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Tcy16

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Everything posted by Tcy16

  1. I am really looking forward to these! Looking great!!
  2. I really like the look of these!
  3. I do think the body has some form of lifting effect. Especially when the plane(rocket) is in "cruise mode" in the atmosfere. I have about the same knowledge of aerodynamics and physics as you (Uni level), but it has been explained to me that even symetrical airfoils (or bodies, of course) will generate lift if you rotate them, giving them an angle of effect against the incoming wing. So please reconsider if you cant figure it out with other aproaches.
  4. WOW! Could you give me some pointers on my IVA creation?
  5. So, i made a model and made a cfg file but now my node doesn't connect in any way i try. I even tried to update my partstools but it doesnt help. Maybe anyone can help me with this? this is my cfg file. I've "stolen" it from the s2 command pod from b9 and rewritten it so it would work for my cockpit. PART { // --- general parameters --- name = TCY_cockpit module = CommandPod author = TCY // --- asset parameters --- mesh = model.mu scale = 1 rescaleFactor = 1.3 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -1.2, 0.0, 0.0, 0.0, 0.0, 2 // --- FX definitions --- // --- editor parameters --- TechRequired = highAltitudeFlight entryCost = 19500 cost = 3700 category = Pods subcategory = 0 title = TCY Cockpit manufacturer = TCY corp description = Experimental product // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 3.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 40 maxTemp = 3400 vesselType = Ship CrewCapacity = 2 MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 15 YawTorque = 15 RollTorque = 15 RESOURCE { name = ElectricCharge rate = 0.459375 } } RESOURCE { name = MonoPropellant amount = 40 maxAmount = 40 } }
  6. So, i have a bit of a standard story. Taught myself blender, unity and understanding of cfg files. I've made some assets, but my lack of texturing skills always made me burn out on a project. Now to the point; As some of you may have seen Notkhe made the beginnings of a great command module. http://i.imgur.com/mbi8sJO.png?1 Tonight i have been playing around some and came up with a close resemblance: Number 1: http://imgur.com/a8WLYcT Number 2: http://imgur.com/M87gls1 So, i could go through with this, but I' not sure if I should, cuz its Notkhe's idea an all. Feels a bit like commiting high treason but i just want to play with the cockpit 'cuz it looks so cool Maybe you guys can give me some feedback.
  7. Maybe i can help you with the animations if you're using Blender, at least. PM me your problem and we can figure it out
  8. Found the mod, i love that little rover! I do have a request: would you be able (and willing) to make a couple screenshots of some of the parts in Unity? I'm trying to figure out some stuff and this would really help! Plus, it would look cool.
  9. Is the AWESOME rover included or is that some other mod? (Could be one of yours)
  10. Honestly, how do you get textures THIS good? (really asking though)
  11. I think that the firespitter plugin can do this already, though i am absolutly not sure. (If some does know, please corect me if im wrong )
  12. This is cool! Can you please tell me how you made the inflation animation?
  13. I am absolutely intressed in this. If you can explain to us, me or maybe others can make some models for you.
  14. The pod kinda looks like the spacex Dragon, i love it!
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