Jump to content

frickafrack

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by frickafrack

  1. Great there is a track now to work with! I am curious though... I've been looking through the last few leagues and noticed FAR is part of the second season... Is FAR also part of this season?
  2. The We're Frickin' Racing Co. is proud to present the WFRC Mk III! At empty we are weighing in at a moderate 1.606t, while with a full tank we sit at 1.806t. Though complete testing is not finished we have hit a max of 33m/s with boost and around 24m/s without. It has 5 control surfaces, 2 pocket I-beams, and 2 1x1's. Oh and the necessary 4 wheels. We have found the car near impossible to flip and rather safe for the driver. Let me know if the car follows the specs required. I believe it does but I'm not positive. Is there a max number of RTGs or batteries or anything like that? Also what are allowable mods? I saw people talking about tweakable wheels and stuff... Is that allowed? I'm quite excited to see this league in action!
  3. Just started playing with this mod and I'm really liking the diversification of contracts but I've run into a bit of a problem. I like to run Kerbal Construction Time and this mod does not play well with it in that the contracts have deadlines only a few days away, which absolutely makes sense without KCT but does not give enough time to build the rockets with it. I was wondering if there is a possibility of changing the contract lengths in configs or something. Apologies if this has already been covered earlier in this thread but I couldn't seem to find anything with the search function.
  4. I think Realchute was having problems with chutes symmetry not being set correctly. Could be your problem? Though I think the most recent version is fixed... Not certain
  5. Great for helping with Building: RCS Build Aid (helps with making docking easier because of proper placement etc) Editor Extensions (probably the most useful thing you can get in my opinion, on a level with select root) Great because I am forgetful: Action Group Manager (could also go with Extended but I've never used it personally) Goodspeed Fuel Pump (might be considered a bit cheaty?) Science!: DMagic Orbital Science (lots of fun rover science here) Cacteye (though it's already been said it is pretty interesting) Other: Realchute Parachutes (options!) Quantum Struts (keep those stations together) Rover Wheel Sounds (because sounds should be heard in space right?) And as others have said suddenly you're well over 50 mods and still adding to it. Fortunately a lot of these ones are rather small.
×
×
  • Create New...