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Jay2Jay

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Everything posted by Jay2Jay

  1. I was thinking about the science and I came up with a few ideas... Maybe the experiments take a certain amount of time to complete, and are constantly generating science until they are complete. Once complete, there is a final bonus, and by doing several experiments in the same area you get a bonus, up to a certain amount of experiments. There could be no decrease in the amount of science you get from communicating it over a long distance, but you get a small bonus if you take the sample back too. After a certain amount of experiments, you no longer get any science from them, until you conduct them somewhere else. This eliminates the whole 'science spam' thing of just doing a bunch of experiments, and eliminates some of the grind-y-ness of science. The different experiments for each planet could still be implemented so that maybe you have to do research on each planet in order to get these set experiments? I hope that these ideas are not too difficult to implement and that they are good!
  2. By Nathan, do you by any chance mean the guy that worked on MFT? (Can't remember if he made it or is maintaining it ATM).
  3. That sounds great! I'd love to help you balance things out (I am pretty good at balancing) and I figured out the syntax of the .cfg files (really, really easy) so that's a plus, (someone named Grey or something similar helped/explained it to me) if you need me to do anything within my ability and within reason I am at your service. Me using the same mods as you is a given, no problem whatsoever, so no worries on that. I am still in high school so my time to help is limited, but not by much, so like I said, anything at all to help! Thanks, ~Jay2Jay
  4. I was thinking about making a tech tree like this myself, so I was wondering if I could help out some? Note: I don't have any modding experience for KSP, however I do have some experience modding. I do not know any programming languages, but I do plan on learning C++. LISP, JAVA, and Lua (minor experience in Python and Java but I don't remember anything). I don't have any trouble when learning programming languages as long as I learn the Syntax first and the actual "words" later. I was thinking of doing something similar so that you started out with Kerosene and a basic oxidizer for propellants and gradually made your way up. My idea was for decisions. Do I go after more advanced fuel types now, or do I upgrade my basics first? Should I continue using current materials, or invest in costly advanced materials that will save me time and money down the road? And such. Having to decide between making your rockets more powerful or more efficient is the basic premise. So, in other words I would like to work with you, especially since I made this account specifically to ask you these things. If you think I need more experience first, I understand, and am willing to focus on smaller mods to prove myself to you first. Thank you for your time, Jay2Jay
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