LC NOoSE IV
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KSP2 Release Notes
Everything posted by LC NOoSE IV
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needs neptune too
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You need the asteroid belt and oort cloud
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does this work with ksp .23
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LC NOoSE IV replied to Cilph's topic in KSP1 Mod Releases
OMG THX I really derped out there I thought you had to point all commsats to KSC -
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LC NOoSE IV replied to Cilph's topic in KSP1 Mod Releases
I'm not using the communotron 32 I'm using the best fixed white dish (idk what it's called) I know it has a really long range yet when I point them at KSC the lines don't connect on the map. I also tryed to point them at each other commsat-2 & 3 to commsat-1 and commsat-1 to KSC and it still doesn't work. If you want I can gmail someone my version of KSP to see what the problem is, where I am its 9:10am so just write your email an I can send it to you at ~3:00. -
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LC NOoSE IV replied to Cilph's topic in KSP1 Mod Releases
I'll start tomorrow, got to go to bed. I'll tell you the one's that don't work after I get out of school tomorrow. -
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LC NOoSE IV replied to Cilph's topic in KSP1 Mod Releases
I have three probes in perfect geosynchronous orbits 120 degrees apart from each other, (I used save file editing to make them perfect) when I look at the map all of the probes signals connect for ~five seconds then they all the loose signal, and when I launch a probe it looses connection and I can't control it. All the satellites have enough power and range for the signal to be sent, but they don't "talk" to each other, it's like RC2 hates me? Mod list: - B9 Aerospace - BioMass - DeadlyReentry - DYJmisc - gatling gun - EditorExtensions - EnhancedNavBall - ExsurgentEngineer - FerramAerospaceResearch - Firespitter - just the .dll - FSflightPath - HexCans - HullCameraVDS - KerbalAttachmentSystem - ProceduralFairings - Kethane - KinTechAnimation - kommit nucleonics - MagicSmokeIndustries - Infernal Robotics - masTerTourch - Dust Experiment - MechJeb2 - ModularFeulTanks - ModuleManager1.5.dll - NavyFish - Docking Port Allignment - NovaPunch2 - PartHighlighter - PersistantTrails - Procedural Wings - RCSBuildAid - RemoteTech2 - ResGen.dll - RLA PowerGeneration - Romfarer Lazor System - Squad - Duh - ThunderAerospace - TAC Life Support - TTNeverUnload - UniverseReplacer - WarpPlugin Please help -
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LC NOoSE IV replied to Cilph's topic in KSP1 Mod Releases
Can someone give me a list of mods this doesn't work with!!!!!!!!!! > -
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LC NOoSE IV replied to Cilph's topic in KSP1 Mod Releases
Can someone give me a list of mods this doesn't work with!!!!!!!!!! -
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LC NOoSE IV replied to Cilph's topic in KSP1 Mod Releases
can you give mea list of mods this doesn't work with my RT2 isn't working -
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LC NOoSE IV replied to Cilph's topic in KSP1 Mod Releases
can you make a mod list of mods this mod doesn't work with my remote tech doesn't work. -
I use a creative save for all my "works" it still wasn't there.
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When I'm playing KSP career mode I try to find the heat shields for the two metre command pod and all I see are the decouplers for them. I looked thru the config files and I compared the one metre heat shield cfg with all the rest and I seen some parameters are missing. I don't know them off the top of my head, I'm on my school computer right now so I don't have the cfg's to tell you exactly what's missing from the files right now, but I hope you fix the problems that I'm having with the mod. I'm currently having to write my own pars. to fix it, works now. If it helps I am running on a 2011 MacBook Air with the latest update with OSX Lion. Please help.
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:mad:dude the configs for the heat shields aren't complete look thru them and please fix
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