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Flowz0r

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Everything posted by Flowz0r

  1. Destructible buildings stand in no relation to the things you're asking about from a feature perspective, sorry.
  2. I think this is an issue pertaining to staging logic rather than part connections themselves. Essentially, "Unity, not us".
  3. I have a philosophical problem with modding a game that is still in development. So purely vanilla it is for me.
  4. What if KSP ran on its very own engine that does exactly what it needs to do and nothing more? I realize that KSP probably wouldn't exist right now if Harv took the time to develop his own engine from scratch, but a man can dream.
  5. There was once a place, a magical place, where a handful of people from Squad used to discuss things with the community rationally. Sadly this place no longer exists in its former glory, and said people from Squad have all but abandoned it thanks to misunderstandings and exaggerations, and abuse, so much abuse.
  6. Something along the lines of "If they can't get a rocket into orbit by themselves, they're not going to enjoy setting up a mining operation or a satellite array. Let's just leave that part to the modders."
  7. Devs not moving the game in a more challenging direction because of a bunch of whiny mech-plebs. Cutting back on ideas like semi-realistic data transmission and resource mining because they're not "fun" enough.
  8. There won't be resource gathering, it's "not fun".
  9. Don't you think it's a little early to prepare for .24 now? Judging by the recent patch cycle, we're months away from a stable update.
  10. I remember ghetto-docking rockets together with landing legs and decouplers on mk 1 pods for clamps in anticipation for actual docking being added. Not being able to set something as a target in order to match your velocity was a huge pain. I ended up just putting the "station" on a geostationary orbit around Kerbin and setting the velocity display to Surface to zero velocities. It's a damn tragedy that I didn't save any pictures of it, I felt like a genius when I finally pulled it off.
  11. Don't get me wrong, I don't agree with the notion either, I'm just here to crush your hopes and dreams.
  12. Harvester has stated on several occasions that he doesn't like the idea of having things take a large amount of time, because people can just timewarp until what they were doing is done, completely defeating the purpose.
  13. You're in no way required to get every last bit of science out of every planet/moon, though. Sure, if you're a completionist who isn't satisfied until he has completely exhausted every last possibility of the game, you're gonna have to deal with it. But what is completionism if not doing tons of unrewarding and pointless stuff?
  14. Think of it this way: A science part takes a single reading, which gets you most of the information you need. Then you send another part just to double-check and maybe correct for errors that might have happened with the first run, allowing you to do some a precise reading. By the 4th or 5th measurment, you can be pretty sure you got everything right and gain nothing else from sending more probes to make the same measurments.
  15. Yeah, while it's a little hard to tell from this angle, it seems like your docking ports are the wrong way around.
  16. It's pretty much impossible to say, from our perspective as well as Squad's I think. While Harv seems to have a general idea of what the game should look like when it's "done", they seem to constantly come up with new things and sometimes scrap old ideas. Personally, I feel like career mode still needs a lot of work and there are a few things in terms of rocket construction and general underlying systems that I feel need some work still. While building rockets themselves works absolutely fine now, they're not exactly aesthetically pleasing most of the time if you want to get any kind of payload into space. I'd also love to see n-body gravity calculations (which will most likely never happen, but hey, we thought the same thing about official multiplayer, right?), proper aerodynamics and re-entry heat that is actual heat rather than pretty flashing lights.
  17. Where did you get a Kerbal from on an unmanned mission?
  18. It SHOULDN'T be as effective for gameplay and balance reasons, especially once career mode is fleshed out more and there's cost and reputation to factor in. Just sending a cheap probe to jool to collect data from orbit shouldn't give you as much of a return as sending a team of Kerbals there to do science and getting them back home successfully.
  19. Careful with that, you won't be able to activate "fuel" flow of the emergency battery if the probe runs out of electricity beforehand.
  20. Not quite, not being able to start up the engines without electricity is only a thing if you have a probe controlling your rocket, which obviously stops working once it doesn't have electricity anymore. Having a Kerbal fly your rocket, however, does not prevent you from controlling it once you're out of electricity.
  21. Don't get me wrong, I absolutely love every change and addition in .23, the science changes make career mode a lot more challenging and enjoyable, the RAPIER engine is absolutely genius, and the tweakables-system is for the most part as good as or better than I expected. There's one thing about it that made me just a little sad, though. It doesn't seem to be possible to fill any of the tanks with a combination of fuel of your choosing, it merely lets you remove some fuel before launch. I was under the impression that we'd be able to, for example, fill a large orange fuel tank with xenon if we really want to for some reason, which doesn't seem possible right now. It pains me to be forced to take a fuel tank into space with my SSTO spaceplane that's only 2/3 filled with fuel, since I won't be needing most of the oxidizer and there's no way to fill the empty portion with liquid fuel. Is this working as intended and won't be expanded upon, or will we be able to do what I described at some point in the future? /Edit: Thanks for merging my thread into this, mods. Kind of missed this one.
  22. Dear god. Whatever you do, DO NOT get the 64 bit version of XP.
  23. Hasn't he always been more of an intern rather than a permanent member of the team?
  24. Several parts in the game have regular english printed on them, so I'd assume they write in english. Maybe their langauge just happens to be english, but they pronounce everything wildly different to how we do?
  25. A Kerbal equivalent for Sputnik would be an empty fuselage with 4 antennae. There's a huge difference between proving that you can put something in orbit by throwing a chunk of beeping metal there, and having a remote controlled probe flying your spacecraft to the moon.
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