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raptor30

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  1. Well I want to believe the game will be fine in time... but after reading this post on reddit made by a dev that works in unity and has experience in it I kinda lost all hope. Here is the link to the reddit post and I recommend to read the comments cause A LOT of unity devs are answering and are explaining what is going wrong with the game code: And I like to quote what this user said in that subreddit: PerepeL · 3 hr. ago Another Unity dev here, agree with you on what you said, have two more cents. Parts wobbling exactly like in KSP1 means they never touched default physics, most likely just copy-pasted from the first version. They could've made somewhat dynamic rigid bodies colliders and calculate tension at given joint points if you want them to be breakable, and even without diving into unity/physx source code, with default functionality. Nope, did nothing. Not even speaking about SAS being able to shut down feedback loops, which is not easy, but definitely possible. Nope. And bugs like KSC leaving planet with your vehicle most likely means they do reparent objects on scenes (which you should avoid as much as possible), and that they managed to love up that logic (meaning there's likely a total mess in a scene structure). This just reeks of amateur devs having no idea what they are doing. One hope is that they'd get some budget from sales and hire one or two guys who knows what they are doing...
  2. come on they look pretty good I say, they are volumetric plus shadows
  3. I think you have good photo shop skills :D On a serious note you are becoming like one guy on the No man's sky tweeter complaining the devs about the clouds... He was so obsessive about it that he was commenting on every single post that Sean Murray made about the game until one big update that the devs silenced him putting better clouds in the game Moral of the story... just do your thing man but I bet in the first week or so we will have mods with better clouds so lets just hope that the core game and physics are grate and we can go from there.
  4. I explored the moon in career and didn't found nothing not a single rock or crystal/geyser
  5. Are there no science rocks on the moon or other planets? like in the stock game that you can collect science using the robotic arms?
  6. So it's ok then... I tough that it should look like in the small preview window (there seams to be more reflective) the problem with the first picture with only the engines is taht I had the stock reflections off in the settings when I put it on medium as you see in the settings screenshot it was looking like this after I restarted the game. But I can still see a difference with shiny stock parts that are losing a bit of the reflections after installing textureunlimited mod, not a big deal anyway
  7. I use last version of KSP: 1.8.1 and also last version of TexturesUnlimited: 1.5.9.24 You can see the stock parts don't have the reflection they should have... they show well in the little preview image but outside they are kinda matte... this is at the launchpad this one is showing ok but I removed the TexturesUnlimited mod this is how they show with all dependencies(they have reflection in the small preview window) when the part is on the launchpad it has reflections only at the windows and same thing with the engines too this is my mod list (I took this after I removed textureunlimited mod for the picture but is there) here is the log file: https://drive.google.com/open?id=1tPM8dOfz3iMIps3ZPGQ9n3AGmWQ611lF
  8. sphere yes they are in flight too... but not like in the VAB they are like 25% reflective... and the stock parts that suppose to be shiny well they are kinda dull for example the sphere probe... I will provide more images tomorrow.
  9. well I've seen that too... they look a bit weird... but in the VAB they are all ok with reflections... I tough is because of the texture unlimited mod... cause every time i install it the stock parts kinda lose their shine... I have reflections on medium in the settings: are there other setting of the mod for example that I need to modify?
  10. thank you! I just tested with smokescreen 2.8.7 and it works! no more problems.
  11. so what can be the problem? I do have all the recent versions of real plume and smokescreen and most of the engines specially the LFO ones don't have any plume and no sound and gives me this error in the console when I activate it... they are acting like the small merlin engine that is activated in the picture. here is the outputlog file: https://drive.google.com/open?id=1Cl9quIuEV4bnwdvAUHJLD6gikyy9PI98
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