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Posts posted by Hydrazine_Soup
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Any news?
I've got to make my own version with the new 0.24 boosters and orange tanks.
The shuttle itself is an awesome design!
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Thanks!
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Ignition system:
Just as real life rockets that need help to ignite its liquid fuel engines, I made a cool subassembly that adds that FX before taking off:
Edit: Images are lost :/
Instructions:
1. Place LV T-30 exhaust pointing at the rocket engines.
2. Space bar to ignite those engines
3.Throttle up and press X several times
4. Space bar to Ignite rocket engines.
5. Throtle at maximun
6. Space bar to release clamps and lift off
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How can I make spoilers and place pics inside them?
Thanks
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Nice, thanks
The one I'm using comes from this pack: https://imgur.com/a/rRUZp - reminds me more of an existing KSP flags, and looks lovely on "plant the flag" missions:
But that flag has a blue background and doesnt look well on the engine shroud
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Now that's enormous
Well not much more than the original vehicle
The explosion of fairings - looks truly epic.Once you get used to it, and have subassemblies of the fairings ready to use them, its just as easy as using procedural fairings
And a very clever work with the upper stage - well done Much better than my simple strap-on-mega-engineThe engine is still there, I use its cover as a place to have the ESA decal
Sorry, I don't use Steam these days, sorry.How come? :0
EDIT: Forgot to add the ESA flag, its a must have to if you want to launch an Ariane rocket!
https://drive.google.com/file/d/0B1STuGqyo0wzT1B1YnZMTFl1OWM/edit?usp=sharing
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Well, here are the pics as promised:
Control group 1 to remove fairings after exiting atmosphere.
Control group 9 and 0 to togle solar panels
Edit: Pictures and link are gone
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Cool, I'll see if I can add a probe core somewhere in there and will link you the craft file.
Do you have any issues handling a ≈350 parts ship?
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Got the thing finished, altho, there's one thing I need to check first, do any of the parts of the Ariane 5 reenter earth atmosphere?
The ship itselft has a load of fuel and I could add some hidden probe cores to deorbit the stages
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I just did a revamped version of the entire craft you uploaded (added fairings & real stages), the first 2 stages remain the same (Exept I added some cones to the boosters to upside down), pics to come.
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Haven't you tried adding some fairings?
If you need some help I could send you the fairing subassembly for your rocket.
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Op could you upload the spreadsheet to google drive and then embeed the spreadsheet on the first post so we can see it all without having to download it?
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very intersting for careermode ... how does it fly? what is the maxpayload? do you toggle the coreengine?
I just do 100% and set the core engine to fly at 80% all the time. It can actually carry some orange tanks to orbit, but still needs some testing
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Cool ship
Im still searching for someone to partner up with to get a cool launch vehicle for my Soyuz :S
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Pricy. So realistic!
For the exit problem, I'd just use Ship Manifest.
I've decided to stay away from mods as much as I can for now. Stock is moar fun cuz you actually need to figure out how to use those crappy parts the way you want. (See the egg shaped round thing in my soyuz)
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The TMA vehicle itselft is quite pricey, arround 60.000 founds (I still don't know the exact price cuz I'm making some aestethic changes right now)
I've launched it with my Delta IV Replica and the total cost goes up to 150.000 founds, still its too cool and thefore worth it hahaha
Do you have any nice Soyuz launch vehicles? I could just take an already done craft and add the TMA vehicle.
Oh I forgot to mention, It has a 5 kerbal capacity altho 2 of them can't exit
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Looks cool. I worked on a stock Soyuz a while back, but I could never really get it to look right.
Thanks mate
Just added download link btw
You should maybe rotate the SAS unit on the bottom to hide the struts.But anyway better than i can ever build. great craft
Mmm genius! just changed that, will reupload the craft file later. Thanks
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Here goes my attempt at creating an acurrate replica of the Russian áþю÷ âÃψspacecraft
I still need to work a bit with the orbital module, cuz right now it looks like an egg, not a proper sphere like it should be, and making some shrouds for the engine.
Edit: File no longer available
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the_bT said:Turned out I could remove enough of the cargo hold ceiling without losing structural integrity. Also dragging an asteroid with a KAS winch works remarkably well.
There was some glitchiness when the whole assembly (asteroid in cargohold) got loaded when I approached it with the truck to unload, had to turn on unbreakable joints for that.
I therefore conclude, using procedural wings and fairings + some of the large B9 structural elements, you can make a plane of sufficient size to carry an asteroid.
The trickiest bit was actually putting on the ladders so the cargo loading guy could get back into the craft. Airlock is 12m above ground...
Awesome!
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I have arrived.
http://i.imgur.com/5zDoayIl.png
My cargo hold is a tiny bit to small it seems and I'm not yet 100% sure whats the best approach to load the thing...
I need to take the floor out, the ceiling is the backbone of the whole craft, so it needs to stay. Without floor there will be no ramp and the main landing gear has a load bearing girder going through the body below the floor, so that needs to change as well, hmm...
Maybe I should build a bigger plane
It's actually not that heavy, only 4 tons or so, I can carry that much easily...
That is AWESOME lol
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Ksp's biggest flaw is running on a 32 bit engine, and that issue doesn't have anything to do with the game developer itself since they aren't using their own engine, if you want to have better performance just install any linux distro, unity 64 bit can run on Ubuntu 12.1, and Ksp benefits quite a lot from that
Also remember that Ksp is still in a very early stage of development
I have issues running 1000 parts ships too, my 8320 has a poor sigle threaded performance, even after being clocked at 4.5GHz
Vonar said:My computer is from 2010-2011, I play on a Intel I5-2500 cpu that clocks at 3.3 ghz, and I have 24 gb worth of ram of which 16 is use able because I have the 32 bit version of windows 7. At the end of the day it probably cost me around $800-$1000 to set up and I skimped on a lot of stuff that I either used second hand or bought and installed as a later upgrade when it became obvious that I needed it.In all honesty though a 2.5 ghz intel core, with 6 gb worth of ram is probably a minimum specification for a game like KSP. Especially with multiplayer coming as a core feature as you know there will be trolls out there who will deliberately attempt to flood local space with garbage and create a 1,000 plus part kessler syndrome in a attempt to destroy your wonderful space station creation that took you 8 to 10 hours of game play to build.
The 32 bit version of Windows 7 will let you use 3.4 GB of RAM.
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I'm on my way with the largest plane in my fleet, just to see how it compares to the thing... And to see if I can actually land in the terrain around the landing site.
Edit: I took the liberty to hack the persistence file into sandbox mode because I'm modded to hell and back and there was no craft In my fleet that I could build without "buying" a ton of parts from the R&D
No problem
Can't wait to see what you come up with!
The lands surrounding the asteroid are mostly plain so you can easily land there with big planes
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Here's the persistent savefile:
good luck with the task!
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Even if you do not remove any crafts the savegame should load, crafts that have modded parts not present in the KSP install will simply not load. Of course, if there is something with modded parts attached to the asteroid, that would be a problem... Not a big one though I guess...
The small claws with chutes attached to the asteroid have some of the KW rocketry batteries, but I just removed them so theres only one vessel in the map: The bare asteroid A.K.A "Piteroid"
Lemme a sec to upload the savegame
Space Shuttle Turbo -- Stock Space Shuttle with Solid-only SRBs
in KSP1 The Spacecraft Exchange
Posted · Edited by danilon62
That'd be cool. This design is just too good to let it be forgotten.