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MildMicah

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    Rocketeer
  1. http://forum.kerbalspaceprogram.com/threads/52042-0-23-Near-Future-Propulsion-0-42-%28updated-08-03-14-fixes-new-reactor%29 - - - (link to Near future propulsion mod) - - - Updated - - - (Reserved) - - - Updated - - - (Reserved)
  2. Not new to the forum, but I have not really ever made my own thread post. So I thought I'd start with my own (Mostly) stock things. However I do like to use Near Future Propulsion and some other small mods. I'll be leaving any links to the mods I use (and I ask that you would do the same ). This first one is just a light Probe. It has the stock light solar panels and two (3*2) stock solar panels as well. I don't have any pictures of the launch platform but it was pretty much stock as well. It's propelled by a small electric engine from near future propulsion and has several batteries hidden behind the main panels. It also has several capacitors to quickly recharge the batteries so the drive can be used continuously. It worked fairly well. - - - Updated - - - (reserved for popular feed posts)
  3. Majiiiiiiiiir, can I ask, what are you doing right now in kethane? I looked for an update of some kind but I couldn't find any. Are you waiting on 24.0? or no? I was just curious what may be in the next version of kethane. I would really like to see a drill for probes. Also, I was wondering if you already have made some changes or if you're adding new parts? Thanks
  4. How can we add the amount of oxygen to a part? For example, I want to add oxygen amounts to certain parts like the command parts from Kerbin minishuttle ? How can i do so?
  5. Windows 8. But it has worked just fine up till this point. and its plenty. 8 gigs of ram 2 gigs of 635m geforce graphics, dedicated - i7 quad quad core.
  6. This mod is not working for me... I am using KAS, Kethane, KWR, Near future, and Kerbin Mini Shuttle. Upon launching the executable, the game loads about 9-15 items then stops, and locks my system up completely, to where I have to cut the power completely. Not too sure why (obviously)
  7. Thanks a lot helldiver for fixing the stupid right click glitch. I was about to commit mass murder of kerbals if that was not fixed. This is an amazing mod. GREAT work.
  8. There is a problem with this and planet factory mod. It creates very odd and bad looking texures:(
  9. The thing is i have over 17 mods installed sooo... Yeah. It does take part with my ram usage a little bit haha.
  10. agentexeider, If you have any lighting source other than the sun itself it may slow your game. As it does mine. For some reason the way lighting works right now (as also shading) it casts light in odd ways. Very odd. So it causes some kind of terrain change almost. It's complicated and I don't really understand HOW it works. However, I would recommend NOT using lights near land as they just act as part buildup. Also, you have 4 very heavy texture models from the CO2 and O2 mod. Can't remember the name. But they are very texture saturated and are big files. I would recommend down sizing on those. but it's up to you. Also, KAS links load only on contact and are not permanent parts on save. Only the destination for the part like, ... a weight or cord. Then upon load, the cord, wire, pipe, what have you, is loaded based on where it was previously. it can be aggravating but that can slow your load time. Not to mention your vast amount of parts. Currently I am running on an i7 with a 635GT 2gig graphics card but it doesn't matter HOW good of an OS you have, or how good your software is because KSP runs on older versions of programs until recently, and the cache for memory is only allotted a certain amount of memory. So there is that too. I think it's something like 3.12 gigs. but I cant remember. Seeing as I have 8 gigs of Ram and my game lags with a Space station of 230 parts, down to about 25 fps, i could understand that happening with your base there. Not to mention the fact that my laptop never goes over 60% usage in game with KSP. It can be a drag, literally...
  11. Okay thanks a lot that makes a lot of sense I am so glad you replied, much thanks.
  12. I have a question, kind of stupid but. Usually I build stations, NOT bases. HOWEVER, I want a station around mun and then a base on moon as well. So i need a vehicle to put together the stock empty fuel tanks, the white cylinder pieces.* I'm not sure how I can lift them and put them together as tubing, or piping. But I would like to. Can Someone help me with ideas/.craft files?
  13. AetIos, Your distant shouts through font size made me laugh. On other notes. This is probably going to replace B9 aerospace for me... I'm fed up with it. Plus This is all I need.
  14. Okay. Well, regardless of orbital periods really. Since the time of ALL geo'syncs -1/2 is 3 hours, all of them would be 3 hours. it's the distance between them in meters I need. Like a whole number. Or a window planner. However window planners don't exist in KSP yet...
  15. I need help. For some reason when using this my game won't load past certain parts like "Micro engine" or something of that nature I'm not sure why. I've deleted the part but then it freezes on other parts of other mods. ? Confused. help
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