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Commissioner Tadpole

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Posts posted by Commissioner Tadpole

  1. For the general topic of asteroid rendezvous, you may find this guide by my fellow moderator Claw to be quite useful. I'll leave the specifics of how to build and fly a craft capable of putting an E-class asteroid in Kerbin's orbit to those with a little more experience in doing so, as sadly I haven't quite managed it myself.

    It is interesting, but I don't think a rendezvous in Solar orbit would do since I want to set up the base before the next Kerbin-Duna transfer window. I already have three Kerbals sitting on a Duna base there and I don't want them to stay bored and lonely for that long.

    Ah well, I'll try it anyway. (Hopefully there is an E-Class potatoroid around for me to redirect.)

    In my Tourism contract pack there's a contract for setting up a station with multiple asteroids for tourists to visit. One thing I learned while testing is to be careful and fear the Kraken. Basically, save often, and keep multiple saves, because I found myself getting into situations where one of the multiple vessels I was working with (station, tug, asteroid) would suddenly go into crazy mode (basically seemed to decide it had zero velocity, and started crashing away towards Kerbin).

    Uh oh. The last thing I want is to have an entire space station with Kerbals in it compromised.

    Ah well, no risk no reward I guess.

  2. Yes, you read that right. (And this includes the part about my brain having a life of its own. Don't ask.) :blush:

    Recently, I've been contemplating how to fulfill this idea: Finding and redirecting an E-Class asteroid into Medium Kerbin Orbit, and then slowly setting up a space station around it... then haul it to Duna to work as a space station there. Why I want my Duna Space Station to be based around an asteroid rather than taking the easy path and making them be artificially-built I don't know, but heck if I like the idea.

    Thing is: I'm mediocre at rendezvous - and I've never redirected an asteroid, let alone an E-Class one. I'd like to see some tips on how to redirect these monstrous beasts into MKO, the best way to construct a station around them(I intend them to have basic space for ~16 astronauts, a Science! laborotory, a fuel depot, and five Duna landers), and finally how to transport that behemoth into an orbit around Duna. All while knowing that I've never redirected an asteroid in my life, and am not an expert in a rendezvous.

    Yeah, I'm crazy, no need to tell me that.

  3. Heh, you're not alone. I, too, regained my passion for KSP recently, but through a book.

    Unfortunately, it's waning once again after the game reminded me of how utterly slow it runs in my current toaster. And it's going to be long until I can get a proper computer for KSP.

  4. Thanks for all your help! I guess I'll just use the Vessel Samba method and send everything in a fleet. (I have KAC so it should be easy) Still, I'd like an example of a rover that can handle its own on Duna. I suck at building rovers.

    People have mentioned that you can depart at any time, this is true of any destination but is especially useful for Duna and Eve since they are pretty affordable for big sections of the year. If you havent seen it then this is the tool you need to plot these sub-optimal intercepts. Its also available ingame via a lightweight mod. (works for any universe/solar system) The most important bits are phase angle (where in your orbit you burn from) and the dV (how long to burn). Using these tools you should realise you also become much more free in journey time as well as departure date. You can send 2 craft out the same day and have them arrive 100 days apart, or can shorten the flight by 100 days for a modest increase in dV.

    I've tried using alexmoon's manuever calculator, but it's... very advanced. I don't really know how to use it.

    This last bit is massively useful for Duna. You can aerobrake to scrub off the extra intercept dV created by a high-speed transfer and send ships there in very short order without overpaying to slow on arrival.

    Yeah, I had this idea in mind as well. The Trajectories mod will be very handy here.

    You can also as mentioned create congalines. Start ejecting ships a day before the 'optimal window as given by KAC or whatever' and keep going up to a day after. You can get a full flotilla even with some stuff making multiple periapsis burns due to low TWR. I often do this when working with RemoteTech so that only 1 craft needs a big dish to reach Kerbin, the flotilla then short-range to each other since they are all on the same trajectory and transfer as a pack.

    But how many days does a Kerbin-Duna window last? I'm afraid of accidentally losing it.

    As for Orbital Assembly, theres a thread right above/below this one about that very subject, some good hints in there. Biggest game-changer for me was learning how to use RCS Assembly Tugs so that an Orbital Assembly doesnt itself dictate probe/power/RCS port/torque ring placement, but only the overall ship design.

    Oh. Will give it a check.

    Landing Site/Rovers. Yes rovers suck, its sad, realistic and true. Unless you have months to make the drive like NASA its pretty much unviable since you cant usually reliably physics warp a moving rover. The only way to make this worth taking is to put down on the intersection of biomes, preferably 3 or more. You can either wiki the moons/planets and eyeball the biome maps against the game, or use something that pulls the biome data out for you while still in orbit. KER in surface mode, scansat...whatever. If you really dont want a mod i've used grav scanners as bootleg biome detectors since the experiment considers biome relevant all the way to high space. (KER in surface mode or scansat is king for true altimetry and slope detection)

    Unfortunately, unless the body is high-grav and/or atmospheric its usually infinitely easier and often lighter in payload terms to send a lander capable of hopping. Rovers only really become a viable alternative on places like Tylo and Eve. (Laythe, but i'd take a minijet before a Rover, and Duna i'd lander-hop)

    I've tried lander-hopping though. It was an awful experience and I don't want to repeat it.

  5. Recently, I've been interested in setting a base on Duna - mostly because I've been reading The Martian by Andy Weir :blush: - but... I'm not really sure how I could send everything. Unlike Mun/Minmus trips, interplanetary voyages can only occur once in a period, and I'd like to send everything up in one go instead of spending years sending one thing at a time.

    However, not only I'm awful at rendezvousing(only recently I've been getting better), but I'm not sure how I'd haul the ending result. Especially since I'm even worse at sending rovers. I'd need a good manual of how such a vessel could look like - It includes just a base that can support 6-8 Kerbals and two rovers that can handle their own in Duna, so it probably wouldn't be too complicated.

    And then there is the landing site. As my rover exploration around the Mun has shown, rovers take far too long to get anywhere important. And I have ADHD, so I won't survive long trips to see worthwhile things. And then there is the risk of rovers breaking down on the way(which can be rendered moot with a good rover), which means the roving crew will be royally screwed. Due to this, I'd like a landing site that is around 1.5km away from the polar ice caps, but isn't overly flat and that is possible to see Duna's sky with ease. But I might be asking for too much here, so the third requirement can be discarded.

    I hope I'm not asking for too much. Despite being here since late 2013, I still don't have a solid grasp on things(I rarely send Kerbals outside the Kerbin system), especially involving orbital assembly. I've heard a lot about this tactic, but never got to do it before, so I'd like to try it out.

  6. KSP: 0.90 Beta/0.26 Alpha - Windows 32bits

    Problem: I had just finished landing a tripulation on the Mun to kickstart a base there. While I had Bill add in solar panels to the Hab Module, the entire computer froze. I restarted it and went back to KSP, only to discover this:

    SR4dhhs.png

    Mods installed: All mods were working fine prior to the crash, so it's unlikely to be a mod-related issue.

    -Blizzy's Toolbar(0.90)

    -Active Texture Management(0.90)

    -Image Viewer(0.90)

    -Kerbal Engineer Redux(0.90)

    -Kerbal Joint Reinforcement(0.90)

    -Kerbal Inventory System(0.90)

    -NavBall Docking Aligment Indicator(unsure, but always had worked with no issues)

    -RealChute(0.90)

    -Trajectories(0.90)

    -Kerbal Alarm Clock(0.90)

    Reproduction steps: Can't; issue is stemmed from an after-crash effect. Tried closing and reopening game, but that did not help.

    Log: I do not have anywhere to upload the log, and it's too long to put it in one post.

  7. Patience.

    It looks as if I just lack the patience to do much with KSP. The grindy feeling of getting stuff into orbit is my big hurdle when I'm playing. Yes, you read that correctly: my big hurdle is laziness.

    :(

    You're not alone. Back in February I landed a hab module on the Mun to begin a base there... and the sheer length of that made me too lazy to continue.

  8. Yeah, I'm not much a fan of the K-Syndrome either, but alas, calling others out on it was akin to being rude.

    Worst examples I've heard was calling Kerbin "Kearth" and calling Sun "Kun" and "Kol" ("Kerbol" is still acceptable, IMO).

    Gets funnier when you realize that "Kun" is a japanese honorofic. Which means people claimed Kerbol was japanese. Which is amazing.

  9. Any new information on her personality? I'm kind of hoping she has her own instead of just borrowing one from the main trio's personalities. She'd just feel like a Rule 63'ed version of them, and that's bad in my opinion.

    If you think it's weird it might be because of the larger gap between her eyes than the males have.

    http://i.imgur.com/DAVoe4J.jpg

    I may be the only one, but bringing her eyes closer made her look... creepy to me.

  10. I agree on the eyebrows, they're too... there. Onthe other hand, however, removing them outright makes her look even weirder. Maybe try simply loosening their presence somewhat? The hair is also weird, but I can't put my finger on it.

    Ah well, other than that, she's pretty cute.

  11. Sorry if I posted this in the wrong section.

    I'm planning to get a new computer to play, among other things, Kerbal Space Program since it currently lags to the max on my current weakling computer without rbray's performance-enhancing mod that I keep forgetting the name. Someone else recommended a list of parts that I could use to build a new computer, and I'd just like to know if they could potentially run the game smoothly even with multiple mods;

    CPU - Intel Core i5-4460 3.2GHz, Quad-Core Processor

    Motherboard - ASRock H97M PRO4 Micro ATX LGA1150

    Memory - G.Skill Sniper Series 8GB( 1x8GB ) DDR3-1600

    Video Card - MSI Radeon R9 270X 2GB TWIN FROZR

    Operating System - Windows 7 Home Premium SP1 (64bits of course)

    Once again, apologies if I posted this in the wrong section.

  12. Recently, I decided to play Kerbal Space Program again, and hit head-first into a problem wall: Whenever I tried to perform the gravity curve with my rockets, they would never stay still again - as in, they would wobble crazily to the point of me losing control. I know, I know, moar struts, but here's the catch: The rocket's already strutted to the max. Despite me strutting it beyond oblivion, the struts offered no effect and my rocket still wobbled to death.

    Help?

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