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specs

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Everything posted by specs

  1. Dungeon Magic: Sword of the Elements, NES. Yeah, just don't even ask.
  2. Arguments from ignorance. Arrogance. Edit: Epistemologists.
  3. From what I'm seeing, it looks as if it has three strut-bars in a triangle formation, and if this is the drawing you're referencing: Than I'd say it's spot on. On top of that, it seems like the three reinforcing struts that make up the triangular attachment point, come down to the center of some (hopefully strong) equipment atop the inlet plenum. As seen here: and here: There's also the "gimbal", which looks like a simple pneumatic, or hydraulic armature that's reaching down from one of the strut trients, like this: Sorry about the quality of the last two... It's not an easy engine to get info on. I'm curious, will it have throttle control/the ability to shut it down, or are you going for an exact replica?
  4. Except, it is: Regardless, good on ya OP.
  5. Edit: thanks Chris! BTW OP, love the coverage. Keep it up! +rep just for the scientific literacy.
  6. I've only had the pleasure of an occasional Kore Kraken attack (note: the wiki is off on this kraken, as I've found it's existence on Minmus, and the Mun Prior to 0.22). The most noticeable of which was an interesting landing rendezvous on Minmus, during which the landing phases had been interrupted by my switching back and forth from the target rover. This is what I assumed to be the cause. As I switched back to the landing unit, and continued to drift down toward my target ellipse. I'd made a slight miscalculation on my vertical speed, and was moving much too quick for a safe sky crane link to the rover; knowing this might be all Gilzon has to look forward to in his little 32 bit world, I took action. Gil hit the lake bed hard; immediately the legs clipped into the ground, the lander shook violently, and then slowly sunk into the environment. After Gilzon 'disappeared" into the surface of Minmus, I followed him on his interdimensional trip through the salty satellite (Which took forever, as there's no high speed time warp available during said kraken attack) until he'd reached FTL speeds, and had long left what would be called recoverable distances. Gilzon, may you return some day...;o;
  7. Yeah... I'll just be taking this, and leaving now.
  8. Mods? B9: http://kerbalspaceprogram.com/0-20-2-b9...ace-pack-r3-1/ AIES: http://forum.kerbalspaceprogram.com/...rospace-v1-4-2 KW: http://kerbalspaceprogram.com/0-18-1-kw...ry-overhauled/ Lionhead: http://kerbalspaceprogram.com/0-18-2-ci...solar-panel-2/ ZZZ's Z-thing: http://forum.kerbalspaceprogram.com/...trange-things) Kommit's FTmN: http://kerbalspaceprogram.com/fatman-se...tomic-rockets/ Kosmos: http://kerbalspaceprogram.com/kosmos-tks-spacecraft/ UDK Leathal Dose: http://forum.kerbalspaceprogram.com/...Release-Thread SUM DUM Mk1-2 SMS: http://forum.kerbalspaceprogram.com/...tem-%28V1-0%29 Universe Replacer: http://forum.kerbalspaceprogram.com/...Replacer-v4-0? Zeroignite's white Command Pod Mk1 texture: http://www./download/nx...k1podwhite.zip SpaceTech Exploratory landing program: http://kerbalspaceprogram.com/st-spacetech-exploration-landing-platform-v1-0/ and last but not least: cBBp Dragon Rider: http://kerbalspaceprogram.com/dragon-spacecraft-18-2/
  9. The attention to detail was staggering; great job!
  10. Mission parameters: two part launch bound for Minmus; complete first orbital rendezvous. First launch: Habitat module/main hub to establish low equatorial orbit around target body. Outcome: Success. Vessel: Training Station Alpha. Time in service: 16 days. Pics: The heavy launch vehicle tears away from Kerbin with it's experimental cargo. The burly second stage, doing it's thing. Now for a burn to Minmus. Good enough. And that's it for the habitat. --- Launch two Parameters: Rendezvous, and successfully dock with Training Station Alpha in low Minmus orbit. Outcome: Success. Vessel: Unmanned Docking Craft Alpha. Time in service: 8 days. Pics: Liftoff! Clean separation. Nifty eclipse during third stage separation/intercept burn. Towards Minmus we fall. A tad too high. Seven meters never felt so far away. SUCCESS!!!!! --- I'm so excited! Now I can finally construct massive mutirole interplanetary scout vessels in orbit! *throws hands in air* WOOT!
  11. Lot's of redundancy in my designs; for my Gilly launch I brought five Science Jrs., four Mystery Goos, and three of all my available scientific monitoring devices. Thus allowing me to stockpile crazy amounts of science points from more than one biome. With my recovered Science juniors alone I had gathered more than 3000 points.
  12. Hey Keith, here's a couple of closer pics from the mission Deorbit. Detachment of the deorbit assist stage. Fingers of plasma, bleed... BLEED!!! Mods? B9: http://kerbalspaceprogram.com/0-20-2-b9-aerospace-pack-r3-1/ AIES: http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2 KW: http://kerbalspaceprogram.com/0-18-1-kw-rocketry-overhauled/ Lionhead: http://kerbalspaceprogram.com/0-18-2-circular-solar-panel-2/ ZZZ's Z-thing: http://forum.kerbalspaceprogram.com/threads/43840-Hab-Hub-(and-other-strange-things) Kommit's FTmN: http://kerbalspaceprogram.com/fatman-series-atomic-rockets/ Kosmos: http://kerbalspaceprogram.com/kosmos-tks-spacecraft/ UDK Leathal Dose: http://forum.kerbalspaceprogram.com/threads/34664-Large-Structural-Station-Components-20-Compatible-Release-Thread SUM DUM Mk1-2 SMS: http://forum.kerbalspaceprogram.com/threads/52362-0-21-Sum-Dum-Heavy-Industries-Service-Module-System-%28V1-0%29 Universe Replacer: http://forum.kerbalspaceprogram.com/threads/44135-0-22-Universe-Replacer-v4-0? Zeroignite's white Command Pod Mk1 texture: http://www./download/nxaexkd7tenfs5d/mk1podwhite.zip and last but not least: cBBp Dragon Rider: http://kerbalspaceprogram.com/dragon-spacecraft-18-2/ Hope that helps. Edit: ACK!!! Kethane: http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-Art-pass-terrain-conforming-grid-and-miscellaneous-improvements
  13. Well said. Although I think the real fix would be a more in-depth interaction with the development of tech specifically tailored to a parts physical constrain of scientific experiment. (E.g. Nuclear engines not becoming available until, I don't know, you've sent a probe, or two into the sun?) But that's just nitpicking. I'll just hold out until there's some sort of monetary system introduced. Thank you for the response, my original thoughts had been that it was developed with the aspiring space enthusiast in mind; I think I shall remove this thread, as to not bog down the inexperienced.
  14. Well that was fun while it lasted. But seriously, am I the only person who was able to max out his tech tree in three missions? My development curve was extremly gentle: Starting off with a successful orbital insertion into LKO; shortly after which I had blasted myself to the Mun, and then, finally, a flyby of Eve/landing on gilly. (A picture of my tech tree. Note: the two missing nodes are parts that I never use. E.g. The Mk3 Cockpit/fuselage components *Shudders*, and ion power.) But to show some proof, here's the landing sites: Gilly... And the Mun... Now that there's nothing more to strive for, I'm actually weary of any future missions to bodies that'll actually offer science, you know, on the grounds that it's a limited commodity, and I don't wan't to be caught flapping in the wind when squad finally decides to implement resource management/ actual item benefit-to-cost analysis. I dunno, thoughts?
  15. Yo! I'm new to this whole thread thing... bear with me. Anyways, after playing KSP for the past three months, I thought it was high time that I showed my face, and posted the outcome of my learning curve. The following are to be mission reports from my latest, and greatest modded endeavors, tough it. Order is from earliest missions featuring screen-caps. Mission Class: Unmanned interplanetary. SOI: Eve. Craft: Tri-UAV Scout Transport "Perihelion". Vessel type(s): Unmanned atmospheric probe/Orbital circularization assist stage. Time in space: Estimated 1 year. Parameters: Obtain/Study/Gather information about local atmospheric conditions. Mission Outcome: Success. Shortly after sending a rover to Eve, I was fortunate enough to discover that KSP has a real nifty camera/screen-cap function. The following is a photo of my Tri-probe scout vessel. An Tiny UAV performing deorbital countermeasures. --- Mission Class: Manned Interplanetary capture/Orbit. SOI: Duna. Craft: Duna Orbital/Return Unit Alpha "Dix-9". Vessel type: Small Interplanetary Orbital Scout. Time In Space: 379 Days. Parameters: Perform orbital survey/Study topology. Mission Outcome: Success. After sending unmanned landing units to Pol, and Laythe. I thought it was time to push the limits of how far I could safely take my Kerbals; this example was an extremely successful mission which solidified the foundations of my manned interplanetary missions. A happy Jeb falling with style high above the surface of Duna. --- Mission Class: Manned Interplanetary capture/Landing. SOI: Ike. Craft: Duna/Ike Orbital/ Landing, and Return Unit Alpha "Gunther". Vessel type: Small, Non-atmospheric Interplanetary Scout Landing Unit. Time In Space: 367 Days. Parameters: Perform orbital survey/Study topology/Utilize landing systems. Mission Outcome: Success. Simple enough, though my only concern was for the fuel. Success! --- Mission Class: Manned landing. SOI: Mun. Craft: K-Scout Landing Unit Alpha "Orion". Vessel type: Scout Drill Lander. Time In Space: 20 Hours. Parameters: Perform orbital survey/Land/Gather/Convert/Study kethane deposits. Mission Outcome: Success. This was a pretty straightforward mission: Rendezvous with the Mun, circularize orbit, and land the drill platform. It wasn't until I landed that my first serious problems had arisen... First off: My ingenious design was trumped by an antenna that had been mounted 5 degrees off, novelty! Secondly: The kethane drill was mounted much too high; I was forced to balance the craft diagonally, while precariously resting the vessel on three engines, and it's drill. A very Kerbal way of getting things done! A lone Kerbal stands dwarfed by the titanic scale of an enveloping cosmic skybox.
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