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stevism

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Everything posted by stevism

  1. but when is the release date for 1.0? thanks
  2. science and money boosts are the only thing that should increase. the rest is awful...
  3. yeah i agree with the idea that it's broken... i had gotten away from ksp, came back for 0.25. tried the rep-->money strategy, thought it was lame cause a) i didn't make any money and was slowing down the introduction of new contracts then later on i tried the money-->science strategy, forgot about it, and after doing 3/4 missions i checked my science tab and i was at like 2.5k or something... i wasn't even doing science on those missions, just stupid little contracts. only been to the moon once in this save. science is broken by that strategy. admin building is kinda stupid imho.
  4. Well, thanks again for all the great response. Was really excited to play 0.24 today. Downloaded it, played for a decent chunk of time, and wow, was i disappointed. Missions don't really drive anything, just seem kind of goofy. Not really any punishment concerning funds imho, most missions are easy and pay out heavily. i'm sorry, but i got sick of mining science again. not interested in pursuing that all again, when there's not some like supercool thing waiting at the end. maybe if you could colonize other planets (and have incentive to do so other than personal goals)...something.... well, i'm out. i think the game has peaked for me. still just feels like a sandbox considering how easy it is to have huge amounts of extra money if you play smart. later all
  5. wow sorry for going afk...thanks for all the great responses. yes i think KSP is a fantastic game, but maybe i just don't have the time it deserves anymore. the "wonder" is gone for me, but that is just me. the new video makes the next update look great, but i get the vibe it will get very old very fast unless there is someone (or multiple) factions in game to compete against (a legitimate space race is what would truly make the new contracts mechanics interesting) i will wait and see but again i think i have moved past ksp
  6. end game, will it be worth it? not price, but the wait. i was obsessed for a good 6 months or so. but it got boring. i don't look forward to the updates. mods get tiresome. i'm sorry, im not trying to be a downer. maybe i've just "gotten over" ksp...? not sure if i should keep checking back to see when it will update / be complete. i'm not sure the final game will have enough to make the game "worth it" by that i mean, the wait, etc. i envy the players who will find out about it after completion. ksp is awesome now, but i feel like i've gotten over it. also, tons of interesting space games coming out, with combat. maybe i'm just over the sim-nature of ksp. thank you
  7. my first trip to laythe, i had 3 kerbals taking off and rendevouszing back with their return-to-kerbin ship that was in orbit at 70km or something. i ran out of fuel right as a made the relative speed come to 0 when they were about 300m from the ship, and then used almost all of the remaining rcs (i hadnt stocked that much to begin with) to complete the maneuver i think i finished with like 1.5 rcs or something left
  8. i wanted to fall into modworld, but my computer keeps me in check sadly youll be fine
  9. logged onto ksp forums hoping for someone working on dragon v2 mod... was NOT disappointed thanks for all the hard work
  10. ooo nice, didn't know that! i wonder where else they have been used
  11. not trying to start anything about religion or anything so hope it's ok to post this..,. was watching this funny video and had to check like 3 times i didnt have ksp running in the background. soooo hard to focus haha
  12. i like rovers for roleplaying but tbh i think a good hopper is more fun if you could set waypoints for rovers (combined with timewarp) it would be a really nice feature. yeah sure i know "well what if your rover can't go over the terrain" yeah but idk i hate sitting there and driving and driving only to realize i haven't really gone anywhere bu that's just me...definitely not knocking on anyone that enjoys that.
  13. my heavy lifters are called Gibraltar each version has a new number
  14. you don't have to be that gentle. i think it's more important that the claw itself is going to hit perpendicular to a flatish surface on the asteroid... i went straight into a flat side of one with the arm at 1.5-2.0 m/s and it worked flawlessly. however another time i was a bit sideways going at 0.2 m/s and my craft just went out of control. ymmv
  15. just recently had this happen to me with an E that i'd been tracking... i've only captured Cs and below so far, so when i saw this E captured I launched a 3 kerbal scout mission ASAP. was nice to get some research done as to just HOW big these E-class behemoths are...and now I can build a capturing probe accordingly
  16. i'll admit, i don't really think it added *that* much to the game compared to the hype.... but to be fair, it's a 0.23.5, not a 0.24. it feels appropriate for that. a lot of really nice tweaks were added that are more "ah yes, that should've been there" but i agree with the whole "really...premade escape tower? premade engines+fuel? what the...?" sentiments. And as it stands now, there is 0 incentive for using the escape tower....just revert the flight and be glad that you can. but i think that's going to be an important addition once career mode gets reputation or whatever...and you can't revert flights. that should be kind of interesting. just my 2 cents...keep up the great work Squad
  17. yes. i quit 0.22 because my first ship that ever made it to eeloo (with lander ready) just glitched out and disappeared. I was still an interplanetary noob at that point so it had taken me awhile to figure out how to get there...and i just stepped away until 0.23 came out. a few days ago i decided to stop playing 0.23, and wait for 0.24. career mode is stale to me now, and while i love mods (just started getting into it) they've increased the amount of crashes i have, which sucks. so i anxiously await 0.24, with the new bigger parts, and everything else associated with it. i think a break is nice here and there, because as great as KSP gets, you can end up getting a little bored (i mean after hundreds of hours played lol)
  18. why not something that functions based on translational controls? i see no reason why it might not be as capable as people want it to be
  19. funny, don't seem to see pics of your takeoff / burn leaving kerbin. how can we be so sure you didn't use hyperedits / other cheats? also, one could have infinite fuel or hack gravity for any portion of their flight...and then cover it back up for pics. the best way for this is to post uninterrupted video and so i think your original submission (if you follow your own rules) must be rejected as well
  20. ok sorry you got so offended over that... playing for over a year, daily, and still can't dock is your problem, not the game's. I started playing in august and by nov/dec I could dock in my sleep. replies like yours are even worse than less than useless, because all it does is project your own insecurities onto others to justify your shortcomings. "a lot harder to impossible" = :D:D:D:D:D yes i agree with this. i had a lot of trouble at first, i think almost everyone does. but like a lot of things in KSP, once you surmount the learning curve, it's smooth sailing.
  21. docking is very easy once you understand the concepts behind it, and how to use the prograde/retrograde/target markers on your navball correctly. don't give up
  22. so i used two mods with this one (very lightly) this one: http://kerbalspaceprogram.com/kerbonov-kn-2-cockpit-module/ and this one: http://kerbalspaceprogram.com/0-18-1-kerbal-engineer-redux-v0-5/ shuttles are hard (i think). i only recently got really into spaceplanes, and wanted to make one of these. i have successfully flown it to orbit and docked with a small fueling station, but i have yet to deorbit and land it. it takes off on its own as an ssto (well i never flew it to orbit...but i'm like 75% sure it would be) and i have done small mock landings, but i will only share it on here if/when it lands successfully. or if anyone wants it anyway i'll post it asap pics: on launch pad: liftoff: climbing: all fuel tanks separated, attaining orbit and then circularizing: celebrating first successful shuttle takeoff: rendezvous and docking test successful. all fueled up. if command gives the ok, this thing will be taking a sightseeing tour of the mun and minmus. will update with the rest of the trip shortly
  23. do the typical small lander. but have fun and make it has minimalistic as you can. probe core, 3-4 rover seats , etc. that would be the best way to conserve fuel i think.
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