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goldstarstickergiver
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Bottle Rocketeer
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[1.4] Routine Mission Manager [v032]
goldstarstickergiver replied to PrivateFlip's topic in KSP1 Mod Releases
Excellent mod! Thanks for adding the ability to change home planets. This should really help with time consuming station resupply missions. -
[1.4.x] TweakScale v2.3.12(Apr-16)
goldstarstickergiver replied to pellinor's topic in KSP1 Mod Releases
Some of the heat scaling is quite off; for example if you scale down the 2to1 adapter to its smallest, it will explode from heat damage at normal outside temperatures. Same with other structural parts. -
Just a note on some of the contracts - I have one where it asks me to perform a number of experiments on an asteroid, all of which worked fine except for the gravity scan one. After digging around in the persistent save and finding the contract I found the cause - It needs to be the universal storage version of the gravity scan, not the stock one. If it is difficult to add a clause allowing any gravity scan part to be used, perhaps changing the descriptions to make it more clear? Anyways, otherwise all is working fine. Great mod!
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[0.24.2] Classic Pack for KSP Interstellar Lite
goldstarstickergiver replied to undercoveryankee's topic in KSP1 Mod Releases
Great stuff! thanks for doing this. -
No "Quit to OS" in the escape menu. That and other UI faults. But mostly that.
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[1.3] Smartstage, intelligent VAB reset button 2.9.7
goldstarstickergiver replied to xytovl's topic in KSP1 Mod Releases
Looks cool, will give this a go. It may, as some people pointed out, mess up some situations, but it would be easy enough to check everything yourself afterwards. Hopefully this will save me some of those annoying ungroup;click the one you want;drag the crap to where it needs to go sort of thing. -
I too am havin an issue with stretchy tanks in RSS with realism overhaul. procedural parts acts the same way. Bascially, in the vab instead of a single tank showing up with tweakable options, I get one part for each variation (conical, balloon, cylinder etc.) and they are non adjustable. Some of them show the UI for changing diameter/length but changing the number in either direction does not change their size.
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Great mod! Just tested it out and all was good except for the tac life support. When trying to fill the resource tanks it wouldn't fill. However, when I tried to add oxygen from the ironcross life support it did... So I got to digging around and I found the issue: Tac life support does not call it's resources "oxygen_TAC" or "food_TAC", it's just "oxygen" etc. Changed it in the resources cfg and all was good.