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Keloooe_Pest
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Everything posted by Keloooe_Pest
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[023.5] mini Saturn V with Launch Umbilical Tower
Keloooe_Pest replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
That thing is brilliant! I would love to pull it apart and look at the whole LEM if I had the machine for it haha! Flew it on a friend's machine last night though.... Absolutely awesome! -
Create a working Space Shuttle!
Keloooe_Pest replied to ILikeRockets's topic in KSP1 Challenges & Mission ideas
So we can do it like the Dream Chaser and stick it on top? -
Hey I have full electric charge on my crafts but when I open the terminal, it appears grayed out and I can't type anything into it, it loads the terminal just fine when booting up and still nothing happens to the terminal, any help?
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Hey blizzy, great mod! Works perfectly, aweseom for the long and boring burn times!
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[0.25] KDEX - Kerbal Dust Experiment v1.04 - outdated -
Keloooe_Pest replied to masTerTorch's topic in KSP1 Mod Releases
Installed this mod a few days ago and i am putting it to good use on my interplanetary lander modules!!! Great mod, great model too and even the animations are neat! -
[1.0]Vanguard Technologies | EVA parachutes | still works
Keloooe_Pest replied to Kreuzung's topic in KSP1 Mod Releases
Hey Kreuzung, nice mod! Brilliant stuff for when I want to do a bit of role playing for the ejection! -
You Will Not Go To Space Today - Post your fails here!
Keloooe_Pest replied to Mastodon's topic in KSP1 Discussion
I got a really nice trajectory to Duna... Spammed science like mad and as I came it to land, I forgot about the chutes, opened them too low and the whole thing ripped apart... Then smacked into Duna at high speed, because the top chute was a drogue... Hey, I got 1000+ science out of it! Next thing you know, I land on Eve at 2.5m/s perfectly... -
Fastest Pilot Challenge
Keloooe_Pest replied to GraviTykillz's topic in KSP1 Challenges & Mission ideas
If I could double the speed of my smaller crafts then I could get around 30-32 mins!!! -
Fastest Pilot Challenge
Keloooe_Pest replied to GraviTykillz's topic in KSP1 Challenges & Mission ideas
Hmmm..... Might start designing my own planes for this little challenge!!! -
Might try this.... MIGHT!!! Actually, what about points for Lazor missiles?
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Keloooe_Pest replied to TaranisElsu's topic in KSP1 Mod Releases
Hmmmm.... I'm about to check this mod out when I get home, but before I do, is there the opportunity that you can code in some machines that can create the resources while costing electricity? Then you can have them on your stations and make manned missions last longer! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Keloooe_Pest replied to ferram4's topic in KSP1 Mod Releases
Hey ferram, brilliant mod! One question though, my "Scout" plane wobbles on the roll axis uncontrollably with ASAS, is that what the dampers on the GUI are supposed to fix?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Cheers, I am planning Part 2, I might need to start a new KSP directory to contain all of the mods I am secretly using
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Day 1 - Jebediah Kerman Well, I decided that today is the day that I start my brand new journal. Today we started the new Program, which looks more promising than last year! We have built the new pods and basic propulsion systems, but ha no liquid fuels to use for our first rocket... Luckily we had the wonders of solid fuels, so we whacked a booster on a pod and thought it would be a great idea to throw onw of our "disposeable units" in there to see how reliable this is! This is a small extract of what happened... Mission Control: "We are all set and cleared for takeoff, how's the situation inside the pod Camrose?" Camrose Kerman: "All systems clear for takeoff, it's a little bit cramped in here!" Mission Control: "Noted. Alright, all prepare for launch!" "Five" "Four" "Three" "Two" "One" "LIFTOFF" "Current velocity is 200m/s at T+ 5 seconds" "T+ 10 seconds and at Mach 1" Camrose Kerman: "Uhhhhhh... Getting a little shaky in here!" Mission Control: "Mach 2 and still accelerating" Camrose Kerman: "Getting hot here guys!" Suddenly a large explosion was heard coming from the craft and everyone panicked Mission Control: "Camrose, it seems that you have gone a bit too fast, your parachute has been destroyed... Unfortunately you have no way of getting down..." Camrose Kerman: "Oh... Okay then, good knowing you guys!" Mission Control: "How are you feeling in there?" Camrose Kerman: "It's a bit more comfortable to sit in, seats are nice!" Mission Control: "Ok, would you EVA for us now to see what it's like outside the atmosphere?" Camrose Kerman: "Yeah, looks pretty cool up here, I'll record my findings and transmit them" Mission Control: "Data received, now we have completed this mission, sorry about the failure" Camrose Kerman: "Don't worry about it, I'm helping with the Program, maybe even help with when the whole Kerbal race needs to evacuate one day!" And we all watched him fall back to Kerbin, while silently crying... So that marked the end of Day 1, we learned a bit about the new Program, and killed a good mate, but we did it FOR SCIENCE!!! -Jeb
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Keloooe_Pest replied to rbray89's topic in KSP1 Mod Releases
Running this on a crappy 8GB laptop, I see no performance impacts... Brilliant stuff rbray!!! I think Jeb might want to touch the clouds though... -
Basic Aircraft Design - Explained Simply, With Pictures
Keloooe_Pest replied to keptin's topic in KSP1 Tutorials
Very, very nice work Keptin! Now to change my landing gears on my planes... -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
Keloooe_Pest replied to r4m0n's topic in KSP1 Mod Releases
Oh wow, with the fuel lines at the end of the tree I need to redesign my current launch vehicles completely! -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
Keloooe_Pest replied to r4m0n's topic in KSP1 Mod Releases
This is a must have in my KSP install! I am loving the new layout -
Hey blizzy, I have been using your mod for a few days now and it's pretty damn good! May I suggest that you can have the time of the pop-up telling you that you unlocked an achievement a bit shorter, and possibly move it to the corner of the screen, it gets a tiny bit cluttered. Just my opinion, otherwise, keep up the brilliant work, it's now more fun killing my Kerbals
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Hey guys, I have been playing some of the career mode, and I have decided to write down what the Kerbals have done each day. This is also a small hint as to what I've actually done in KSP so far! Part 1 is in writing, it will be up ASAP! Oh, I am not that geeky with rocketry, so nothing about this will be accurate, it's just for a bit of fun
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Ok, I need to see krona's attempt, you NEED AT LEAST 3 parts per stage, one tank cant even get you to the small island south of the KSC, let alone the Mun...
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When to de-orbit a station?
Keloooe_Pest replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
I set my stations as targets, line them all up, get my prograde marker dead centre.... And I smack a massive missile through the centre !!! I like seeing the whole thing go boom! -
Probe Drop Pod Challenge
Keloooe_Pest replied to cyagrdner's topic in KSP1 Challenges & Mission ideas
Alright, time for me to start my own attempt! I'll have it up ASAP.