TheGeoninja
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Everything posted by TheGeoninja
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Actually I use Minmus as my world for screwing around. With its low gravity and its proximity to Kerbin it enables unrealistic projects to take place in sandbox. Also to counter your argument on it being too easy it does require some skill to get there compared to the mun which has no inclination. Flying to Minmus becomes more guess work then anything for a beginner that doesn't factor in inclination which is something I didn't factor in.
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We need FACTIONS
TheGeoninja replied to Everten P.'s topic in KSP1 Suggestions & Development Discussion
Actually Kerbals can be quite violent. There’s been a considerable amount of controversy status of Eeloo as being a proper planet or just a lump of ice going around the sun. The debate is still ongoing, as most academic summits held to address the issue have devolved into, on good days, petty name calling, and on worse ones, all-out brawls.  Kerbal Astronomical Society -
I believe we are going to see contracts from various companies with rather humorous names with distinct logos asking us to perform varying space missions such as satellite launches or surface samples from various planets. I doubt we are going to see or see many aircraft related missions. If anything the contract is more of an end requirement and I bet the fun part is getting it to where it has to go.
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I've only been to Dres once legit with a probe and I've never made it to Eeloo without cheating. I'm going to have to say Dres is more lonely. Not only is it skipped by most space programs but there is nothing there that we know of and it feels like a large version of the Mun.
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Colony Dropping
TheGeoninja replied to The Error's topic in KSP1 Suggestions & Development Discussion
I like the idea as something Squad might release in update 0.30 when space stations and maybe surface bases serve some purpose then having a lot of people present could help. -
The main reason against procedural generated solar systems is they don't want players to travel to a different solar system and say "hey have you been to planet x". Friend replies "Planet x? I've never even seen that but I have planet y." It creates a bit of an odd situation and Easter eggs couldn't be implemented
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Actual KSC Astronomy Dept.?
TheGeoninja replied to pendrin2020's topic in KSP1 Suggestions & Development Discussion
This could be implemented after .24 as an additional contract/mission which results in a science bonus if you land in a specific biome which could prove if the Astronomy dept's initial analyze was correct. -
the Star Trek challenge
TheGeoninja replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
Will I win if I make the Borg Cube? -
Mine is obviously one way missions I have yet to rescue my Duna manned mission in a bizarre orbit when it was trying to get back to its transfer stage. Really messed that one up.
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Proof-of-Concept Atmospheric Star Wars Vehicles
TheGeoninja replied to gGATORr's topic in KSP1 The Spacecraft Exchange
You sir are amazing! I think everybody on the forums would download these craft. -
How to perfrom gravity turn correctly?
TheGeoninja replied to Fried Corn's topic in KSP1 Gameplay Questions and Tutorials
At 10,000 metres I make a 45 degree turn heading at 90 degrees. If my ship ways a lot or it doesn't have very good thrust then my turn isn't as steep. -
The Minmus Stronghold Challenge
TheGeoninja replied to Clockwork13's topic in KSP1 Challenges & Mission ideas
Could I build the whole thing in orbit then bring it down? -
Are shielded docking ports glitched?
TheGeoninja replied to TheGeoninja's topic in KSP1 Gameplay Questions and Tutorials
Just so you know the port was open. -
Recently I was flying a refuel mission for a craft I'm building to send to Duna. For fun I put on the shielded docking on my refueling craft. When I got the the ship in orbit I struggled to dock it as it seemed the two docking ports seemed to bounce off each other. That said I was able to eventually dock so they aren't entirely broken and I'm not the best at docking so really I'm asking the more seasoned dockers if there is an issue with shielded docking port. Anything helps
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How can i rescue my spaceship from orbit?
TheGeoninja replied to 12padams's topic in KSP1 Gameplay Questions and Tutorials
I had a similar situation and successfully retrieved a crew returning from the mun. My advice would be bring a probe controlled ship and a crew capsule and leave the capsule empty for your brave kerbonauts. If you have a general idea on docking all you got to do is get close enough for the crew to eva from one ship to the rescue ship and collect the science from your modules. Simply deorbit your rescue craft and hooray science for everybody. If you don't know how to dock you maybe in some trouble. Just tinker around with the nodes and target the stranded craft trying to get as close a possible and look at a docking tutorial. -
Flags on capsules
TheGeoninja replied to RedDwarfIV's topic in KSP1 Suggestions & Development Discussion
I like this. It would also be cool if you could add text to the sides of the rocket like NASA does. -
This would make visiting the biomes so much easier.
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Asteroids and the fragment effect in .24
TheGeoninja replied to Deta's topic in KSP1 Suggestions & Development Discussion
I'm pretty sure that Squad said it wouldn't add random failures as it would just be a pain to deal with for the players. I could see somebody just outside of Eeloo's sphere of influence getting slammed by a asteroid or somebody quick saving just before an asteroid hits a ship dooming the crew no matter what the player does.