Tyrador
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Everything posted by Tyrador
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[24.2] Deployable Airbags [v0.4.0 - 2014.08.17]
Tyrador replied to RoverDude's topic in KSP1 Mod Releases
I have the same problem despite having World Cup 2014 mod dll. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Tyrador replied to ethernet's topic in KSP1 Mod Releases
Is there a plan to add high energy requirements for the Cyclotron and Spectrometron? Which values would be realistic? -
Great mod and certainly is under appreciated. Nazari1382 maybe you could make a cargo bay designed for your two racks? Or maybe if Talisar gives you permission to use his one, which might be easier as you will only need to stretch it a bit. http://forum.kerbalspaceprogram.com/threads/77505-Cargo-Transportation-Solutions-%28WIP%29
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Well, my intention is to create a Space Engineers mod, so all parts will be built on orbit and be cube shaped. I do not think it will be very memory intensive, as I'm not planning to make 30-40 parts with bump maps and high res textures. Is it possible to make a plugin for these "steps"? Just I've never done a plugin before.
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For those who are not familiar with Space Engineers, there are 3-4 buildings stages which can only be completed if you have a resource in your inventory: The idea of how to implement this mechanic into the Kerbal could be something similar to the image below: Basically to complete construction of something KAS container should contain sort of a resource. So is it possible to create a plugin which will allow for this to happen?
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Horizon Aeronautics - Development Thread
Tyrador replied to stubbles's topic in KSP1 Mod Development
Oh dear lord, that is amazing! Squad should hire you! Imagine if these were stock parts... -
[0.23] Stockalike parts for useful esthetics
Tyrador replied to TurboNisu's topic in KSP1 Mod Releases
Looks stunning! Your parts need to be included in stock game. -
http://forum.kerbalspaceprogram.com/threads/66578-Early-WIP-Bingo-Aerospace-Blizzard-B9-styled-modular-cockpit-for-HL-fuselage?p=917039#post917039
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Number 1 for sure, look like real foil.
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Yeah this Mod is so amazing, I cannot understand why it is halted.
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[WIP] THSS - Tri-Hexagonal Structural Strut
Tyrador replied to Semni's topic in KSP1 Mod Development
It is an abbreviation for something, if not it means honey. -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
Tyrador replied to HoneyFox's topic in KSP1 Mod Releases
I've found out that there is no need for the Ullage, as when you rotate the craft for a while around 2-3 times in one direction the fuel will go to the bottom and up of the craft, due to Centrifugal force. -
That looks very useful indeed, and there will be no need to download 100 megaton B9 mod!
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Tyrador replied to Porkjet's topic in KSP1 Mod Development
Oh dear lord, that looks awesome! Keep it coming!!! -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
Tyrador replied to HoneyFox's topic in KSP1 Mod Releases
I've updated the link, should work now. -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
Tyrador replied to HoneyFox's topic in KSP1 Mod Releases
HoneyFox, take a look at a new Toolbox I've created for your mod, plus Inline Ullage Tank. I have not tweaked part parameters well, so you can finish them and add to your mod. Link to pics: https://www.dropbox.com/sc/py6na2w19pr5zsd/-qwKtEKihf Download: http://www.dropbox.com/s/z2zd7akiy2x9ohp/Toolbox%2BUllage%20Tank.rar What are your thoughts on them? -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
Tyrador replied to HoneyFox's topic in KSP1 Mod Releases
It seems there is no fuel container with which I can replenish engine's internal ignitor supply, it gives me message "no nearby ignitor unit'. How can start the engine without it? Thanks! -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Tyrador replied to Porkjet's topic in KSP1 Mod Development
Looks like NearFuture's argon tank, engines are really nice though! -
Now-defunct-thread-that-should-not-appear-in-google-search.
Tyrador replied to Cilph's topic in KSP1 Mod Releases
Hello! Is there any faq on Flight Computer? As it is useless unless you know how to operate it, obviously. If not, than is it possible to set flight computer docking command? Thank you for the help! -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Tyrador replied to Normak's topic in KSP1 Mod Releases
Hello, Does anybody know Normak's e-mail, he doesn't seem to respond to my messages. I'm apologise for inappropriate question. Thank you for your help!