raptor30
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Hi DocBones! the frame and aeroshells RCS works correctly! that's about it... as for the engines i tried them in a fresh install of KSP and they still have no plume and sound... Ok the bug from the science compartment is fixed now it was because of a mod but the engines are the same... I will try like you say to uninstall everything Edit 2: tested again and nothing all I had was this mod and nothing else... same thing, the rcs works i can hear the sound but it doesn't have no effect like smoke coming out of it. Is there a dependency that I should know about it cause in the stock game there is no liquid hydrogen... Edit 3: almost everything is ok now! I have sound's and plume to all engines and rcs working as it should! I bet everyone who downloaded the mod HAS the same problem as I did. When downloading from CKAN or Github the folder in game data it is called "HLV2" and when you lunch the parts in game the game try to find audio and fx files in Moonprint/HLV2/.... in this case the folder name "Moonprint" dose not exist (look in the screenshot above) so i just made a new folder named "Moonprint" in gamedata folder and put HLV2 inside it and all is fixed! only one error now: Edit 4: So I fixed the last error: in HLV2_Hydrogen_Tank cfg MODEL_MULTI_PARTICLE { modelName = Moonprint/HLV2/FRAME/RCSFX transformName = RCSthruster emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 2.0 2.0 //localRotation = 0, 0, 0 should be: MODEL_MULTI_PARTICLE { modelName = Moonprint/HLV2/FRAME/FRAME/RCSFX transformName = RCSthruster emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 2.0 2.0 //localRotation = 0, 0, 0 That's all. Now everything works like a charm
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So I'm back with some feedback. The lenders works flawless! so far I tested the rover lender and the ascent stage and no problems I'm quite amazed by them The bugs that I came across are: the science lab has a bug that you can see the interior like little holes in it... is like you push the button to see the kerbals inside but that is not activated. The second one is the nuke engine it has no plume and no sound... i took a peak in the cfg file and seen that there is audio and plume fx config for it but I can't see them in the game. That's about it. Still grate job with the parts! P.S. there is no sound and plume to all 3 engines... i thought initially that is because of a mod that i have but i installed the mod on a clean ksp install and it is the same... no sound and no plume... what could be the reason for this?
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No worries man take your time you are doing a good job... nothing to say about textures they are ok the fact that the parts are here and working it is very good for me i didn't had the time to test them properly that's why I was asking for the ship files cause it will take some time to document about putting them together and do the mission to Mars... I meant Duna :))
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Oh man HATS off to you SIR! you don't know how much I wanted this... and i only discover it today and I'm amaze by it! It was my "wet dream" since i started playing KSP back in 2013. Awesome job you did here and please keep up the good work and finish the project! Cheers mate! RESPECT!!! P.S. any chance for some ship/subassembly files
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can someone please post a craft file for the iss. thanks!
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hi all!, i need the American pack updated too if anyone has it and can upload it please!
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Hi Yanfret! maybe I'm a noob but what I have to do to have the smoke effects like stock crafts when you are lunching them from the lunch pad? P.S. One of the best mods for KSP! thx for the effort!
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
raptor30 replied to BahamutoD's topic in KSP1 Mod Development
anyone have a fix for this that works with 0.90? -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
raptor30 replied to benjee10's topic in KSP1 Mod Releases
http://i1081.photobucket.com/albums/j359/flo_22_ro/screenshot28_zpsd5ff079a.png' alt='screenshot28_zpsd5ff079a.png'> this thing is amazing! great job for making this mod. -
Hi all! This is the first craft file that I share so be kind So to fly this thing you have to use cheats because it becomes unstable when the fuel is consumed... so in game use Alt+F12 and activate infinite FUEL and RCS. Modlist: -Interstellar lander from here:http://forum.kerbalspaceprogram.com/threads/99841-WIP-Endurance-%28from-Interstellar%29-0-2-0-Lander-release! (I had to change the trust power from the VTOL engines from 80 to 120 to be more powerful) -Mark IV Spaceplane System - http://forum.kerbalspaceprogram.com/threads/101699-0-90-Mark-IV-Spaceplane-System-%2814-12-14-important-fixes!%29 -DSL Pandora - http://forum.kerbalspaceprogram.com/threads/12106-0-25-Lionhead-Aerospace-Inc-Icarus-v0-4-updated -KW Rocketry (mk1 rcs pod + battery) - http://forum.kerbalspaceprogram.com/threads/51037-0-25-KW-Rocketry-v2-6d2-Available-0-25-Compatibility!-16-10-2014 -ERS led spotlight - http://forum.kerbalspaceprogram.com/threads/94947-Exploration-Rover-System-by-A-S-E-T-%2810-10-14%29 -home tesla recon rover - http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products -mechjeb + bill 9000 - http://forum.kerbalspaceprogram.com/threads/20420-23-Jeb-and-Bill-9000-a-smaller-radial-Jeb-for-the-Clarke-fans -surface air brake b9 - http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29 -Stock Part Revamp - http://forum.kerbalspaceprogram.com/threads/92764-90-Stock-Part-Revamp-Update-1-7-1! hope these are all the requirements Actiongroup 1-Toggle horizontal engines Actiongroup 2-Toggle VTOL engines Actiongroup 5-Toggle bay doors Actiongroup 6-Toggle ladders Actiongroup 10 - Toggle legs I want to thanks all the moders that made this possible that's it!hope you like it... enjoy and have fun! DOWNLOAD - https://www.dropbox.com/s/96dghv36o7xenor/Lander%2B.craft?dl=0 p.s. craft file is named "lander+"
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International construction ISS in Kerbal orbit.
raptor30 replied to BobCat's topic in KSP1 Mod Development
Hy all... can someone please give me a craft save file of the ISS -
Component Space Shuttle - dev thread [IMG heavy!]
raptor30 replied to a topic in KSP1 Mod Development
I did that but it's the same... -
Component Space Shuttle - dev thread [IMG heavy!]
raptor30 replied to a topic in KSP1 Mod Development
can someone explain how to adjust the OMS engine? I'm trying to build a station in an orbit of 80km... I'm using MJ and the rendezvous it's extremely difficult... the shuttle starts spinning... to mention that i don't have heavy payloads -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
raptor30 replied to Yogui87's topic in KSP1 Mod Releases
it is possible to make the prometheus rover to transmit 100% science? because the way it dose it now it's not realistic (my opinion) why send a rover all the way to duna if it can transmit only 60% of science -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
raptor30 replied to Devo's topic in KSP1 Mod Releases
I must say you really outdone yourself it's one of the best ships/vtol that I flew in KSP keep up the good work! -
one question... how did you manage to bring that rover to the mun? because there is no cargo module like previous home had
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International construction ISS in Kerbal orbit.
raptor30 replied to BobCat's topic in KSP1 Mod Development
hi all! anyone have a craft file of this that works well with 0.23? -
[0.22.X] BobCat ind. Historical spacecraft thread
raptor30 replied to BobCat's topic in KSP1 Mod Releases
nice!!! looking forward to it -
[0.22.X] BobCat ind. Historical spacecraft thread
raptor30 replied to BobCat's topic in KSP1 Mod Releases
So Bobcat are you gona do the constellation program to mars like this one?: