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Tochas

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Everything posted by Tochas

  1. Hi Starwaster! I am using FAR v0.14.6 and DRE 6.5 with Hard settings When dropping a mk1 Pod from a 600Km Ap and about 25Km Pe hitting atmosphere about 2500ish m/s not a single unit of ablatieve shield is consumed nor exposed parts like landing gear explodes. I tried changing some of the paramters inflight when multiplier is set to 2 only about 2 units are consumed and when temperatureExponent is set to 3 and multiplier back to 1, external parts do burn and explode but the shield is not consumed. also these in flight tunning is kind of hard because somehow the window doesnt allow me to input the decimal point
  2. Hi, des someone has settings for the latest FAR version? I have even tested the beta on hard and not even a unit of ablative shield is consumed. On normal beta settings (multiplier = 20) everything explodes even on liftof Thanks
  3. Hi I am having the exact same issue complete log here https://dl.dropboxusercontent.com/u/72963294/KSPPlugins/Trajectories/output_log.txt
  4. Hi while playing with [0.90] Contract Configurator [v0.5.3] [2015-01-12] http://forum.kerbalspaceprogram.com/threads/101604 and the Remote Tech contract pack a vessel without an antena caused Contract Configurator to throw a NullReferenceException and after that contracts couldn't be completed linking the Contract Configurator GitHub issue with all the info https://github.com/jrossignol/ContractConfigurator/issues/88
  5. Hi I am experiencing the same thing but I am not concerned about the height the vessel can get but rather that Deadly Reentry is killing everyone because the pod cannot get below 350m/s while descending a suborbital jump (AP at 40Km) parachutes get burned when deployed and the pod crashes nearly at 500m/s
  6. Hi I have found an issue with Deadly Reentry and KAS 0.4.9 Taking things out of containers causes Deadly Reentry to throw an exception and causing the newly created object to disapear [LOG 23:44:44.986] [KAS] WaitAndGrab(Container) - Waiting rigidbody to initialize... [LOG 23:44:45.002] [ORS] Creating Resource Manager for Vessel SP-L 1x6 Photovoltaic Panels (WasteHeat) [LOG 23:44:45.003] [ORS] Creating Resource Manager for Vessel SP-L 1x6 Photovoltaic Panels (Megajoules) [EXC 23:44:45.016] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleAeroReentry.OnStart (StartState state) Part.ModulesOnStart () Part+ .MoveNext () [LOG 23:44:45.022] OnVesselSituationChanged The issue in the KAS repository is the following https://github.com/KospY/KAS/issues/103
  7. but KER is showing I have 500+m/s dV and this vessel speed is about 100m/s I have tested it at Mun with the same results. I believe it is a part / vessel orientation issue but not sure how to overcome it. I have tried placing girders upwards and attach the engines to them but no luck yet If I flip the whole thing (and fiz some center of mass issues, keeping almost the same mass, thrust and deltaV) it does work and fires
  8. Hi, I cant figure out how to set the landerton engines to fire with this particular vessel they stay red most of the time
  9. Yep you are right, I got 17 science, the message should be just for one of them. Yes this might be a little unoptimal, I forgot about soi multipliers that is what happens for being playing so late at night
  10. Hi, I built a 24 science laboratory space station at LKO, it is powered by a 2.5 reactor and an upgraded generator plus 4 massive radiators it hosts 49 of the less stupid kerbals I could manage to gather before launch, each lab supposedly generates between 0.8 to 1.3 science per day (about 2 science per day total). but after a 7 day time warp with another vessel, when returning to the station I only got 1 science What am I missing?
  11. Hi NeoAcario, does minmus water mining is already available on 10.3? I don't see a reference to it at the release notes
  12. Hi, I am trying to build a custom part that allows to be stacked (and stack things to it) but everything that is attached radially (surface) to be rotated at a fixed angle rate. to make it easier to build artificial gravity stuff, etc. (and maybe with tweekables change the angle rate) I have been looking at infernal robotcs code and I got a basic part object (a cylinder) and a part subclass. The mesh does rotate but the things attached to the surface does not. the test vessel the part code using System; using System.Collections.Generic; using System.Text; using UnityEngine; public class ContinuousRotation : Part { public float Ammount = 1.0f; public bool rotorActive = false; private Transform rotor; [KSPAction("Toggle Centrifuge")] public void LockToggle(KSPActionParam param) { this.rotorActive= !this.rotorActive; print(string.Format("ContinuousRotation rotorActive: {0}", this.rotorActive)); } protected override void onPartLoad() { base.onPartLoad(); } private void LogChilds(Transform parent){ print(string.Format("ContinuousRotation part is {0} and has {1} childs", parent.name, parent.childCount)); for(int i=0; i< parent.childCount; i++) //print(string.Format("ContinuousRotation child {0} is {1} and has {2} childs", i, transform.GetChild(i).name, transform.GetChild(i).childCount)); this.LogChilds(parent.GetChild(i)); } protected override void onPartStart(){ base.onPartStart(); if (vessel == null) { return; } this.LogChilds(transform); rotor = transform.FindChild("model").FindChild("rotor"); if(rotor==null) print(string.Format("ContinuousRotation rotor is NULL")); else print(string.Format("ContinuousRotation rotor: {0}", this.rotor.name)); for(int i=0; i< this.children.Count; i++){ print(string.Format("ContinuousRotation part {0} attachMode: {1}", this.children[i].name, this.children[i].attachMode)); if(this.children[i].attachMode == AttachModes.SRF_ATTACH){ print(string.Format("ContinuousRotation changing parentohood of {0} to {1}", this.children[i].name, this.rotor.name)); this.children[i].transform.parent = rotor; this.children[i].attachMethod = AttachNodeMethod.HINGE_JOINT; } } this.LogChilds(rotor); } protected override void onPartFixedUpdate(){ if(rotor == null) return; if(this.rotorActive){ if(this.rotor.childCount == 1){ for(int i=0; i< this.children.Count; i++){ //print(string.Format("ContinuousRotation part {0} attachMode: {1}", this.children[i].name, this.children[i].attachMode)); if(this.children[i].attachMode == AttachModes.SRF_ATTACH){ //print(string.Format("ContinuousRotation changing parentohood of {0} to {1}", this.children[i].name, this.rotor.name)); this.children[i].transform.parent = rotor; this.children[i].attachMethod = AttachNodeMethod.HINGE_JOINT; } } } rotor.Rotate(Vector3.up * Ammount * TimeWarp.fixedDeltaTime, Space.Self); print(string.Format("ContinuousRotation rotor.rotation: {0}, childs: {1}", rotor.localRotation.eulerAngles, rotor.childCount)); } } } the part cfg (I borrowed, SAS cfg file) PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = TCentrifugeRotor module = ContinuousRotation author = Tochas // --- asset parameters --- mesh = CentrifugeRotor.mu scale = 1 rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -0.5, 0.0, 0.0, 1.0, 0.0 node_stack_top = 0.0, 0.5, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- // --- editor parameters --- TechRequired = flightControl entryCost = 3200 cost = 600 category = Control subcategory = 0 title = Centrifuge Rotor manufacturer = Tochas Space Voyages description = For your artificial gravity needs. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 0.3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 9 maxTemp = 3400 //MODULE //{ // name = ModuleReactionWheel // PitchTorque = 20 // YawTorque = 20 // RollTorque = 20 // RESOURCE // { // name = ElectricCharge // rate = 0.3 // } //} //MODULE //{ // name = ModuleSAS //} } what am I missing? Thanks in advance for your help and guidance source files
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