bottom is very different just because as time goes on they find new ways to optimize that. The core stage uses four SSME (RS25, yo) in the current design but it would make a lot of sense to migrate that to RS-68 (CBC as you said) in the future as soon as we use up the life cyles on all the RS25's on hand. Whoa, imagine what a 5 engine RS-68 core stage would sound like. That's exciting. I wonder if a version of that without SRB would be usefull for launching large things that don't weigh very much? However, the thing to remember is that Ares V was really just a graphic they made, almost zero work went into making that. When we talk about money spent on constellation, we're 99% talking about Orion, Ares I, and the support stuff for that. With SLS the difference is we're actually talking about making the 8.4 meter core stage and using Orion on it from the start. There are many reasons why that's actually kinda strange and if you want to get into that there is about 50,000 pages of discussion on this subject on the internet, some of which has substance. My point is that the physical construction of SLS is firstly real rather than just a cartoon image and secondly new engineering from the ground up... it's not just the same machines that made ET it's all new, partly from new ideas about efficiency but also for logistic reasons down at Michoud. The main confusion about the Block I system you see in the graphics is that, really, anywhere you could send an Orion capsule with that much power, you would also want some kind of hab or other eqipment module to go with you (Orion doesnt even have a toilet) .... and in the end wouldn't it be smarter to send orion up on a smaller booster and have it dock with something that the heavy launcher put in orbit? So from that perspective the Ares system seems smarter, except fot the fact that the Ares I idea was a total failure and many of the systems that will go into the big SLS launcher are already well understood and easy to man-rate, so it's really more like the Jupiter system and Ares merged, with a big helping of compromise. It's not perfect but at least it's funded! For the Chaka system we are taking one giant leap over all that crap and going directly to the Block II SLS config with a large upper stage, advanced boosters and 130-160 MT LEO capacity, as would be invisioned for the mid 2030's. Once you get to that point, putting orion on the large booster is redundant and I'm using a bespoke 5 meter LV for putting Orion into orbit, kinda like the Ares platform, without the foolish Ares I SRB ideas. The real world equivelant would be sending orion up un crewed inside the cargo payload fairing with other heavy stuff like a hab and then using commercial crew launchers to send the crew up to that whole system.
  13. For now we're using a modified Bobcat Ares core stage as a stand in, there are obvious differences between that compromise and the most recent SLS reference, however the bobcat part is now very well understood within the greater context of this system and I have it tweaked very specifically so making any change there would be somewhat fundamental. Aditionally it's obvious that the design reference we have today is not neccecarily the final version of SLS so there's room for speculation and artistic license there I think. Some day they may finish that SLS WIP and then we can take a look at working with them as well.
  14. Block II SLS. Understand that the SLS core stage will not be white, they just show it that way in the graphics "as an inspirational reference to Apollo" and also to differentiate it from Ares. There is no way whatsoever that it will be white, ask anyone at KSC they will tell you. It will be orange like Chaka's fur. Yes
  15. You mean the little radial ones on the landers? They are so excellent. I asked CBBP to license some of the Kosmos parts to us partly because those are the best radial engines around in my opinion. They are used in three capacities in this system. Each has dark textures but retains the original NRM. Each size has adjusted performance CFG as appropriate. The engines land all rovers and habitats on Duna in this system because they are extremely flexible, predictable, and easy to control for landing. * The surface return lander uses Laztek Dragon engines because the base of that lander is very large for stability, and the dragon engines should have a better areo profile and also fit more tighly in the LV fairing so that it looks pretty on the pad. Licensed non radial Kosmos engines are also used for Orion service module and planned for use on TALUS upper stage. Really high quality things in the KOSMOS pack. Um okay so it's real but development on hold because I'm remodeling my house and I need to finish that quickly.
  16. I just wanted to say how impressed I am with the off white textures with the panel shading, especially on the bay doors. They look pearlescent and remind me of 1701 from "The Motion Picture" And that is a very good thing. Bravo!!!!!!!
  17. Okie Oh look downloadable content! Some of these have extra texture versions in the folders n such. These are a variety of sizes, I just picked an example from each group for the textures not for it's place in the system so if you're grabbing these to do something other than texture research, well, batteries not included. https://www.dropbox.com/s/smg76nuxslmyf9q/KupolaObsModule%20SMALL.zip https://www.dropbox.com/s/mgw6bwikub7ziva/Monkey%20Pod%20Orion%20S.zip https://www.dropbox.com/s/y4hiun1n4oikbq7/TEST%20MODULE%20ADAPTER.zip https://www.dropbox.com/s/0nc3cm1ye300icp/MonkeyPod%20LANDER%20PARTICLE%20SHIELD.zip Citation; Download items available on this page contain modified content from the following authors, who's original works are linked below Sumghai / Fusty - FusTek Station Parts Expansion http://kerbalspaceprogram.com/sdhi-service-module-system/ Nothke - FusTek skin pack for 0.3.5 version http://www./download/fl16ym2029tx4on/FusTekXX.rar â–² LICENSE All media items available for download on this forum thread are copyrighted by their respective original authors and released under the Creative Commons Attribution-ShareAlike 3.0 License. You can read the full terms of the license on the Creative Commons webpage here: http://creativecommons.org/licenses/by-sa/3.0/
  18. Both landeTLS and I are working with Nothke's textures, remixed. They are excellent so I asked Nothke for permission to use them in a release of this pack and he agreed. What we're talking about here is memory efficiency and re use within the modified framework that I proposed. landeTLS is looking for ways to optimize and research texture memory shortcuts which could lead to more parts being included in the pack if we work properly throughout. Soo back to that I'm lookin at 9.32 mb total size for the short hab module (textures re used for three sizes, Small lander, Large Lander, and MTV). Another 9.32 for Versions B and C of the same, and 4.06 for the observation module. Skip to the very bottom of this tome to see what I think we could do about that. The cupola here is also textured with a photo of Shuttle Endeavor's right wing (same image from chaka logo page 1). I think it's important to use photos of the shuttle as texture sources when possible as a remembrance to the sacrifices and triumphs which defined that program. The Chaka Monkey Orion textures, for example, are from photos the nose of Atlantis docked with ISS, and I use shuttle wing images often as colour and texture bases. If you've noticed those two full size landers at our base, like the one in the background here with it's solar arms surrendering to the sun, I see those as supply landers, and the main rover complex as the living module. What if we wrote "BEER" on one supply lander and "PIZZA" on the other in giant black shuttle font letters?? yeah? oh come on lets do it. ** Delivery charges may apply ** And I think for me the quilted parts have reached the end of development however I would like to improve these two (above and below here) The reason for the white ring at the top of the module dockport area is because the fustek modules have a little gap there which you can see when they are viewed end facing. The white area there masks it because the gap appears white since what you see is the inside of the part. The quilted texture has been infused with subtle blues and reds to emphasize the results of outer space light. I couldn't be happier with Nothke's work which led to these results. His quilted texture and NRM is precise and bold. --------------------------------- My current texture preference for foil is a larger version of this image: Which I haven't had the chance to run through crazy bump to create the NRM but that will happen soon for TALUS. This is what that texture looks like on the end of the Talus tank I think... that the parts we're talking about right now get a lot of visual attention or time on screen. I dont think we should repeat the hab textures themselves any further than they already are ( 4x around the sides ) but where I do think we can save space is the area beyond the module texture. Look at this; The hab texture is 1/4 of it and the rest is just filler in Chaka Monkey configuration. Sumghai re organized this for his current version by making the modules share a common texture, but for this system we could eliminate maybe 50% of the texture area without any further repeat of the hab texture itself eh?
  19. I wonder if there could be a shroud for stacking it on top of a booster Dyna Soar Style
  20. Yeah I'm pretty confident but you know how first tries go in KSP eh? By the way the Dragon motors and parachutes on the capsules are some kind of highly optimistic launch abort system, the theory being that if it all went wrong the capsule could return to the base and use the other ascent vehicle. Also they have four engines to accommodate the engine-out factor after cold storage on the surface.
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