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Everything posted by Melonfish
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Not had chance to play last few days, but last night I bought The Martian on my Kindle and i'm already 70% through it. With the successful insert of my orbital probe to Duna i'm now planning a program of un-manned robotic probes followed by a fully manned science team setup. I also want to look into these hab and resource mods. Barsoom- er, I mean Duna here I come!
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Duna Base keeps disapearing
Melonfish replied to KerBlammo's topic in KSP1 Gameplay Questions and Tutorials
Possibly a persistant debris issue as Pax Kerbana has stated here? other than that I'm not sure, i've never had anything disappear before but then i haven't changed anything in the stock startup options. what mods are you running? is it possible one of them is affecting this? -
Mint Choc chip ice cream, which sadly is not found on the polar regions of Minmus, I know, I sent a science expedition to check.
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Duna Base keeps disapearing
Melonfish replied to KerBlammo's topic in KSP1 Gameplay Questions and Tutorials
have you tried it with a probe controller attached rather than a remote controller? just a thought but as it isn't an entity without a controller it may be getting auto deleted? -
After getting a lucky intercept and managing to somehow circularize into LDO my probe "Duna Curiosity" turned to Kerbin and beamed back some fascinating science!
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Lots of Rocketry and science performed this weekend, I build a return vessel that i used to go to the Mun and Minmus and back, then modified it to include science jr pods and lots of science items and went there again (and brought it all back) mega science allowed me to unlock the mainsail and orange tank. With those enabled I had enough delta V to take a small Mun base out and land it, it's currently sat on the Mun doing interesting experiments I've now built a transit lander with the mk3 pod and hitchiker can to ferry scientists out and return a pilot and engineer to Kerbal, managed to land it 1k away from the base (serious achievement for me) I've also sent a probe out which will be making an eve pass later on sadly no orbit (not enough Delta V) but the periapsis i'm hoping to get LEO and grab some readings.
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After doing an orbit of the Mun and gathering tonnes of science I returned home to find I was 3 points short of the next tech unlock. I ran the debug menu and gave myself +5 science so I could unlock the thing i wanted... I felt bad for like 5 minutes though so it's all good
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Took a science lander to the Mun and back, fluffed the return and had to make 3 passes through Kerbin's atmosphere, on the final pass my charge ran out so i went in all over the shop and had some dangerously hot parts! thankfully though we made landfall gently and Jeb let out a sigh of relief to the plink of cooling metal. used the science gained to get parts for probes and mainsails! then sent a probe round Minmus to see how the mainsail asparagus system would run, got there without using the transfer or circularisation stages... tonight I send it to DUNA! (then figure how to strand jeb there )
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Haven't played in a while and never played 1.0 before, started a career and amassed enough science to be able to build an asparagus system to carry my science pod collection into orbit. turns out I under calculated and decided to go fly around the mun then come home with fuel to spare well chuffed. i can start planning landers now
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My very first rocket i fired straight up and almost ended out of kerbals gravity well and into a solar orbit. i don't think this game is for nerds, just people who like to build things. i mean you can if you want calculate delta V required for hohman transfers. or you can point your craft in direction of travel, burn until you apoapsis reaches the desired altitute and just see how much fuel you have left and then wing it to the mun and back its a pretty open game.
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the one that can spread his remains the farthest across the surface of whichever orbital body i was aiming for. bonus points for splashing onto a moon as well.
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"Bite my shiny metal Rocket Nozzles"
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Ooh i like it thus, you wouldn't have the power to be able to send data from say jool in anything more then 1% bits yet if you had a relay system the power drain would be less due to the proximity of your nearest sat. it means it would be worth getting satellites into their own orbits around the sun. perhaps even a power penalty for atmosphere transmissions too?
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Teehee, melonfish is my handle, my real name is shub-niggurath!
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Jeb is clearly a clone, or he's captain scarlett in disguise. i've splattered that little guy across the surface of at least two moons and most of kerbin and he still ends up back in the flippin capsule!
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Ok, i've played some kerbal on and off since v 0.16 but seeing the new career mode got me hooked again. i think its the combination of achieving your missions with the lesser parts that does it. then you unlock another bit and try and do that mission again well last night i designed my own Mun lander, two science jr's and 3 goo capsules on it, single manned mission, launched it and went to the Mun, did all my sciences and then headed home safely (hit the atmosphere at 4k! tho i looked like some sort of fiery comet) the lander and return unit is all single stage too. Why is it such an achievement for me? well if i'm brutally honest its the first time i've ever taken my own design to the mun and also done so completely stock, i should feel proud of that methinks, tonight i do minmus and then start looking to spread out amongst the solar system in v.18.02 i was a whizz with space stations but the Mun always seemed just a touch too far away and i know why. i was just using the biggest heaviest most beastly lifters imaginable but its diminishing returns, i should have gone simple to begin with! also, had to re-create my forum profile when i got back, read somewhere about a crash? what was all that about then? Pete
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Okay, okay i know in the do not suggest list there is satellite functionality however, my idea was not to increase their functionality but rather make them a requirement to transmitting sciences. At the moment you can beam your science experiments from any location within the kerbal system back to kerbin regardless of line of site or time etc for a fixed % penalty. The idea is that this penalty should be harsher (degradation of signal) especially where distance is involved and you would have to use a relay of sat's to get your data transmission rate up to a higher percentage. possibly stupid but what the heck can't hurt to make the suggestion right? Thanks Pete