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Tyrador

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Everything posted by Tyrador

  1. It seems that since installing realfuels I cannot rescale engines using tweak scale. Does anyone has the same issue? Thank you.
  2. Sorry to repost, but game is unplayable due to this issue. It appears that fuel and mono-propellant tanks are missing in game, despite being present in mod folder. I've used fully stock kerbal with no mods but this one. Does anyone encounter similar issue? Thanks!
  3. It appears that fuel and mono-propellant tanks are missing in game, despite being present in mod folder. I've used fully stock kerbal with no mods but this one. Does anyone encounter similar issue? Thanks!
  4. It appears this mod does not like x64 systems, even when playing x32 KSP. Is it possible to fix this? Thanks!
  5. Ok, I found that i've got x64, however my KSP version is x32 and I unchecked 'use x64' option in launcher. RSS still does not load, what can I do about it? Thank you for your help.
  6. I've put all RSS files (main+textures) in GameData, but mod does not load. I have x32. What could be a problem? Thanks!
  7. Sorry to repost my question again, but how do I solve the issue? Thank you for helping me!
  8. It seems that Real Fuels and Soviet Engines are currently incompatible as loading freezes on the NK33 (the first engine). How can it be fixed? Or is it a problem with engine cfg files themselves? Thank you.
  9. Thanks for updating this mod! Is it possible to make EngineIgnitor compatable with Near Future engines? Or these types of engines don't/will not need the same ignition mechanism? Thanks!
  10. Hello. Is there any comparability of RemoteTech with MechJeb mod? Since it is quite frustrating when signal disappears and so does the programmed autopilot command of getting into orbit. I can't get even the 1st satellite on RSS orbit.
  11. Squad should have allowed modders to change land textures, as in RSS for example it is really hard to tell wherever you are moving on the land vehicle or not, textures are being stretched too much. Moreover, they are spectacularly ugly.
  12. It seems that the terrain scatters do not work on Duna, or anywhere else for that matter. Is it how it should be? If yes, then how could it be changed? Thanks!
  13. But how does the Planet Factory mod assign the low altitude textures from hardcoded stock low-altitude texture set?
  14. Is it currently possible to change low altitude planet surface textures? AKA Texture replacer style? Or is it hard-coded? Thanks!
  15. Procedural tanks with engines seem to clip inside each other, every time I load a rocket it's procedural tanks are inside each other and so I have to build rocket all over again which is really frustrating. Is this something on my end or it is known mod bug? Thank you for the help!
  16. Maybe it could be good idea to reduce number of parts to save memory? Like make common legs, fuel tank cluster and ramp?
  17. Alexutas from KONQUEST mod have disappeared and with him his aeroshell style landers, but you managed to create another one. Your work is AMAZING and is very useful indeed! Keep up the good work! BTW, is this a single part or multiple parts?
  18. Great mod! Does it allow you to make driving kerbal followers? AKA Column of vehicles?
  19. After seeing this, my jaw dropped on to the keyboard. That looks absolutely awesome! First you do Near Future mod and now this! Please, keep it coming.
  20. There is a problem with Visual Enhancement mod. Terrain seems to clip and some windows start to look weird, like the Ctrl+N Setup. As well as framerate drops. This did not happen in pre 24.0 version of the game. Does anyone encounter this kind of issue or knows how to solve it? Thanks a lot!
  21. Does the AES Commad Pod support the Raster prop monitor? Thank you for amazing mod.
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