Sorry to repost, but game is unplayable due to this issue. It appears that fuel and mono-propellant tanks are missing in game, despite being present in mod folder. I've used fully stock kerbal with no mods but this one. Does anyone encounter similar issue? Thanks!
It appears that fuel and mono-propellant tanks are missing in game, despite being present in mod folder. I've used fully stock kerbal with no mods but this one. Does anyone encounter similar issue? Thanks!
Ok, I found that i've got x64, however my KSP version is x32 and I unchecked 'use x64' option in launcher. RSS still does not load, what can I do about it? Thank you for your help.
It seems that Real Fuels and Soviet Engines are currently incompatible as loading freezes on the NK33 (the first engine). How can it be fixed? Or is it a problem with engine cfg files themselves? Thank you.
Thanks for updating this mod! Is it possible to make EngineIgnitor compatable with Near Future engines? Or these types of engines don't/will not need the same ignition mechanism? Thanks!
Hello. Is there any comparability of RemoteTech with MechJeb mod? Since it is quite frustrating when signal disappears and so does the programmed autopilot command of getting into orbit. I can't get even the 1st satellite on RSS orbit.
Squad should have allowed modders to change land textures, as in RSS for example it is really hard to tell wherever you are moving on the land vehicle or not, textures are being stretched too much. Moreover, they are spectacularly ugly.
It seems that the terrain scatters do not work on Duna, or anywhere else for that matter. Is it how it should be? If yes, then how could it be changed? Thanks!