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MortalDanger

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Everything posted by MortalDanger

  1. Hey thanks for keeping this updated. Just got back into the game and forgot how wonky and dumb that setting is...google led me right here! Nice thinkin'.
  2. Made this: The Nova Corps Starblaster from Guardians of the Galaxy. Took forever because I couldn't find a design I liked with the right parts, etc. Finally got it down. The wings fold back like in the movie with infernal robotics and it is very controllable in space or atmosphere.
  3. I wasn't until I tried to recreate the Nova Corps Starblaster from Guardians of the Galaxy. I spent hours on it...all day pretty much. So much tinkering. I finally did it. Movable wings and flies pretty good. Infinite fuel cheat is obviously required - a lot of things I want to recreate can't be made with KSP fuel...ya know - scifi.
  4. Nova Corps Starblaster From Guardians of the Galaxy Greetings! I really enjoyed Guardians of the Galaxy and I really fell in love with the Nova Corps' Starblaster. Its the yellow one with 8 wings. So I set out to recreate it in KSP. After many, many attempts and styles, this is what I came up with. It has collapsible wings via Infernal Robotics and flies really well with SAS on. The wings were wobbly at first so I had to download Quantum Struts to lock them in place - can't use regular struts because then the wings won't move. The first version handled better than the final (see below). It has problems, I think, because the center of thrust is so close to the CoM and CoL. Additionally, the mass is not distributed well and the CoL is infront of the CoM (to compensate for the CoT being so close). I tinkered and tinkered, and eventually settled for a small control surface on the nose which helped stability. It does fly well as long as SAS is on and always rights itself after losing control. I'm no good in the SPH, maybe someone else can figure it out. Ugly - no! But it was too big, I really didn't like the body of it. The Nova from the movie is very...concise, this was too bulky. Additionally, the engine stuck out too far. The Nova in the movie has the engine right next to where the wings fold. It handles better, though, because the center of thrust is further back. So this is what I ended up settling with. Smaller, body looks better, the engine is strong and set back properly. I added the circular intake for aesthetics to block the view of some of the innards. Caveat: -Cheats required. There was really no way to make this craft without infinite fuel. So you'll have to turn that on. (shift+f12) Download >>> Craft File <<< Special Instructions: -SAS is pretty much required. With SAS on the Nova is very maneuverable. I had trouble making it less wonky, but maybe you can figure it out. The center of thrust is way too close to the CoM and CoL, so I had to move the CoL to infront of the CoM. It's not that big of a deal because of all the control surfaces and wings. Even if you do lose control it naturally rights itself. -Atmospheric flight requires the wings to be centered (open). -Takeoff/Landing must be vertical (obviously). In SPH rotate the Nova vertically, the wings will hold it upright. Turn on SAS, liftoff, rotate. To land, close the wings otherwise the control surfaces will break off. -RCS is in the body. Controlling the Wings The wings are locked in place with quantum struts, otherwise they wobble too much. You must unlock the struts, move the wings, then relock the struts. Action groups [1] Toggle quantum struts [2] Collapse wings - Press again to stop motor. [3] Center (open) wings - Press again to stop motor. ie: Close: 1-2-2-1. Open: 1-3-3-1. Mods Required: Infernal Robotics KW Rocketry Quantum Struts Space Planes Plus Unofficial B9 Repack TweakScale Parts: KW - The Engine. Couldn't find a good one. Settled on a KW one. At first, the Poodle was great, but as I stated above, it was too short and I need something longer. SP+ - The wings. Not really any other good ones. B9 - The body, ie: the little white circular thing after the cockpit (can't remember what it's called). Tweakscale - Moving parts around, not sure if you actually need it or not.
  5. Hahahahaha...I landed this big ass base on Minmus. The last time I landed it on the Mun and the sky crane made it go absolutely nuts, so I kept my last stage, and orange tank with the Poodle engine on it till about 250-500 feet from the surface to give myself as much control for as long as possible. Figure just let it crash and I'll use a burst from the sky crane to move out of the way. Well, when I released it part of it exploded when it the surface and bounced back up, hit one of the arms of my base and sent it tumbling out of control. I was freakin' out, but luckily it landed on one leg, bounced the other way and finally settled down like a coin spinning on a table. It was funny. Now I don't know what to do with the sky crane, keep it, or let it fly? It's got over a thousand delta-v left.
  6. Well I hadn't played in a while so I'd forgotten some of my missions. I found Jeb on the Mun in a science lander so I sent him to a biome I hadn't been to, then realized he didn't have enough fuel to: 1) Make it to the Mun base; 2) make it to the mun station; and obviously not enough to make it back to Kerbin. So crap. Well I designed a fuel lander to give him some fuel using KAS pipes. Only I realize at my SOI encounter with the Mun, that I forgot to add a stack separator at a crucial point so theres no way this thing can land without something breaking. Lo and and behold, I managed to touch it down, then slowly rotate it with only losing one fuel tank! Amazing. I fly Jeb over there without about 200 d/V left in his lander, attach and transfer the fuel. It's at this point I realize Jeb's lander has no parachutes. Well, long story short, after about 8 aerobraking passes around Kerbin I managed to land him safe and sound! Was a very rewarding mission.
  7. Eh, for some reason after 23.5 my RCS thrusters don't respond to rolling of the craft, either manually or through SAS. Am I missing something? I assume its my fault and not a bug.
  8. I ejected from an extremely fast moving Mun rover as it started to tumble into a death roll.
  9. I just completed my first interplanetary mission myself, tho it didn't go nearly as well as yours did. Bob and Bill are successfully orbiting Eve though. I was going to do Duna, but the Eve window opened up much sooner. I didn't get that much science, but I got a lot of experience! Now I've got to go back, get the science and bring back Bob and Bill. I need to remember to send Kerbals other than Bob, Bill, and Jeb to indefinite missions like that.
  10. Ugh, what a day. I attempted my first ever interplanetary transfer, complete with aerobraking! I went to Eve and managed to send 6 ships on the way. Unfortunately, only 3 made it and two were useless. I downloaded ScanSat for something more to do so I sent two probes to Eve. I successfully put one in polar orbit with lots and lots of aerobraking, but I forgot one of the parts. It's creating data, but can't read it. During a save/load mishap, I didn't check to make sure I made all the capture burns on my crafts and ended up missing the other probe, so it's circling the sun right now waiting for its next window. Then, for whatever reason, two of my landers bugged out. They were set on a path to Eve, then I quit the game and when I opened it back up, they were just falling straight back to Kerbin. Something went wrong there. My station did finally make it to orbit! Luckily before my window closed I noticed I forgot two kerbals for the Science Module and modified one of my landers to send Bill, dock, drop him off, then land on Eve for science. I did that. Then I landed the lander, the only one that made it, did science, and noticed I forgot a dadgum ANTENNA. UGH! Alf+F4, see ya tomorrow.
  11. Argh, I had it before .23.5 but now I can't find it. It's a little thing that you can store science in. I thought it was KAS but I reinstalled KAS and its not there. Anyone got an idea?
  12. Right, so my game crashes on start if I try to load previously welded parts from .22. I've tried with the hotfix dll and without. Unity Player [version: Unity 4.2.2f1_54f0fc09defb] KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:00dc7d46. Error occurred at 2014-01-15_173604. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by John Ballard. 78% memory in use. 0 MB physical memory [1732 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [123 MB free]. Write to location 00000000 caused an access violation. Context: EDI: 0x0019044f ESI: 0x00000000 EAX: 0x00000000 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x0000000c EIP: 0x00dc7d46 EBP: 0x0c80fa9c SegCs: 0x00000023 EFlags: 0x00010206 ESP: 0x0c80fa78 SegSs: 0x0000002b Bytes at CS:EIP: c6 04 0e 00 8b 4d f4 64 89 0d 00 00 00 00 5f 5e Stack: 0x0c80fa78: 00190447 8f866c3c 00190447 00000000 G...<l..G....... 0x0c80fa88: 8f866c3c 0c80fa78 0c80fd60 015749b0 <l..x...`....IW. 0x0c80fa98: ffffffff 0c80fab8 00dd3b2a 00190447 ........*;..G... 0x0c80faa8: 00000000 8f866c3c 0c80fbb4 8f866c04 ....<l.......l.. 0x0c80fab8: 0c80fad4 00dd5a8b 00190447 00000001 .....Z..G....... 0x0c80fac8: 8f866c04 0c80fbb4 00190447 0c80faec .l......G....... 0x0c80fad8: 00fef8ad 8f866c3c 00000001 8f866c04 ....<l.......l.. 0x0c80fae8: 0c80fbb4 0c80fb00 01024350 0c80fbb4 ........PC...... 0x0c80faf8: 048934bc 05aafe98 0c80fc14 01014030 .4..........0@.. 0x0c80fb08: 0c80fbb4 04371f40 17326518 17326520 [email protected]. e2. 0x0c80fb18: 00003cf4 00000000 00000034 00000000 .<......4....... 0x0c80fb28: 00000034 00000000 0c80fb40 00dc143a 4.......@...:... 0x0c80fb38: 00000000 00000034 0c80fbc0 00ec3ae5 ....4........:.. 0x0c80fb48: 00000000 00000034 8f866488 00000004 ....4....d...... 0x0c80fb58: 00000000 00000000 0000001f 0000000f ................ 0x0c80fb68: 0c80fb84 00dc2efc 00000000 00000004 ................ 0x0c80fb78: 00000000 8f866488 00000004 0c80fba4 .....d.......... 0x0c80fb88: 00dc31ea 00000000 000000c2 04372028 .1..........( 7. 0x0c80fb98: 00000000 00000000 00000034 04372028 ........4...( 7. 0x0c80fba8: 0c80fc08 173249dc 0c80fbdc 0c84b210 .....I2......... 0x0c80fbb8: 0c84a678 0c84c278 048935b0 00008f8b x...x....5...... 0x0c80fbc8: 00001c00 0fb33f80 0fcc43f4 76f98f00 .....?...C.....v 0x0c80fbd8: 00000000 00000000 00000000 00000000 ................ 0x0c80fbe8: 00800101 00000000 04371ef0 058e0ca4 ..........7..... 0x0c80fbf8: 17326510 0c80fc2c 01044ff7 04371f84 .e2.,....O....7. 0x0c80fc08: 0100bf22 048934bc 00800101 0c80fc7c "....4......|... 0x0c80fc18: 0100e785 01000210 00000000 00000001 ................ 0x0c80fc28: 00000001 0c80fc68 0c80fc87 0fb33f80 ....h........?.. 0x0c80fc38: 04371ef0 f248f544 000000b0 92dce6fc ..7.D.H......... 0x0c80fc48: 92dd8924 92dd8924 8f8200b8 0c824464 $...$.......dD.. 0x0c80fc58: 0c824464 00000004 00000210 04371f6c dD..........l.7. 0x0c80fc68: 00000000 000009fc 04371ef0 000000c2 ..........7..... 0x0c80fc78: 048934bc 0c80fce4 00fba6f9 00dc34f4 .4...........4.. 0x0c80fc88: 0000288a 0c80fccc 043e18d8 043e18f8 .(........>...>. 0x0c80fc98: 043e1888 8f81fdac 8f81fdc0 8f81fdc4 ..>............. 0x0c80fca8: 00000000 0c80fc6c 00fc75d7 0c80fd60 ....l....u..`... 0x0c80fcb8: 76b46ff0 8f82038c 8f82064c 8f82064c .o.v....L...L... 0x0c80fcc8: 043e18d8 f248f564 3f666666 4624e800 ..>.d.H.fff?..$F 0x0c80fcd8: 451fc000 0000293a f248f564 0c80fd08 ...E:)..d.H..... 0x0c80fce8: 00fb9d72 00000000 043e1888 043e1888 r.........>...>. 0x0c80fcf8: 043e1888 0c80f6cc 0c80fd60 043fe194 ..>.....`.....?. 0x0c80fd08: 0c80fd10 00fba5ab 0c80fd24 010451b0 ........$....Q.. 0x0c80fd18: 043e1888 00000000 00000000 0c80fd30 ..>.........0... 0x0c80fd28: 74be336a 043e1888 0c80fd70 76f99f72 j3.t..>.p...r..v 0x0c80fd38: 043e1888 7b0027e1 00000000 00000000 ..>..'.{........ 0x0c80fd48: 043e1888 c0000005 74c076c7 74c076c7 ..>......v.t.v.t 0x0c80fd58: 0c80fd3c 0c80f4c4 ffffffff 76fd71f5 <............q.v 0x0c80fd68: 01781fc1 00000000 0c80fd88 76f99f45 ..x.........E..v 0x0c80fd78: 01045170 043e1888 00000000 00000000 pQ....>......... 0x0c80fd88: 00000000 00000000 01045170 043e1888 ........pQ....>. 0x0c80fd98: 00000000 00000000 00000000 00000000 ................ 0x0c80fda8: 00000000 00000000 00000000 00000000 ................ 0x0c80fdb8: 00000000 00000000 00000000 00000000 ................ 0x0c80fdc8: 00000000 00000000 00000000 00000000 ................ 0x0c80fdd8: 00000000 00000000 00000000 00000000 ................ 0x0c80fde8: 00000000 00000000 00000000 00000000 ................ 0x0c80fdf8: 00000000 00000000 00000000 00000000 ................ 0x0c80fe08: 00000000 00000000 00000000 00000000 ................ 0x0c80fe18: 00000000 00000000 00000000 00000000 ................ 0x0c80fe28: 00000000 00000000 00000000 00000000 ................ 0x0c80fe38: 00000000 00000000 00000000 00000000 ................ 0x0c80fe48: 00000000 00000000 00000000 00000000 ................ 0x0c80fe58: 00000000 00000000 00000000 00000000 ................ 0x0c80fe68: 00000000 00000000 00000000 00000000 ................ 0x0c80fe78: 00000000 00000000 00000000 00000000 ................ 0x0c80fe88: 00000000 00000000 00000000 00000000 ................ 0x0c80fe98: 00000000 00000000 00000000 00000000 ................ 0x0c80fea8: 00000000 00000000 00000000 00000000 ................ 0x0c80feb8: 00000000 00000000 00000000 00000000 ................ 0x0c80fec8: 00000000 00000000 00000000 00000000 ................ 0x0c80fed8: 00000000 00000000 00000000 00000000 ................ 0x0c80fee8: 00000000 00000000 00000000 00000000 ................ 0x0c80fef8: 00000000 00000000 00000000 00000000 ................ 0x0c80ff08: 00000000 00000000 00000000 00000000 ................ 0x0c80ff18: 00000000 00000000 00000000 00000000 ................ 0x0c80ff28: 00000000 00000000 00000000 00000000 ................ 0x0c80ff38: 00000000 00000000 00000000 00000000 ................ 0x0c80ff48: 00000000 00000000 00000000 00000000 ................ 0x0c80ff58: 00000000 00000000 00000000 00000000 ................ 0x0c80ff68: 00000000 00000000 00000000 00000000 ................ 0x0c80ff78: 00000000 00000000 00000000 00000000 ................ 0x0c80ff88: 00000000 00000000 00000000 00000000 ................ 0x0c80ff98: 00000000 00000000 00000000 00000000 ................ 0x0c80ffa8: 00000000 00000000 00000000 00000000 ................ 0x0c80ffb8: 00000000 00000000 00000000 00000000 ................ 0x0c80ffc8: 00000000 00000000 00000000 00000000 ................ 0x0c80ffd8: 00000000 00000000 00000000 00000000 ................ 0x0c80ffe8: 00000000 00000000 00000000 00000000 ................ 0x0c80fff8: 00000000 00000000 ........ Module 1 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe Image Base: 0x00dc0000 Image Size: 0x00a89000 File Size: 10512896 File Time: 2013-12-17_135944 Version: Company: Product: FileDesc: FileVer: 4.2.2.12621 ProdVer: 4.2.2.12621 Module 2 C:\Windows\system32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x00016000 File Size: 81768 File Time: 2007-04-04_185342 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 3 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Mono\mono.dll Image Base: 0x10000000 Image Size: 0x0022e000 File Size: 2099712 File Time: 2013-12-17_135922 Version: Company: Product: FileDesc: FileVer: 0.0.0.0 ProdVer: 0.0.0.0 Module 4 C:\Program Files (x86)\Steam\gameoverlayrenderer.dll Image Base: 0x5a610000 Image Size: 0x000a7000 File Size: 657320 File Time: 2014-01-07_150020 Version: Company: Valve Corporation Product: Steam Game Overlay Renderer FileDesc: Steam Game Overlay Renderer FileVer: 2.6.70.5 ProdVer: 1.0.0.1 Module 5 C:\Windows\system32\dsound.dll Image Base: 0x5dc60000 Image Size: 0x00072000 File Size: 453632 File Time: 2009-07-13_191514 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: DirectSound FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 Module 6 C:\Windows\system32\AUDIOSES.DLL Image Base: 0x5dd60000 Image Size: 0x00036000 File Size: 195584 File Time: 2010-11-20_061806 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Audio Session FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514 Module 7 C:\Windows\system32\MSACM32.dll Image Base: 0x5ddc0000 Image Size: 0x00014000 File Size: 72192 File Time: 2009-07-13_191544 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft ACM Audio Filter FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 Module 8 C:\Windows\system32\MMDevAPI.DLL Image Base: 0x5dde0000 Image Size: 0x00039000 File Size: 213504 File Time: 2010-11-20_061940 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: MMDevice API FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514 Module 9 C:\Windows\system32\wdmaud.drv Image Base: 0x5df60000 Image Size: 0x00030000 File Size: 172032 File Time: 2010-11-20_061652 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Winmm audio system driver FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514 Module 10 C:\Windows\system32\midimap.dll Image Base: 0x5dfa0000 Image Size: 0x00007000 File Size: 16896 File Time: 2009-07-13_191542 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft MIDI Mapper FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 Module 11 C:\Windows\system32\msacm32.drv Image Base: 0x5dfb0000 Image Size: 0x00008000 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6.1.7600.16385 Module 18 C:\Windows\system32\atiumdva.dll Image Base: 0x61340000 Image Size: 0x005e8000 File Size: 6176008 File Time: 2013-08-30_181342 Version: Company: Advanced Micro Devices, Inc. Product: Advanced Micro Devices, Inc. Radeon Video Acceleration Universal Driver FileDesc: Radeon Video Acceleration Universal Driver FileVer: 8.14.10.415 ProdVer: 8.14.10.415 Module 19 C:\Windows\system32\atiumdag.dll Image Base: 0x61930000 Image Size: 0x005e3000 File Size: 6189416 File Time: 2013-08-30_181338 Version: Company: Advanced Micro Devices, Inc. Product: Advanced Micro Devices, Inc. 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Product: Advanced Micro Devices, Inc PowerXpress Vista User Mode Driver FileDesc: atiu9pag.dll FileVer: 8.14.1.6340 ProdVer: 8.14.1.6340 Module 25 C:\Windows\system32\msgsm32.acm Image Base: 0x65680000 Image Size: 0x00009000 File Size: 23552 File Time: 2009-07-13_191412 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft GSM 6.10 Audio CODEC for MSACM FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 Module 26 C:\Windows\system32\d3d8thk.dll Image Base: 0x66110000 Image Size: 0x00006000 File Size: 11264 File Time: 2009-07-13_191510 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft Direct3D OS Thunk Layer FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 Module 27 C:\Windows\system32\PROPSYS.dll Image Base: 0x6b6b0000 Image Size: 0x000f5000 File Size: 988160 File Time: 2010-11-20_062058 Version: Company: Microsoft Corporation Product: Windows® Search FileDesc: Microsoft Property 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BASE API Client DLL FileVer: 6.1.7601.18229 ProdVer: 6.1.7601.18229 Module 83 C:\Windows\SysWOW64\ntdll.dll Image Base: 0x76f60000 Image Size: 0x00180000 File Size: 1292192 File Time: 2013-08-28_195032 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: NT Layer DLL FileVer: 6.1.7601.18247 ProdVer: 6.1.7601.18247 == [end of error.log] ==
  13. Been trying to get this beast into space. She weighs 5300 tons and has about 400k in fuel storage. I was trying to make a good deathstar like thing, but it was too big, even for the Welding mod, so I could only make part of the hull. She's meant to orbit Kerbin at about 150km to refuel anything, or move to other planets. Those engines are meant to detach once I get into orbit...I couldn't get a traditional launch vehicle to work. I got her to about 150km up, but couldn't circularize...I used up that much fuel. The TWR is like 1.06.
  14. Okay, it seems to be B9 structural parts that are acting all wonky: Any work around for this?
  15. Alright, thanks. Apologies, but the thread is nearly 50 pages long. KSP mod threads have a bad habit of not posting work-arounds on their first post. Anyway, after messing around with you mod for a while, I can honestly say that this is a true must have for KSP. You've single-handedly renewed my interest in the game. You da man. Edit: Also, as what happened to guy a few pages back, I've found this: Yikes! Does this in both VAB and SPH.
  16. Well...your mod is all the more important then! Anyway, the only problem I've run into is the B9 Extended Radial mounts. Is there a problem with radial mounts in general, or is this part just not incorporated? If the later, how do I fix it? Thanks again.
  17. I quit playing KSP because of the lag, as most of my builds are rather high part counts, and decided to wait for 64 bit support. Now I don't have to! Thank you!
  18. Ugh... Well my objective is to set up operations at Jool, mining kethane, etc. That's not the real purpose, the real purpose is HOW I get there. I want to design a huge carrier ship that can carry everything I need: Refuelers, Miners, satellites, and refineries. I haven't played in a while. Well I made my carrier and it took me all night to get it into orbit last night. Got it there, built the refueler all day today, then finally got it into orbit and rendezvous with the carrier. The rendezvous took a while. Well...I put the wrong damn docking ports on. So I tried again, and after another lengthy rendezvous, I got the docked. Sadly, I didn't think about using more than one port...so when I hit the accelerator...bad things happen. UGH. So now I'm gonna take a break, put on more ports, and possibly try Quantum Struts, which, at the very least will give me something to do in EVA. At least I got a lot of experience... Picture quality sucks cuz so many parts and damn KSP always crashes. I'm ready for 64 bit Unity...
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