akman
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Bottle Rocketeer
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
akman replied to Angelo Kerman's topic in KSP1 Mod Releases
I keep getting CTDs just after a vessel with a bison command cab or gondola is done loading on the runway. Here's a google drive link to the crash logs -
Is it just me or are anyone else's vessels explode after arriving to the destination on vessel load? Edit: Apperantly it has something to do with vessel rotation on arrival.
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Question. Why do diy kits made by an assembly line require less material kits to construct than diy kits made in the editor?
- 1,554 replies
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- ship construction
- launchpad
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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
akman replied to bsquiklehausen's topic in KSP1 Mod Releases
Is this mod's development dead?- 786 replies
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Adding quantity doesnt work Edit : Ah, it doesnt work with all parts.
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An Enterprize like spacecraft i made Introducing the KSS Kerbalprize E, a vessel reassembling the Enterprise starships from Star Trek. Now , i know what you are wondering,"this doesn't look like the Enterprise E!".Well i wasn't aiming to make it look like the Enterprise E. Long story short , when i was trying to make an Enterprise like ship i use some bugged B9 intakes for aesthetic purposes but they bugged my ship save so i had to start all over again , giving a new letter to each iteration.By the time i realized B9 intakes were the culprits i had gone past 5 iterations. The front view of the ship looks intimidating. It has 6 plasma engines.4 on the engine module and an 2 on the crew module. It does fly in atmosphere using mono or liquid fuel. BTW, this KSS vessel uses some highly experimental hardware in order to work. (:translation:) I added some zeroes in a few KSPI .cfg files I should add some lights. Now , i know you are wondering:Can the two parts detach? The answer is yes .It uses the two engines to fly.It also has 4 parachutes for landing.The crew module can hold up to 54 kerbals (not counting the airlocks at the sides). "I am a powerful independent crew module that doesn't need no engine module" It can also go up to 0.50 parsecs warp speed. Now introducing KSS Kerbalprize E 1.3! (1.1 and 1.2 were taken by the kraken).It has fancy lights!!! Oh and one more thing. It's name on the front. I hope you liked this KSP vessel! Download Link: https://www.dropbox.com/s/w4d2rs78h5yd0bs/Kerbalprize%20E%201_3.craft?dl=0 Reddit Link : http://www.reddit.com/r/KerbalSpaceProgram/comments/2ojmcq/kss_enterprize_e/ Mods used : MechJeb, B9 , LLL, KSPI,ATM,tweakscale and tweakable everything Aesthetic mods used: Texture replacer, KSP renaissance and everything that comes with it .
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Pro Props - Wearable items for your kerbals. Updated to KIS!
akman replied to Locob's topic in KSP1 Mod Releases
Pls add a walkman or as they say it in kerbin walkerbal. -
I have a suggestion, you should add tweakscale support.
- 720 replies
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- mrs
- modular rocket systems
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[1.1.3] MunSeeker Mk1 Greenhouse (TAC Life Support add-on)
akman replied to munseeker's topic in KSP1 Mod Releases
:confused:Can we grow weed in space? -
Yeah that's what i meant.
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Can you make version of EL where the Ore resource is similar to karbonite instead of kethane?Pretty please?