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Sebbi Lebga

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Everything posted by Sebbi Lebga

  1. The Minmus Expedition continues to perform seismic surveys on Minmus. However, after the contract is completed, a fatal error is discovered by mission control ...
  2. The Superjet is ready for take-off - the maiden flight can begin!
  3. This episode covers the launch of a satellite into a high Kerbin orbit and features also the short flight of the Minmus Expedition to one of the research targets.
  4. The expedition is arriving at Minmus and is immediately beginning the exploration of this small little moon to investigate some of the unexplored regions.
  5. The mission of performing visual surveys of Kerbin is simple. However, landing an airplane at the right spot is not.
  6. The construction process of the Asteroid Station is finished. Finally, the kerbalnauts can start using it to perform some research in the vicinity of the Mun. The Asteroid Station is finished and new goals can now be approached. At first, it is finally time to launch the long desired Minmus Expedition.
  7. Finally, Johnski is able to install the lights to the Asteroid Station.
  8. Johnski is arriving at the Science Station in order to help Lembro to finish the construction process of the Asteroid Station.
  9. Lembro discovers that the solar arrays for the Asteroid Station are mounted in the wrong orientation to the transportation module. This is a serious problem and delays the construction process of the Asteroid Station.
  10. All the Kerbals have looked into their journals and have reported their previous flights to the management. Finally they were able to gain some stars based on their experience.
  11. A new part for the Asteroid Station is being launched to space. Apart from enhancing the functionality of this space station, it is designed to help installing the Service Module.
  12. Sidrim is about to install two new parts to the Asteroid Station as he notices that an essential part is missing. From this point on, he is trying everything to solve the problem.
  13. Yep. In my case, I just have to rewatch all the episodes of my video series and insert the flights into the save file. Sure, it's a boring task, but it's doable. I don't think that this happens at the point of the Kerbal generation. As I did some tests, I also inserted a new Kerbal with a completely random string as his name. Afterwards I created a fresh save game and inserted the same random string, too. Both save games then had this random Kerbal with the exact same trait. I would assume that a random number (1-3) which is generated during the Kerbal generation would work just as well. This number could then be stored inside the save file. Furthermore, this would even open up the whole system for modders, who like to create additional traits. Maybe I should start a thread in the suggestion forum ...
  14. This can be also done by editing the save game. Moreover, I want to change if the kerbal is a pilot, scientist or engineer and not their base stats
  15. I did some tests and edited the "new" save game. At first, I just replaced the entry of "Germore" with the entry of "Lembro". After resuming this game, I had an engineer called Lembro. The next thing I did was changing Lembro's name to "Limbro" and suddenly he was a scientist. At this point, my assumption is that the trait of the Kerbal is somehow connected with his name. If this is true, then it would be interesting to know which file I need to edit in order to change the traits of my Kerbals. Finally, I did some changes to the CAREER_LOG and FLIGHT_LOG part and this resulted in more experience points and even higher level for my Kerbals. As a conclusion, adjusting the experience points/levels of my Kerbals can be done by going through the history of my game and inserting all their missions into the save file. However, changing the trait of the Kerbals is still a mystery. I don't want to change their name in order to give them the "right" job. So it would be very interesting to find out, how it would be possible to change the connection between the name (or a certain string) and the resulting trait.
  16. No, this would be boring, I like to have different traits for my Kerbals, but I like to assign them a trait based on their career so far. Well, I compared a new save game with the "old" save game, but I haven't found "relevant" code, about the traits. New game - Germore Kerman - Pilot KERBAL { name = Germore Kerman type = Crew brave = 0.3433791 dumb = 0.6005798 badS = False state = Available ToD = 190203.179432373 idx = 0 CAREER_LOG { flight = 2 0 = Flight,Kerbin 0 = Land,Kerbin 0 = Recover 1 = Flight,Kerbin 1 = Suborbit,Kerbin 1 = Land,Kerbin 1 = Recover } FLIGHT_LOG { flight = 2 } } Old game - Lembro Kerman - Engineer KERBAL { name = Lembro Kerman type = Crew brave = 0.6353436 dumb = 0.0689975 badS = False state = Available ToD = 4128972.50526689 idx = 0 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } At this point, I like to change Lembro's trait to pilot, but how do I do this, if I can't find the "relevant" part in the save game? I searched the "new" game for all the "Germore" entries, but there was no part defining the trait of him. Moreover, Germore has already gained some experience, but I'm not able to trace his progress in the save file. Is the experience based on the amount of flights?
  17. Hi there, I like to continue my "old" career mode I've been playing now for almost a year. Unfortunately, I'm not really happy with the traits my favorite Kerbals have received after I've upgraded to 0.9. Moreover, I like to adjust their experience level based on all the missions they have done so far. I was looking through the persistent.sfs, but I have not found any parameter indicating a specific trait or the experience points of my Kerbals. Any help would be greatly appreciated!
  18. Henler and Sidrim are trying to recover the Transportation System and the new parts for the Asteroid Station after these spacecrafts were jettisoned in order to recover the tumbling Science Station.
  19. The next cargo for the Asteroid Station and the Transportation System arrived without any problem at the Science Station. However, after the refueling process was finished, something went terribly wrong.
  20. The asteroid VKB-095 is getting closer to Kerbin and two Kerbalnauts are departing into space to rendezvous with the asteroid once it enters the SOI of Kerbin.
  21. The construction process of the Asteroid Station makes great progress: Jedmy is installing the Mobile Processing Lab and Henler is getting ready to deliver the Habitat Module.
  22. The Mobile Processing Lab is next part which will be delivered to the Asteroid Station. Moreover, the next segment of the Asteroid Station will be launched as well.
  23. Sidhat is performing some orbital maneuvers to speed up his chase of the Science Station. However, the Science Station is far ahead of him and so it is possible to perform a spaceplane flight up to the Science Station in order to evaluate the improved RCS system.
  24. After the successful rescue mission of Corlong Kerman, it is now time to return back to the construction process of the Asteroid Station. Finally, Sidhat can install the shiny solar arrays to the space station.
  25. Corlong Kerman, a Kerbalnaut from C7 Aerospace Division, is stuck in orbit. Now, I was asked by the other space agency if I could help them and rescue this poor Kerbalnaut and return him back home to Kerbin.
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