

slavik
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Bottle Rocketeer
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[WIN] KSP to DDS texture converter
slavik replied to Lilleman's topic in KSP1 Tools and Applications
I can't seem to find that option. Is it available only for single files or for folders as well? (dds4ksp 0.1.7) -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
slavik replied to RoverDude's topic in KSP1 Mod Releases
it looks like its for larger planes i was thinking more small scale stuff- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
slavik replied to RoverDude's topic in KSP1 Mod Releases
no thats why im asking ;p also will there be a version for intergration into SSTO designs?- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
slavik replied to RoverDude's topic in KSP1 Mod Releases
it just looks like it would create rocket instability, so when i say more far friendly im not implying it isnt already. just something that might be collapsible for orbital insertion for example. which is wholly unnecessary if my assumption about rocket instability is wrong- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
slavik replied to RoverDude's topic in KSP1 Mod Releases
how does this work with far? will there be a more far friendly design?- 1,694 replies
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
slavik replied to MacTee's topic in KSP1 Tools and Applications
I would also like to have an option of "check all addons for updates" -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
slavik replied to MacTee's topic in KSP1 Tools and Applications
On the subject of KSP 64bit version ... I found that by settin 64bit in launcher, launching ksp is kspma launches the 64bit version. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
slavik replied to MacTee's topic in KSP1 Tools and Applications
What are the chances of KSPMA being able to read some sort of a manifest of a mod? The manifest would contain the info on the mode (name, description, version, homepage url, DEPENDENCIES (with versions)). Think rpm/deb type stuff. -
To be honest, there are already a bunch of good tools. I wouldn't even worry about the specific tool. There are many packaging tools around to reference. What I would stress is coming up with a good package standard and having either developers of mods or packagers follow this standard. EDIT: If you are talking about what language should be used, you already lost the packaging game.
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
slavik replied to MacTee's topic in KSP1 Tools and Applications
Only other thing I can add is to be able to resolve conflicts per file, something like this: [table="width: 500", class: grid] [tr] [td]File1[/td] [td]Dropdown with mods that can manage this file[/td] [/tr] [tr] [td]File2[/td] [td]Dropdown with mods that can manage this file[/td] [/tr] [tr] [td]File3[/td] [td]Dropdown with mods that can manage this file[/td] [/tr] [/table] -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
slavik replied to MacTee's topic in KSP1 Tools and Applications
KSPMA is awesome, the only real thing that really bugs me is that conflicts are folder based instead of file based (folder should only show orange if a regular file in it is conflicting with another mod). -
are docks suppossed to be this poorly rigid?
slavik replied to endl's topic in KSP1 Gameplay Questions and Tutorials
woops used my friends login by mistake