MarQan
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KSP2 Release Notes
Everything posted by MarQan
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[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
MarQan replied to MedievalNerd's topic in KSP1 Mod Releases
Hello again guys! I hate to be the asshole, but I have to ask: when are you planning to release MS19? I'm assuming MS19 will be balanced for a mostly realistic Career mode, that's why I'm holding my Realism Overhaul Career mode. Am I right? I don't want to rush anything of course, hell, work on it another year if that's needed. I'm asking because I visit the forums for 2-3 times a day, 10 at weekends. So if you say 2014 Q2, I'll stop visiting the forums until April At that frequency at least.. Also: that's some fine rocket Ratzap! -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
MarQan replied to MedievalNerd's topic in KSP1 Mod Releases
I just noticed on the latest picture "...sub orbital slow space tests." ? Is that a misspelling? If yes, what did I win? -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
MarQan replied to MedievalNerd's topic in KSP1 Mod Releases
I'm in love! Is there a country where I can marry plugins?! -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
MarQan replied to MedievalNerd's topic in KSP1 Mod Releases
Ready and able! -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
MarQan replied to MedievalNerd's topic in KSP1 Mod Releases
Thanks for the reply, Medieval Nerd, also thanks for making RPL in the first place! I'm not really sure what do you mean though Until MS19 I'm better off in sandbox? -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
MarQan replied to MedievalNerd's topic in KSP1 Mod Releases
Hey! I'm using this tech-tree along with the Realism Overhaul modpack (all essentials + most recommended + a few supported mods). And I'm stuck I can't get anything into high-orbit. Not with ralistic rockets at least. I know the easy answer would be MOAR BOOSTERS, but if I'd want that, then I wouldn't play with realism overhaul. I can't keep my cryo-fed engines cool enough, that might help. I researched the starting Rocket and Booster techs, I have 6 others researched besides the starting technology, and 300 RPs. So... what's the next step? Also if this is only a dev-thread, is there a discussion thread? -
running 4 nukes at 25%
MarQan replied to engraverwilliam's topic in KSP1 Gameplay Questions and Tutorials
Worst case scenario: you can at least remove 2 of the 4 engines, and it should still be balanced. 2 diagonal of course. Maybe add an SAS, if it becomes unstable. Running 4 on 25% instead of 1 on 100% never worth it, however with REALLY huge ships, more engines on 100% could worth it. -
Now-defunct-thread-that-should-not-appear-in-google-search.
MarQan replied to Cilph's topic in KSP1 Mod Releases
Thanks! We really appreciate it! -
Now-defunct-thread-that-should-not-appear-in-google-search.
MarQan replied to Cilph's topic in KSP1 Mod Releases
Can't wait for the update. Any way to help out? I don't know much about KSP mods, buuuut.. I can make a good coffee. -
Hey! Thanks for the list! Although I haven't been able to do the Runway Surface Sample and EVA report. Also any other than ground observations seem impossible for KSC, Launchpad and Runway. Everytime I try it says Kerbin's Shores. Any ideas?